Player Matchup

Sun Wukong
Sun Wukong
Gold III
BlankFrost_01
Sun Wukong
Gold III
Level 64
God Stats
0W - 2L
1,297 SR
Queue Stats
101W - 107L
1,510 MMR
Party 3
Bakasura
Bakasura
Bronze III
JustZOG
Bakasura
Bronze III
Level 66
God Stats
0W - 1L
1,752 SR
Queue Stats
3W - 8L
1,500 MMR
Solo
Tiamat
Tiamat
Gold III
L3AFY BUG14
Tiamat
Gold III
Level 159
God Stats
15W - 15L
1,479 SR
Queue Stats
775W - 790L
1,496 MMR
Solo
Aphrodite
Aphrodite
Silver IV
charleslowe787
Aphrodite
Silver IV
Level 108
God Stats
57W - 54L
1,557 SR
Queue Stats
57W - 59L
1,469 MMR
Solo
Medusa
Medusa
Gold III
xTentx21
Medusa
Gold III
Level 156
God Stats
6W - 6L
1,495 SR
Queue Stats
292W - 293L
1,499 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,516 SR
1,495 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,458 SR
1,493 MMR
Hachiman
Hachiman
Bronze III
Aguilarucho2
Hachiman
Bronze III
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 9L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
KO_Kiing
King Arthur
Gold III
Level 139
God Stats
3W - 3L
1,160 SR
Queue Stats
76W - 76L
1,517 MMR
Party 1
Janus
Janus
Gold V
Migoallxn
Janus
Gold V
Level 128
God Stats
2W - 2L
1,646 SR
Queue Stats
67W - 71L
1,461 MMR
Party 2
Ares
Ares
Gold III
ProdByYokai
Ares
Gold III
Level 144
God Stats
3W - 1L
1,483 SR
Queue Stats
76W - 76L
1,517 MMR
Party 1
Nemesis
Nemesis
Silver I
playboyzay
Nemesis
Silver I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,470 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlankFrost_01
Sun Wukong
7
0 / 2 / 0
4,041
577
2,243
6,793
3,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
JustZOG
Bakasura
7
2 / 1 / 1
4,243
606
2,390
6,557
2,096
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
9
1 / 1 / 0
4,400
629
2,154
3,494
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Aphrodite
charleslowe787
Aphrodite
7
1 / 0 / 2
4,699
671
2,345
3,122
1,491
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
xTentx21
Medusa
8
1 / 1 / 2
4,760
680
6,035
5,520
1,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
He BoPeleMercurySusano

VS

Bans
SkadiFenrirAo KuangArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aguilarucho2
Hachiman
7
0 / 2 / 1
4,019
574
1,482
6,176
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
KO_Kiing
King Arthur
10
2 / 0 / 0
5,631
804
4,921
6,068
4,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Migoallxn
Janus
8
0 / 1 / 1
4,639
663
2,403
3,785
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 2
4,079
583
1,771
6,216
3,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
playboyzay
Nemesis
9
3 / 1 / 0
5,046
721
4,118
5,209
1,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
5
Kills
5
5
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Aguilarucho2
Hachiman
0
2
1
0.25
L
Sun Wukong
BlankFrost_01
Sun Wukong
0
2
0
0
L
Bakasura
JustZOG
Bakasura
2
1
1
2.5
W
King Arthur
KO_Kiing
King Arthur
2
0
0
2
L
Tiamat
1
1
0
1
W
Janus
Migoallxn
Janus
0
1
1
0.5
W
0
1
2
1
L
Aphrodite
charleslowe787
Aphrodite
1
0
2
2
W
Nemesis
playboyzay
Nemesis
3
1
0
3
L
Medusa
xTentx21
Medusa
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,167
Damage
14,695
25,486
Taken
27,454
10,488
Mitigated
13,235
7,337
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Aguilarucho2
Hachiman
1,482
788
0
1,445
6,176
1,912
0
852
5,324
0
19,905
L
Sun Wukong
BlankFrost_01
Sun Wukong
2,243
194
0
1,283
6,793
3,472
0
0
6,793
0
21,354
L
Bakasura
JustZOG
Bakasura
2,390
1,494
0
1,350
6,557
2,096
0
788
5,713
0
15,873
W
King Arthur
KO_Kiing
King Arthur
4,921
475
0
1,151
6,068
4,963
0
0
6,056
0
39,223
L
Tiamat
2,154
92
0
680
3,494
1,543
0
1,396
1,952
23,365
0
W
Janus
Migoallxn
Janus
2,403
45
0
814
3,785
1,219
0
2,053
1,732
26,260
0
W
1,771
112
0
1,290
6,216
3,398
0
795
5,050
10,549
0
L
Aphrodite
charleslowe787
Aphrodite
2,345
452
933
2,080
3,122
1,491
0
964
2,136
15,306
0
W
Nemesis
playboyzay
Nemesis
4,118
2,538
0
1,082
5,209
1,743
0
799
4,256
0
33,996
L
Medusa
xTentx21
Medusa
6,035
2,197
0
1,011
5,520
1,886
0
802
4,718
0
33,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,143
Gold Earned
23,414
187
Minions Killed
219
0
Camps Cleared
0
703,584
Distance Traveled
788,130
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
4,019
574
29
4
0
144,814
0
L
Sun Wukong
4,041
577
37
5
0
130,526
0
L
Bakasura
4,243
606
36
5
0
160,547
0
W
King Arthur
5,631
804
63
9
0
154,636
0
L
Tiamat
4,400
629
45
6
0
124,023
0
W
Janus
4,639
663
58
8
0
139,908
0
W
Ares
4,079
583
10
1
0
172,673
2
L
Aphrodite
4,699
671
18
3
0
147,692
5
W
Nemesis
5,046
721
59
8
0
176,099
0
L
Medusa
4,760
680
51
7
0
140,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role