Player Matchup

Thanatos
Thanatos
Bronze I
HelplessMold939
Thanatos
Bronze I
Level 108
God Stats
4W - 7L
1,269 SR
Queue Stats
130W - 168L
696 MMR
Solo
Chiron
Chiron
Silver V
Nannomy
Chiron
Silver V
Level 108
God Stats
2W - 2L
1,460 SR
Queue Stats
92W - 130L
553 MMR
Solo
King Arthur
King Arthur
Silver IV
SO ICY21
King Arthur
Silver IV
Level 176
God Stats
4W - 3L
1,695 SR
Queue Stats
236W - 256L
691 MMR
Solo
Nu Wa
Nu Wa
Silver IV
TNC_Ari
Nu Wa
Silver IV
Level 89
God Stats
43W - 24L
1,566 SR
Queue Stats
161W - 180L
687 MMR
Solo
Surtr
Surtr
Silver IV
jreapps
Surtr
Silver IV
Level 109
God Stats
9W - 9L
1,475 SR
Queue Stats
590W - 623L
670 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 118
1,493 SR
659 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,589 SR
850 MMR
Yemoja
Yemoja
Silver III
 
Yemoja
Silver III
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver IV
BLZFlyX
Cu Chulainn
Silver IV
Level 125
God Stats
6W - 3L
1,737 SR
Queue Stats
118W - 137L
800 MMR
Solo
Arachne
Arachne
Bronze IV
LEGIONAZTECA724
Arachne
Bronze IV
Level 51
God Stats
2W - 1L
1,643 SR
Queue Stats
30W - 70L
494 MMR
Solo
Raijin
Raijin
Silver IV
marakas1225
Raijin
Silver IV
Level 107
God Stats
0W - 1L
1,492 SR
Queue Stats
90W - 133L
644 MMR
Solo
Medusa
Medusa
Silver IV
pikonn
Medusa
Silver IV
Level 63
God Stats
13W - 21L
1,575 SR
Queue Stats
191W - 231L
811 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
1 / 3 / 3
8,910
594
4,754
15,807
6,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
Nannomy
Chiron
13
0 / 0 / 3
7,865
524
4,465
9,013
3,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
SO ICY21
King Arthur
14
3 / 2 / 0
8,825
588
9,153
14,820
12,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
TNC_Ari
Nu Wa
14
7 / 3 / 1
9,226
615
13,668
9,075
3,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
jreapps
Surtr
12
2 / 0 / 3
7,402
493
7,613
12,692
9,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Sun WukongJormungandrBakasura

VS

Bans
CliodhnaAnubisKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
0 / 0 / 4
7,269
485
4,907
8,099
7,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
BLZFlyX
Cu Chulainn
6
0 / 2 / 0
5,570
371
2,881
7,147
2,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
6 / 1 / 2
9,215
614
11,879
15,902
6,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Raijin
12
2 / 7 / 2
7,454
497
7,772
11,430
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
pikonn
Medusa
12
0 / 3 / 0
7,113
474
9,812
11,974
4,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
13
Kills
8
8
Deaths
13
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
4
2
L
Cu Chulainn
BLZFlyX
Cu Chulainn
0
2
0
0
W
Thanatos
1
3
3
0.83
L
6
1
2
7
W
Chiron
Nannomy
Chiron
0
0
3
1.5
W
King Arthur
SO ICY21
King Arthur
3
2
0
1.5
W
Nu Wa
TNC_Ari
Nu Wa
7
3
1
2.5
W
Surtr
jreapps
Surtr
2
0
3
3.5
L
Raijin
2
7
2
0.43
L
Medusa
pikonn
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,653
Damage
37,251
61,407
Taken
54,552
35,480
Mitigated
22,989
21,037
Healing
16,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,907
1,752
2,089
3,174
8,099
7,231
380
1,330
6,561
29,940
4,906
L
Cu Chulainn
BLZFlyX
Cu Chulainn
2,881
586
0
1,716
7,147
2,438
0
981
6,004
0
20,088
W
Thanatos
4,754
618
163
9,883
15,807
6,672
55
1,203
14,604
0
90,710
L
11,879
9,131
0
5,284
15,902
6,107
85
1,834
13,796
0
66,153
W
Chiron
Nannomy
Chiron
4,465
618
379
3,728
9,013
3,633
1,800
166
8,847
0
47,984
W
King Arthur
SO ICY21
King Arthur
9,153
1,223
0
2,482
14,820
12,716
175
3,918
10,902
503
65,872
W
Nu Wa
TNC_Ari
Nu Wa
13,668
1,683
0
250
9,075
3,012
4,057
3,404
5,671
60,699
0
W
Surtr
jreapps
Surtr
7,613
2,018
0
4,152
12,692
9,447
876
3,639
9,053
397
34,025
L
Raijin
7,772
455
0
904
11,430
3,200
0
6,245
4,702
47,578
0
L
Medusa
pikonn
Medusa
9,812
3,083
0
2,855
11,974
4,013
714
2,311
9,471
0
59,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,228
Gold Earned
36,621
477
Minions Killed
356
0
Camps Cleared
0
1,473,332
Distance Traveled
1,172,360
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,269
485
61
4
0
230,359
0
L
Cu Chulainn
5,570
371
38
3
0
107,533
1
W
Thanatos
8,910
594
129
9
0
322,714
5
L
Arachne
9,215
614
94
6
0
301,250
0
W
Chiron
7,865
524
85
6
0
304,171
3
W
King Arthur
8,825
588
114
8
0
269,195
0
W
Nu Wa
9,226
615
98
7
0
257,140
0
W
Surtr
7,402
493
51
3
0
320,112
4
L
Raijin
7,454
497
73
5
0
256,835
0
L
Medusa
7,113
474
90
6
0
276,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role