Player Matchup

Freya
Freya
CN D4RK
Freya
Level 107
God Stats
3W - 4L
1,144 SR
Queue Stats
250W - 240L
1,483 Elo+
Party 2
Amaterasu
Amaterasu
Surreal_Alex
Amaterasu
Level 29
God Stats
6W - 2L
1,093 SR
Queue Stats
53W - 83L
1,070 Elo+
Party 1
Chernobog
Chernobog
Swing onU
Chernobog
Level 21
God Stats
18W - 8L
1,803 SR
Queue Stats
93W - 90L
1,401 Elo+
Party 2
Hel
Hel
jingojaz
Hel
Level 104
God Stats
5W - 3L
1,128 SR
Queue Stats
73W - 127L
1,267 Elo+
Party 1
Ymir
Ymir
just-PRYME7
Ymir
Level 29
God Stats
8W - 5L
1,315 SR
Queue Stats
71W - 104L
1,201 Elo+
Party 1
Team Averages
Level 58
1,297 SR
1,284 Elo+

VS

Team Averages
Level 40
1,461 SR
1,184 Elo+
King Arthur
King Arthur
Headshot1217
King Arthur
Level 49
God Stats
2W - 7L
1,500 SR
Queue Stats
61W - 71L
1,367 Elo+
Solo
Thoth
Thoth
LordButtermilk
Thoth
Level 57
God Stats
0W - 2L
1,428 SR
Queue Stats
1W - 7L
1,084 Elo+
Party 3
Loki
Loki
SinkThePink69
Loki
Level 3
God Stats
0W - 3L
1,379 SR
Queue Stats
0W - 5L
1,084 Elo+
Party 3
Bakasura
Bakasura
deerhunter4334
Bakasura
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
999 Elo+
Solo
Anhur
Anhur
xMellow_tanjiroX
Anhur
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 140L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
CN D4RK
Freya
13
10 / 2 / 6
8,667
619
12,435
11,677
4,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Surreal_Alex
Amaterasu
12
4 / 4 / 3
7,613
544
5,354
15,489
8,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Swing onU
Chernobog
14
7 / 1 / 9
9,035
645
11,499
7,896
3,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 1 / 1
8,156
583
2,961
8,199
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 0 / 9
7,868
562
2,950
9,101
7,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Headshot1217
King Arthur
12
6 / 5 / 0
8,027
573
14,380
15,897
15,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 6 / 2
5,989
428
5,093
8,620
2,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
1 / 7 / 0
5,864
419
3,534
8,069
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
6
0 / 3 / 1
5,260
376
2,263
7,675
2,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 6 / 0
5,707
408
3,120
10,789
3,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
27
Kills
8
8
Deaths
27
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Freya
CN D4RK
Freya
10
2
6
6.5
L
King Arthur
Headshot1217
King Arthur
6
5
0
1.2
L
0
6
2
0.17
L
1
7
0
0.14
W
Amaterasu
Surreal_Alex
Amaterasu
4
4
3
1.38
W
Chernobog
Swing onU
Chernobog
7
1
9
11.5
L
Bakasura
0
3
1
0.17
W
3
1
1
3.5
W
3
0
9
7.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,199
Damage
28,390
52,362
Taken
51,050
27,840
Mitigated
26,440
25,313
Healing
3,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
CN D4RK
Freya
12,435
4,052
0
5,552
11,677
4,660
336
1,916
9,731
56,159
470
L
King Arthur
Headshot1217
King Arthur
14,380
2,631
0
500
15,897
15,096
0
3,405
12,492
154
43,246
L
5,093
237
44
205
8,620
2,978
75
4,686
3,934
28,084
0
L
3,534
1,249
0
117
8,069
2,343
174
2,132
5,937
0
13,065
W
Amaterasu
Surreal_Alex
Amaterasu
5,354
3,871
0
7,308
15,489
8,931
412
255
15,234
0
27,163
W
Chernobog
Swing onU
Chernobog
11,499
8,152
0
3,875
7,896
3,377
2,412
1,015
6,881
0
70,927
L
Bakasura
2,263
1,602
0
1,297
7,675
2,871
0
4,306
3,369
0
13,909
W
2,961
339
1,503
4,696
8,199
3,082
771
1,236
6,953
58,993
0
W
2,950
1,221
0
2,379
9,101
7,790
87
825
8,239
17,148
0
L
3,120
1,935
0
1,376
10,789
3,152
0
3,593
7,196
0
21,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,339
Gold Earned
30,847
358
Minions Killed
174
0
Camps Cleared
0
1,360,476
Distance Traveled
1,197,754
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,667
619
90
6
0
304,876
0
L
King Arthur
8,027
573
49
4
0
246,944
1
L
Thoth
5,989
428
41
3
0
259,405
0
L
Loki
5,864
419
20
1
0
261,732
0
W
Amaterasu
7,613
544
32
2
0
270,288
0
W
Chernobog
9,035
645
109
8
0
258,326
0
L
Bakasura
5,260
376
36
3
0
227,065
0
W
Hel
8,156
583
100
7
0
276,323
3
W
Ymir
7,868
562
27
2
0
250,663
3
L
Anhur
5,707
408
28
2
0
202,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role