Player Matchup

Khepri
Khepri
Sage_of_Royalty
Khepri
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 45L
1,459 Elo+
Party 1
Neith
Neith
XD_Royalty_XD
Neith
Level 68
God Stats
29W - 20L
1,640 SR
Queue Stats
217W - 205L
1,362 Elo+
Party 1
Zhong Kui
Zhong Kui
wwildhundreds
Zhong Kui
Level 67
God Stats
18W - 8L
1,591 SR
Queue Stats
137W - 120L
1,368 Elo+
Party 1
Team Averages
Level 52
1,577 SR
1,397 Elo+

VS

Team Averages
Level 27
1,352 SR
1,251 Elo+
Fenrir
Fenrir
Cherkdbracru
Fenrir
Level 32
God Stats
1W - 10L
1,056 SR
Queue Stats
85W - 117L
1,136 Elo+
Solo
Atlas
Atlas
cantmilkthesebro
Atlas
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,309 Elo+
Party 2
Olorun
Olorun
coreyB
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 10
8,276
752
3,761
10,844
11,642
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
5 / 0 / 7
9,494
863
9,268
5,533
2,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Zhong Kui
wwildhundreds
Zhong Kui
13
8 / 0 / 5
10,292
936
17,665
8,699
8,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 4 / 0
7,383
671
4,016
12,159
5,386
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 0
7,320
665
5,894
11,434
13,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
coreyB
Olorun
10
0 / 8 / 0
7,459
678
10,170
13,773
5,861
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
13
Kills
0
0
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
4
0
0
W
0
0
10
5
W
5
0
7
8.5
L
0
1
0
0
L
Olorun
coreyB
Olorun
0
8
0
0
W
Zhong Kui
wwildhundreds
Zhong Kui
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,694
Damage
20,080
25,076
Taken
37,366
22,435
Mitigated
24,519
7,961
Healing
6,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,016
1,878
0
3,797
12,159
5,386
0
5,988
6,171
0
28,266
W
3,761
356
178
2,050
10,844
11,642
0
6,844
4,000
12,479
0
W
9,268
3,666
0
2,054
5,533
2,346
392
3,525
2,008
0
28,668
L
5,894
2,700
0
250
11,434
13,272
0
6,284
5,150
19,371
0
L
Olorun
coreyB
Olorun
10,170
4,293
300
2,508
13,773
5,861
0
8,416
5,357
36,047
0
W
Zhong Kui
wwildhundreds
Zhong Kui
17,665
4,531
0
3,679
8,699
8,447
892
5,915
2,784
48,585
8,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,062
Gold Earned
22,162
124
Minions Killed
100
0
Camps Cleared
0
633,975
Distance Traveled
623,464
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,383
671
36
3
0
217,603
0
W
Khepri
8,276
752
11
1
0
217,892
0
W
Neith
9,494
863
32
3
0
200,600
1
L
Atlas
7,320
665
17
2
0
208,175
0
L
Olorun
7,459
678
47
4
0
197,686
0
W
Zhong Kui
10,292
936
81
7
0
215,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role