Player Matchup

He Bo
He Bo
Silver II
 
He Bo
Silver II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Silver II
CallmeFC
Rama
Silver II
Level 154
God Stats
5W - 5L
1,524 SR
Queue Stats
89W - 101L
1,021 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
JRSRE4T
Sun Wukong
Silver IV
Level 65
God Stats
29W - 29L
1,310 SR
Queue Stats
135W - 163L
1,028 MMR
Solo
Sylvanus
Sylvanus
Silver II
SlickTortoise
Sylvanus
Silver II
Level 109
God Stats
17W - 16L
1,571 SR
Queue Stats
197W - 221L
1,025 MMR
Solo
Merlin
Merlin
Silver V
jejea
Merlin
Silver V
Level 47
God Stats
1W - 2L
1,201 SR
Queue Stats
71W - 88L
1,100 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 104
1,421 SR
1,135 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,520 SR
1,061 MMR
Xbalanque
Xbalanque
Gold IV
Damagely
Xbalanque
Gold IV
Level 127
God Stats
22W - 10L
1,659 SR
Queue Stats
167W - 164L
1,285 MMR
Party 2
Tyr
Tyr
Silver II
Hunted Virus
Tyr
Silver II
Level 141
God Stats
13W - 21L
1,353 SR
Queue Stats
348W - 366L
1,043 MMR
Solo
Ymir
Ymir
Silver II
Jurvssic
Ymir
Silver II
Level 144
God Stats
3W - 1L
1,566 SR
Queue Stats
143W - 161L
929 MMR
Party 2
Ao Kuang
Ao Kuang
Silver III
LILirishdude42
Ao Kuang
Silver III
Level 119
God Stats
7W - 6L
1,522 SR
Queue Stats
34W - 53L
1,033 MMR
Solo
Ra
Ra
Silver III
The_VeXor
Ra
Silver III
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 100L
1,016 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
2 / 2 / 0
6,440
585
4,254
6,700
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
10
3 / 4 / 0
6,070
552
7,807
10,482
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
JRSRE4T
Sun Wukong
12
1 / 2 / 1
6,398
582
5,387
9,481
5,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
SlickTortoise
Sylvanus
9
0 / 6 / 1
5,208
473
2,797
10,470
7,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
jejea
Merlin
11
0 / 3 / 1
5,952
541
3,045
6,725
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AgniShivaArachne

VS

Bans
KaliMulanFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Damagely
Xbalanque
11
5 / 3 / 5
7,098
645
9,811
8,060
2,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 2
7,514
683
4,728
11,407
10,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ymir
11
1 / 1 / 6
6,493
590
3,723
9,734
6,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
12
6 / 2 / 1
7,185
653
5,979
10,963
4,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 0 / 1
7,811
710
4,937
5,880
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
16
17
Deaths
7
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
2
0
1
L
Rama
3
4
0
0.75
W
Xbalanque
Damagely
Xbalanque
5
3
5
2.5
W
1
1
2
2
L
Sun Wukong
JRSRE4T
Sun Wukong
1
2
1
0.75
W
Ymir
1
1
6
4
W
Ao Kuang
6
2
1
3.25
L
Sylvanus
SlickTortoise
Sylvanus
0
6
1
0.08
W
3
0
1
3.5
L
Merlin
jejea
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,290
Damage
29,178
43,858
Taken
46,044
21,947
Mitigated
26,980
9,339
Healing
13,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,254
84
0
530
6,700
2,276
0
2,535
4,103
38,340
0
L
Rama
7,807
7,016
0
3,654
10,482
4,015
0
3,694
6,788
0
36,785
W
Xbalanque
Damagely
Xbalanque
9,811
6,800
0
1,350
8,060
2,972
799
979
7,081
0
53,942
W
4,728
679
0
5,033
11,407
10,737
0
928
10,479
1,809
61,703
L
Sun Wukong
JRSRE4T
Sun Wukong
5,387
1,171
0
2,243
9,481
5,903
0
2,571
6,910
0
40,845
W
Ymir
3,723
1,150
284
3,772
9,734
6,517
48
1,816
7,918
18,531
0
W
Ao Kuang
5,979
1,544
0
1,675
10,963
4,364
0
2,987
7,976
49,515
779
L
Sylvanus
SlickTortoise
Sylvanus
2,797
757
243
1,744
10,470
7,410
0
3,149
7,321
19,128
6,604
W
4,937
313
139
1,442
5,880
2,390
26
3,211
2,669
70,719
0
L
Merlin
jejea
Merlin
3,045
39
0
925
6,725
2,343
0
2,974
3,751
45,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,068
Gold Earned
36,101
321
Minions Killed
389
0
Camps Cleared
0
1,075,721
Distance Traveled
1,168,024
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,440
585
75
7
0
230,207
0
L
Rama
6,070
552
61
6
0
199,712
0
W
Xbalanque
7,098
645
74
7
0
215,995
2
W
Tyr
7,514
683
97
9
0
214,987
0
L
Sun Wukong
6,398
582
69
6
0
243,603
2
W
Ymir
6,493
590
28
3
0
224,710
3
W
Ao Kuang
7,185
653
70
6
0
261,560
1
L
Sylvanus
5,208
473
38
3
0
177,127
0
W
Ra
7,811
710
120
11
0
250,772
3
L
Merlin
5,952
541
78
7
0
225,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role