Player Matchup

Cthulhu
Cthulhu
CampingOutClan
Cthulhu
Level 109
God Stats
3W - 3L
1,510 SR
Queue Stats
111W - 102L
1,495 Elo+
Party 3
Ne Zha
Ne Zha
Scebo
Ne Zha
Level 128
God Stats
9W - 10L
1,555 SR
Queue Stats
550W - 520L
1,546 Elo+
Party 2
Xing Tian
Xing Tian
iHausch
Xing Tian
Level 91
God Stats
2W - 2L
1,496 SR
Queue Stats
370W - 344L
1,567 Elo+
Party 2
Cupid
Cupid
thecrazykeebler
Cupid
Level 85
God Stats
6W - 3L
1,735 SR
Queue Stats
169W - 168L
1,488 Elo+
Party 3
Hera
Hera
zalcanan
Hera
Level 156
God Stats
19W - 14L
1,743 SR
Queue Stats
502W - 471L
1,571 Elo+
Party 2
Team Averages
Level 114
1,608 SR
1,533 Elo+

VS

Team Averages
Level 133
1,604 SR
1,517 Elo+
Agni
Agni
 
Agni
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Cashirama
Sol
Level 154
God Stats
6W - 3L
1,404 SR
Queue Stats
71W - 53L
1,499 Elo+
Solo
Achilles
Achilles
IshYaBoySkinnyP
Achilles
Level 121
God Stats
1W - 0L
1,742 SR
Queue Stats
38W - 34L
1,528 Elo+
Party 1
Athena
Athena
Mildcrayons
Athena
Level 126
God Stats
3W - 2L
1,819 SR
Queue Stats
179W - 206L
1,516 Elo+
Party 1
Arachne
Arachne
rjmadison246
Arachne
Level 112
God Stats
4W - 3L
1,554 SR
Queue Stats
190W - 198L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
8,502
567
6,717
14,078
13,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
Scebo
Ne Zha
12
5 / 3 / 1
8,027
535
9,531
12,144
5,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
iHausch
Xing Tian
10
2 / 1 / 5
7,285
486
5,723
15,935
12,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 4 / 3
6,749
450
3,112
8,350
3,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hera
13
1 / 4 / 4
8,000
533
14,347
7,730
3,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
1 / 2 / 6
7,874
525
7,563
9,620
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 3 / 3
8,532
569
10,929
9,711
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
15
1 / 0 / 2
9,194
613
7,040
11,968
11,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
12
2 / 2 / 6
7,747
516
7,056
15,655
12,753
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
rjmadison246
Arachne
14
6 / 2 / 4
8,668
578
6,123
14,622
6,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
9
Kills
15
15
Deaths
9
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
2
6
2
L
1
3
0
0.33
W
5
3
3
2.17
W
Achilles
1
0
2
2
W
Athena
2
2
6
2.5
L
Ne Zha
Scebo
Ne Zha
5
3
1
1.83
L
Xing Tian
iHausch
Xing Tian
2
1
5
4.5
W
Arachne
rjmadison246
Arachne
6
2
4
4
L
0
4
3
0.38
L
Hera
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,430
Damage
38,711
58,237
Taken
61,576
38,250
Mitigated
38,301
12,402
Healing
15,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,563
380
0
2,898
9,620
3,635
0
5,146
4,224
68,385
0
L
6,717
740
102
2,085
14,078
13,834
0
1,880
12,198
57,477
485
W
10,929
3,325
0
3,654
9,711
4,079
1,263
2,526
7,073
68,298
0
W
Achilles
7,040
1,111
0
3,115
11,968
11,014
0
4,736
6,776
0
71,736
W
Athena
7,056
1,996
0
1,447
15,655
12,753
0
6,872
8,507
22,345
0
L
Ne Zha
Scebo
Ne Zha
9,531
2,617
0
2,568
12,144
5,187
0
5,473
6,671
0
48,412
L
Xing Tian
iHausch
Xing Tian
5,723
674
0
4,236
15,935
12,542
272
9,017
6,918
17,239
0
W
Arachne
rjmadison246
Arachne
6,123
4,226
0
4,399
14,622
6,820
50
5,672
8,694
0
54,991
L
3,112
1,238
161
2,787
8,350
3,246
0
5,721
2,629
0
35,665
L
Hera
14,347
2,914
0
463
7,730
3,441
364
3,457
4,273
71,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,563
Gold Earned
42,015
399
Minions Killed
450
0
Camps Cleared
0
1,472,106
Distance Traveled
1,561,593
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,874
525
99
7
0
330,038
0
L
Cthulhu
8,502
567
131
9
0
287,647
6
W
Sol
8,532
569
109
7
0
256,443
0
W
Achilles
9,194
613
133
9
0
302,580
5
W
Athena
7,747
516
28
2
0
323,549
4
L
Ne Zha
8,027
535
61
4
0
299,613
0
L
Xing Tian
7,285
486
14
1
0
274,160
1
W
Arachne
8,668
578
81
5
0
348,983
0
L
Cupid
6,749
450
58
4
0
293,636
2
L
Hera
8,000
533
135
9
0
317,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role