Player Matchup

Pele
Pele
 
Pele
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
Jessica Rages
Ix Chel
Level 175
God Stats
7W - 9L
1,624 SR
Queue Stats
582W - 576L
1,527 Elo+
Solo
Gilgamesh
Gilgamesh
Nugbunny
Gilgamesh
Level 118
God Stats
3W - 3L
1,867 SR
Queue Stats
163W - 163L
1,479 Elo+
Party 2
Heimdallr
Heimdallr
StankyJesus
Heimdallr
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 23L
1,395 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TmOnEy ALWAYS4
Ah Muzen Cab
Level 114
God Stats
8W - 8L
1,545 SR
Queue Stats
323W - 321L
1,486 Elo+
Party 3
Team Averages
Level 130
1,607 SR
1,477 Elo+

VS

Team Averages
Level 145
1,607 SR
1,574 Elo+
Horus
Horus
SteamierSteam20
Horus
Level 153
God Stats
2W - 0L
1,681 SR
Queue Stats
48W - 46L
1,552 Elo+
Party 1
Khepri
Khepri
SyanStormtamer
Khepri
Level 139
God Stats
6W - 3L
1,656 SR
Queue Stats
360W - 161L
1,673 Elo+
Solo
Cerberus
Cerberus
The5thHokage
Cerberus
Level 141
God Stats
1W - 1L
1,471 SR
Queue Stats
52W - 49L
1,551 Elo+
Party 1
Nox
Nox
The6thHokage950
Nox
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 44L
1,536 Elo+
Party 1
Sun Wukong
Sun Wukong
voldemortsuch
Sun Wukong
Level 143
God Stats
2W - 0L
1,727 SR
Queue Stats
18W - 17L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
1 / 6 / 3
7,370
737
6,964
10,986
3,999
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
14
2 / 3 / 3
7,506
751
6,712
8,280
3,192
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Nugbunny
Gilgamesh
11
0 / 6 / 1
6,814
681
7,383
12,963
11,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
StankyJesus
Heimdallr
13
2 / 4 / 3
7,377
738
6,845
8,214
3,085
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Muzen Cab
TmOnEy ALWAYS4
Ah Muzen Cab
13
2 / 3 / 3
7,372
737
10,909
8,742
3,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 14
8,410
841
3,876
14,681
11,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
1 / 1 / 18
8,743
874
4,909
11,066
8,618
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
The5thHokage
Cerberus
14
6 / 2 / 12
8,800
880
10,542
12,349
14,292
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
8 / 1 / 13
9,236
924
11,886
7,859
3,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
voldemortsuch
Sun Wukong
16
5 / 2 / 13
9,207
921
13,169
14,239
13,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
92
7
Kills
22
22
Deaths
8
13
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
6
3
0.42
L
Ix Chel
2
3
3
1.17
L
Gilgamesh
Nugbunny
Gilgamesh
0
6
1
0.08
L
Heimdallr
StankyJesus
Heimdallr
2
4
3
0.88
W
2
2
14
4.5
W
1
1
18
10
W
Cerberus
The5thHokage
Cerberus
6
2
12
6
W
8
1
13
14.5
L
Ah Muzen Cab
TmOnEy ALWAYS4
Ah Muzen Cab
2
3
3
1.17
W
Sun Wukong
voldemortsuch
Sun Wukong
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,813
Damage
44,382
49,185
Taken
60,194
25,190
Mitigated
51,013
7,667
Healing
32,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,964
1,230
527
562
10,986
3,999
0
6,078
4,897
0
11,938
L
Ix Chel
6,712
798
2,154
2,177
8,280
3,192
0
4,267
4,006
13,983
0
L
Gilgamesh
Nugbunny
Gilgamesh
7,383
1,303
253
1,288
12,963
11,711
0
7,211
5,722
0
13,052
L
Heimdallr
StankyJesus
Heimdallr
6,845
2,613
109
132
8,214
3,085
0
4,068
4,132
0
11,783
W
3,876
1,880
10,083
7,890
14,681
11,062
601
1,039
13,526
0
7,474
W
4,909
157
1,356
1,686
11,066
8,618
759
1,446
9,589
7,769
0
W
Cerberus
The5thHokage
Cerberus
10,542
403
543
3,942
12,349
14,292
264
2,201
9,982
17,408
0
W
11,886
1,275
334
1,834
7,859
3,856
1,096
662
7,122
24,272
0
L
Ah Muzen Cab
TmOnEy ALWAYS4
Ah Muzen Cab
10,909
2,237
0
465
8,742
3,203
0
5,641
3,091
0
22,447
W
Sun Wukong
voldemortsuch
Sun Wukong
13,169
1,801
1,078
4,001
14,239
13,185
717
1,364
12,602
0
28,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,439
Gold Earned
44,396
64
Minions Killed
123
0
Camps Cleared
0
820,826
Distance Traveled
1,043,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,370
737
3
0
0
172,835
0
L
Ix Chel
7,506
751
17
2
0
169,954
0
L
Gilgamesh
6,814
681
16
2
0
185,291
0
L
Heimdallr
7,377
738
9
1
0
143,728
0
W
Horus
8,410
841
12
1
0
200,459
0
W
Khepri
8,743
874
6
1
0
245,693
0
W
Cerberus
8,800
880
20
2
0
187,986
0
W
Nox
9,236
924
41
4
0
185,823
0
L
Ah Muzen Cab
7,372
737
19
2
0
149,018
0
W
Sun Wukong
9,207
921
44
4
0
223,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role