Player Matchup

Nu Wa
Nu Wa
III RC MAN III
Nu Wa
Level 46
God Stats
21W - 20L
1,476 SR
Queue Stats
59W - 79L
1,266 Elo+
Solo
Cerberus
Cerberus
Jer231
Cerberus
Level 28
God Stats
1W - 1L
1,241 SR
Queue Stats
2W - 2L
1,105 Elo+
Party 2
Medusa
Medusa
Th_Dragon_Zombie
Medusa
Level 48
God Stats
5W - 3L
1,550 SR
Queue Stats
11W - 9L
1,333 Elo+
Party 2
Team Averages
Level 41
1,422 SR
1,235 Elo+

VS

Team Averages
Level 37
1,466 SR
1,200 Elo+
Loki
Loki
Internal_Reign
Loki
Level 46
God Stats
5W - 6L
1,422 SR
Queue Stats
108W - 149L
1,251 Elo+
Party 1
Medusa
Medusa
LU_CHO_2001
Medusa
Level 39
God Stats
2W - 9L
1,257 SR
Queue Stats
38W - 49L
1,237 Elo+
Solo
Zeus
Zeus
MidnightHikaru
Zeus
Level 27
God Stats
2W - 4L
1,720 SR
Queue Stats
32W - 70L
1,114 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 6
9,270
927
10,807
4,503
1,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Jer231
Cerberus
12
2 / 0 / 11
8,496
850
6,048
8,863
8,569
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
5 / 6 / 6
8,798
880
5,887
9,485
3,701
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 5
7,449
745
6,524
10,006
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
11
2 / 2 / 4
7,696
770
3,957
7,783
2,925
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
4 / 6 / 1
7,928
793
6,983
8,843
2,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
14
Kills
7
7
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
L
1
6
5
0.58
W
Cerberus
Jer231
Cerberus
2
0
11
7.5
L
Medusa
2
2
4
2
L
4
6
1
0.75
W
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,742
Damage
17,464
22,851
Taken
26,632
13,904
Mitigated
8,146
2,977
Healing
1,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,807
4,206
0
567
4,503
1,634
389
1,438
3,065
32,417
0
L
6,524
2,400
0
274
10,006
2,820
0
6,459
3,547
0
22,519
W
Cerberus
Jer231
Cerberus
6,048
739
0
1,612
8,863
8,569
240
3,791
5,072
19,344
0
L
Medusa
3,957
1,461
0
824
7,783
2,925
0
4,024
3,759
0
30,068
L
6,983
2,306
0
204
8,843
2,401
0
6,616
2,227
25,193
0
W
5,887
2,375
0
798
9,485
3,701
838
2,563
6,922
0
24,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,564
Gold Earned
23,073
87
Minions Killed
99
0
Camps Cleared
0
589,394
Distance Traveled
552,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,270
927
21
2
0
186,480
0
L
Loki
7,449
745
20
2
0
187,731
0
W
Cerberus
8,496
850
39
4
0
217,220
0
L
Medusa
7,696
770
38
4
0
203,276
0
L
Zeus
7,928
793
41
4
0
161,033
0
W
Medusa
8,798
880
27
3
0
185,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role