Player Matchup

Serqet
Serqet
BORNaB3AST
Serqet
Level 157
God Stats
12W - 14L
1,511 SR
Queue Stats
384W - 370L
1,525 Elo+
Party 1
Sylvanus
Sylvanus
BlackPrince01
Sylvanus
Level 139
God Stats
2W - 3L
1,432 SR
Queue Stats
242W - 224L
1,569 Elo+
Solo
Medusa
Medusa
GOONActual03XXX
Medusa
Level 65
God Stats
8W - 3L
1,500 SR
Queue Stats
90W - 95L
1,475 Elo+
Party 1
Chaac
Chaac
SpotBurrito4493
Chaac
Level 128
God Stats
2W - 2L
1,527 SR
Queue Stats
210W - 225L
1,483 Elo+
Party 1
Discordia
Discordia
SullysRhino
Discordia
Level 147
God Stats
7W - 4L
1,617 SR
Queue Stats
320W - 321L
1,508 Elo+
Party 1
Team Averages
Level 127
1,517 SR
1,512 Elo+

VS

Team Averages
Level 104
1,394 SR
1,449 Elo+
Apollo
Apollo
Emperorecean
Apollo
Level 118
God Stats
7W - 16L
1,127 SR
Queue Stats
215W - 201L
1,419 Elo+
Solo
Ra
Ra
NedliX
Ra
Level 120
God Stats
1W - 1L
1,559 SR
Queue Stats
77W - 106L
1,468 Elo+
Party 2
Arachne
Arachne
ShadowGaming112
Arachne
Level 86
God Stats
0W - 2L
1,284 SR
Queue Stats
58W - 102L
1,412 Elo+
Party 2
Yemoja
Yemoja
TInola100
Yemoja
Level 108
God Stats
3W - 5L
1,502 SR
Queue Stats
80W - 105L
1,506 Elo+
Party 2
Zhong Kui
Zhong Kui
phaufff
Zhong Kui
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 107L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BORNaB3AST
Serqet
11
1 / 1 / 2
6,076
608
3,439
7,551
3,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
BlackPrince01
Sylvanus
9
3 / 0 / 1
6,085
609
3,774
5,374
3,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
1 / 0 / 2
5,351
535
4,691
4,531
1,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

11
2 / 1 / 1
6,634
663
4,843
9,008
4,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
SullysRhino
Discordia
10
1 / 0 / 1
5,510
551
6,233
3,170
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
8
0 / 3 / 0
4,610
461
2,574
7,801
2,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
10
0 / 2 / 1
5,491
549
2,277
4,805
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 1 / 0
5,395
540
3,240
9,964
3,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Yemoja
TInola100
Yemoja
7
0 / 0 / 1
4,539
454
1,392
5,415
3,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
phaufff
Zhong Kui
8
0 / 2 / 1
5,080
508
4,157
6,370
4,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
8
Kills
2
2
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
BORNaB3AST
Serqet
1
1
2
2
W
Sylvanus
BlackPrince01
Sylvanus
3
0
1
3.5
L
Apollo
0
3
0
0
W
1
0
2
2
L
Ra
0
2
1
0.25
L
2
1
0
2
W
2
1
1
2.5
W
Discordia
SullysRhino
Discordia
1
0
1
1.5
L
Yemoja
TInola100
Yemoja
0
0
1
0.5
L
Zhong Kui
phaufff
Zhong Kui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,980
Damage
13,640
29,634
Taken
34,355
13,145
Mitigated
15,990
10,806
Healing
13,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
BORNaB3AST
Serqet
3,439
799
0
1,191
7,551
3,048
0
1,479
5,888
0
45,668
W
Sylvanus
BlackPrince01
Sylvanus
3,774
1,534
136
2,537
5,374
3,144
275
937
4,385
25,564
10,748
L
Apollo
2,574
785
0
1,472
7,801
2,428
0
1,775
5,894
0
29,859
W
4,691
1,858
0
1,498
4,531
1,546
600
417
4,114
0
30,703
L
Ra
2,277
261
336
2,060
4,805
1,791
0
2,285
2,358
49,023
0
L
3,240
2,500
0
4,533
9,964
3,659
0
3,575
6,389
0
30,052
W
4,843
537
0
4,026
9,008
4,539
441
3,684
5,324
0
44,837
W
Discordia
SullysRhino
Discordia
6,233
145
0
1,418
3,170
868
0
766
2,276
37,315
0
L
Yemoja
TInola100
Yemoja
1,392
378
742
1,553
5,415
3,313
0
2,023
3,392
7,381
0
L
Zhong Kui
phaufff
Zhong Kui
4,157
808
0
2,562
6,370
4,799
0
0
6,172
26,592
3,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,656
Gold Earned
25,115
316
Minions Killed
246
0
Camps Cleared
0
966,357
Distance Traveled
966,108
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,076
608
80
8
0
230,867
0
W
Sylvanus
6,085
609
59
6
0
153,438
2
L
Apollo
4,610
461
50
5
0
179,087
0
W
Medusa
5,351
535
44
4
0
190,258
2
L
Ra
5,491
549
84
8
0
193,267
0
L
Arachne
5,395
540
45
5
0
224,233
0
W
Chaac
6,634
663
74
7
0
189,788
3
W
Discordia
5,510
551
59
6
0
202,006
0
L
Yemoja
4,539
454
11
1
0
192,936
3
L
Zhong Kui
5,080
508
56
6
0
176,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role