Player Matchup

Baron Samedi
Baron Samedi
DxxbieUp
Baron Samedi
Level 67
God Stats
2W - 2L
1,371 SR
Queue Stats
19W - 21L
1,313 Elo+
Solo
Lancelot
Lancelot
KinqJames001
Lancelot
Level 88
God Stats
9W - 4L
1,430 SR
Queue Stats
52W - 55L
1,416 Elo+
Solo
Izanami
Izanami
Na1th_an
Izanami
Level 149
God Stats
13W - 14L
1,456 SR
Queue Stats
236W - 240L
1,405 Elo+
Solo
Pele
Pele
blackheart1289
Pele
Level 149
God Stats
17W - 20L
1,473 SR
Queue Stats
442W - 431L
1,468 Elo+
Solo
Bacchus
Bacchus
ellmac4205
Bacchus
Level 128
God Stats
6W - 1L
1,452 SR
Queue Stats
103W - 107L
1,427 Elo+
Solo
Team Averages
Level 116
1,436 SR
1,406 Elo+

VS

Team Averages
Level 55
1,473 SR
1,380 Elo+
Janus
Janus
CarryJerry
Janus
Level 29
God Stats
2W - 4L
1,225 SR
Queue Stats
39W - 44L
1,334 Elo+
Party 1
Yemoja
Yemoja
MascaliJulian21
Yemoja
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 32L
1,435 Elo+
Solo
Pele
Pele
ROCKFiiRE
Pele
Level 44
God Stats
2W - 2L
1,711 SR
Queue Stats
307W - 312L
1,380 Elo+
Solo
Anhur
Anhur
lowksta714_
Anhur
Level 47
God Stats
8W - 6L
1,426 SR
Queue Stats
51W - 64L
1,320 Elo+
Party 1
Hercules
Hercules
vgcvgfjhj
Hercules
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DxxbieUp
Baron Samedi
13
7 / 1 / 1
7,839
603
8,947
7,075
2,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
KinqJames001
Lancelot
11
0 / 3 / 1
6,642
511
4,612
11,834
6,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Na1th_an
Izanami
12
1 / 0 / 1
6,597
507
4,362
7,011
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 4
7,349
565
6,337
8,863
3,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
ellmac4205
Bacchus
10
0 / 0 / 4
6,466
497
3,308
8,270
6,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 5 / 0
6,511
501
5,045
8,304
3,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 0
4,994
384
3,377
5,670
2,142
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
12
2 / 4 / 1
6,839
526
7,239
13,647
4,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 0
5,662
436
3,343
8,523
2,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
vgcvgfjhj
Hercules
12
2 / 1 / 1
7,508
578
3,815
8,288
5,931
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
12
Kills
5
5
Deaths
12
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
1
5
0
0.2
W
Baron Samedi
DxxbieUp
Baron Samedi
7
1
1
7.5
W
Lancelot
KinqJames001
Lancelot
0
3
1
0.17
L
0
0
0
0
W
Izanami
Na1th_an
Izanami
1
0
1
1.5
L
Pele
2
4
1
0.63
W
4
1
4
6
W
Bacchus
ellmac4205
Bacchus
0
0
4
2
L
0
2
0
0
L
Hercules
vgcvgfjhj
Hercules
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,566
Damage
22,819
43,053
Taken
44,432
21,740
Mitigated
18,592
14,057
Healing
10,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
5,045
169
0
1,096
8,304
3,098
0
5,402
2,902
39,308
0
W
Baron Samedi
DxxbieUp
Baron Samedi
8,947
290
796
1,931
7,075
2,964
637
3,085
3,742
49,416
0
W
Lancelot
KinqJames001
Lancelot
4,612
1,574
0
2,737
11,834
6,474
0
0
11,834
0
43,333
L
3,377
767
379
2,122
5,670
2,142
0
2,038
3,632
17,914
0
W
Izanami
Na1th_an
Izanami
4,362
2,537
0
2,554
7,011
2,314
859
1,574
5,437
0
49,985
L
Pele
7,239
2,143
0
2,273
13,647
4,829
864
2,810
10,837
0
53,757
W
6,337
1,539
0
3,697
8,863
3,059
50
611
8,216
0
57,322
W
Bacchus
ellmac4205
Bacchus
3,308
429
0
2,342
8,270
6,929
101
2,777
5,402
22,862
0
L
3,343
1,540
0
2,805
8,523
2,592
0
2,005
6,518
0
35,976
L
Hercules
vgcvgfjhj
Hercules
3,815
1,921
0
2,255
8,288
5,931
0
0
8,288
0
45,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,893
Gold Earned
31,514
333
Minions Killed
310
0
Camps Cleared
0
1,278,426
Distance Traveled
1,153,094
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,511
501
66
5
0
233,135
0
W
Baron Samedi
7,839
603
82
6
0
235,921
0
W
Lancelot
6,642
511
72
6
0
267,180
0
L
Yemoja
4,994
384
23
2
0
197,544
0
W
Izanami
6,597
507
76
6
0
241,536
0
L
Pele
6,839
526
75
6
0
264,355
1
W
Pele
7,349
565
71
5
0
276,116
0
W
Bacchus
6,466
497
32
2
0
257,673
0
L
Anhur
5,662
436
63
5
0
204,495
0
L
Hercules
7,508
578
83
6
0
253,565
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role