Player Matchup

Arachne
Arachne
AWOLxEva001
Arachne
Level 103
God Stats
32W - 33L
1,573 SR
Queue Stats
305W - 317L
1,385 Elo+
Party 1
Zeus
Zeus
FOR4DUCE2OO0
Zeus
Level 114
God Stats
5W - 5L
1,590 SR
Queue Stats
49W - 50L
1,447 Elo+
Party 1
Sun Wukong
Sun Wukong
MajeslcMoose
Sun Wukong
Level 119
God Stats
42W - 19L
1,573 SR
Queue Stats
186W - 193L
1,440 Elo+
Party 1
Team Averages
Level 112
1,579 SR
1,424 Elo+

VS

Team Averages
Level 118
1,562 SR
1,299 Elo+
Nu Wa
Nu Wa
HaileyJones
Nu Wa
Level 126
God Stats
38W - 23L
1,634 SR
Queue Stats
55W - 54L
1,454 Elo+
Solo
Ne Zha
Ne Zha
StayLeeHaze
Ne Zha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,076 Elo+
Party 2
Tsukuyomi
Tsukuyomi
lCrimson Tide
Tsukuyomi
Level 120
God Stats
3W - 3L
1,550 SR
Queue Stats
39W - 51L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AWOLxEva001
Arachne
17
9 / 3 / 11
14,539
909
12,525
17,560
7,200
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 4 / 11
13,534
846
10,603
10,252
2,982
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
MajeslcMoose
Sun Wukong
18
9 / 2 / 14
14,523
908
20,864
21,538
17,653
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 2
11,522
720
15,383
17,379
5,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
12
0 / 8 / 3
10,440
653
6,397
15,085
7,983
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
lCrimson Tide
Tsukuyomi
15
7 / 9 / 1
12,962
810
15,820
20,365
9,205
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
24
Kills
8
9
Deaths
24
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
AWOLxEva001
Arachne
9
3
11
4.83
W
6
4
11
2.88
L
1
7
2
0.29
W
Sun Wukong
MajeslcMoose
Sun Wukong
9
2
14
8
L
Ne Zha
0
8
3
0.19
L
Tsukuyomi
lCrimson Tide
Tsukuyomi
7
9
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,992
Damage
37,600
49,350
Taken
52,829
27,835
Mitigated
22,799
15,571
Healing
8,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AWOLxEva001
Arachne
12,525
9,778
0
6,266
17,560
7,200
1,340
5,528
12,032
0
50,411
W
10,603
765
235
1,871
10,252
2,982
837
4,019
6,233
65,660
0
L
15,383
4,489
259
3,690
17,379
5,611
1,031
5,397
11,982
76,191
0
W
Sun Wukong
MajeslcMoose
Sun Wukong
20,864
4,528
0
7,199
21,538
17,653
846
6,611
14,927
0
74,286
L
Ne Zha
6,397
1,168
0
1,018
15,085
7,983
0
3,001
12,084
0
16,532
L
Tsukuyomi
lCrimson Tide
Tsukuyomi
15,820
3,378
0
3,059
20,365
9,205
298
2,843
17,522
0
45,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,596
Gold Earned
34,924
224
Minions Killed
167
0
Camps Cleared
0
896,151
Distance Traveled
743,407
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,539
909
54
3
0
327,507
2
W
Zeus
13,534
846
94
6
0
262,711
4
L
Nu Wa
11,522
720
74
5
0
252,104
0
W
Sun Wukong
14,523
908
76
5
0
305,933
1
L
Ne Zha
10,440
653
32
2
0
215,903
2
L
Tsukuyomi
12,962
810
61
4
0
275,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role