Player Matchup

Chronos
Chronos
Blastoise226159
Chronos
Level 27
God Stats
3W - 3L
1,296 SR
Queue Stats
63W - 84L
1,206 Elo+
Party 2
Arachne
Arachne
TheKlutchKuck--
Arachne
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,362 Elo+
Solo
Xing Tian
Xing Tian
Wiicked Sinz
Xing Tian
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 137L
1,327 Elo+
Party 2
Rama
Rama
Wolf PacMac
Rama
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 93L
1,353 Elo+
Solo
Ravana
Ravana
baracuda514
Ravana
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,404 Elo+
Solo
Team Averages
Level 44
1,459 SR
1,330 Elo+

VS

Team Averages
Level 82
1,268 SR
1,350 Elo+
Apollo
Apollo
Papi Chedds
Apollo
Level 139
God Stats
10W - 17L
1,251 SR
Queue Stats
210W - 238L
1,387 Elo+
Party 1
Pele
Pele
WASTEDxGHOST
Pele
Level 137
God Stats
15W - 14L
1,492 SR
Queue Stats
443W - 471L
1,426 Elo+
Party 1
Hades
Hades
aj00927
Hades
Level 40
God Stats
23W - 26L
1,042 SR
Queue Stats
539W - 502L
1,213 Elo+
Solo
Arachne
Arachne
dez-louvado
Arachne
Level 47
God Stats
12W - 15L
1,274 SR
Queue Stats
62W - 97L
1,324 Elo+
Solo
Thoth
Thoth
osa_356
Thoth
Level 46
God Stats
2W - 1L
1,282 SR
Queue Stats
74W - 80L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 3
8,278
487
8,291
15,124
6,131
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 7 / 5
8,181
481
8,081
17,283
5,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
Wiicked Sinz
Xing Tian
12
3 / 5 / 4
8,237
485
5,015
18,240
12,610
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 3 / 5
9,869
581
8,040
9,138
2,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ravana
13
2 / 9 / 7
8,324
490
8,909
14,464
7,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
1 / 6 / 5
7,778
458
3,702
10,151
3,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

18
10 / 3 / 7
11,288
664
17,424
18,615
7,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
aj00927
Hades
13
8 / 4 / 6
9,499
559
11,404
14,742
6,347
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
dez-louvado
Arachne
13
4 / 4 / 9
8,786
517
5,770
10,991
3,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
osa_356
Thoth
16
8 / 3 / 8
10,370
610
17,503
10,168
3,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
66
18
Kills
31
31
Deaths
20
24
Assists
35
Player
Kills
Deaths
Assists
KDA
L
4
7
3
0.79
W
Apollo
1
6
5
0.58
L
6
7
5
1.21
W
10
3
7
4.5
L
Xing Tian
Wiicked Sinz
Xing Tian
3
5
4
1
L
3
3
5
1.83
W
Hades
aj00927
Hades
8
4
6
2.75
L
Ravana
2
9
7
0.61
W
Arachne
dez-louvado
Arachne
4
4
9
2.13
W
Thoth
osa_356
Thoth
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,336
Damage
55,803
74,249
Taken
64,667
34,308
Mitigated
25,216
9,429
Healing
14,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,291
3,460
0
1,245
15,124
6,131
65
6,975
7,669
53,680
0
W
Apollo
3,702
2,847
0
0
10,151
3,760
0
2,008
8,143
0
28,853
L
8,081
5,842
0
2,426
17,283
5,375
299
6,703
10,288
0
35,323
W
17,424
5,241
0
7,947
18,615
7,806
3,944
3,493
15,122
0
105,018
L
Xing Tian
Wiicked Sinz
Xing Tian
5,015
495
0
1,571
18,240
12,610
0
5,853
12,175
27,443
0
L
8,040
6,372
0
3,243
9,138
2,792
525
970
8,148
0
86,150
W
Hades
aj00927
Hades
11,404
1,505
297
3,936
14,742
6,347
991
1,958
12,784
56,113
0
L
Ravana
8,909
1,541
0
944
14,464
7,400
0
7,238
7,062
79
39,291
W
Arachne
dez-louvado
Arachne
5,770
4,632
0
990
10,991
3,792
2,373
1,995
8,996
0
19,434
W
Thoth
osa_356
Thoth
17,503
1,144
0
1,364
10,168
3,511
2,507
3,931
6,237
72,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,889
Gold Earned
47,721
386
Minions Killed
403
0
Camps Cleared
0
1,517,239
Distance Traveled
1,548,941
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,278
487
70
4
0
262,297
0
W
Apollo
7,778
458
39
2
0
267,571
1
L
Arachne
8,181
481
52
3
0
321,242
0
W
Pele
11,288
664
140
8
0
338,004
0
L
Xing Tian
8,237
485
31
2
0
306,369
0
L
Rama
9,869
581
167
10
0
293,776
0
W
Hades
9,499
559
76
4
0
296,441
1
L
Ravana
8,324
490
66
4
0
333,555
0
W
Arachne
8,786
517
36
2
0
337,802
0
W
Thoth
10,370
610
112
7
0
309,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role