Player Matchup

Surtr
Surtr
 
Surtr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
MajinMalibu
Anubis
Level 122
God Stats
12W - 12L
1,498 SR
Queue Stats
126W - 135L
1,519 Elo+
Solo
Baron Samedi
Baron Samedi
Manho Mango
Baron Samedi
Level 148
God Stats
25W - 14L
1,554 SR
Queue Stats
241W - 228L
1,471 Elo+
Party 2
Hou Yi
Hou Yi
NRC SANJO
Hou Yi
Level 158
God Stats
4W - 5L
1,523 SR
Queue Stats
248W - 235L
1,561 Elo+
Party 4
Hel
Hel
Vilejesterj
Hel
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 142L
1,545 Elo+
Party 4
Team Averages
Level 140
1,515 SR
1,519 Elo+

VS

Team Averages
Level 90
1,531 SR
1,475 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
CheeseHead_253
Shiva
Level 27
God Stats
3W - 1L
1,624 SR
Queue Stats
12W - 14L
1,471 Elo+
Party 3
Raijin
Raijin
Dp_games_92
Raijin
Level 145
God Stats
26W - 24L
1,751 SR
Queue Stats
433W - 463L
1,483 Elo+
Party 1
Odin
Odin
feral_ghoul_4E
Odin
Level 127
God Stats
6W - 8L
1,278 SR
Queue Stats
349W - 384L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
3 / 5 / 1
7,507
577
4,661
13,832
7,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
13
4 / 5 / 2
8,737
672
10,526
11,323
5,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Manho Mango
Baron Samedi
12
3 / 4 / 2
7,236
557
7,603
9,607
4,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
NRC SANJO
Hou Yi
11
2 / 4 / 1
7,051
542
5,891
12,483
5,623
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 4 / 2
6,722
517
6,926
9,755
5,725
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
13 / 1 / 2
9,915
763
14,275
12,188
4,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
 
Zhong Kui
13
3 / 2 / 5
7,480
575
10,768
10,024
8,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 3 / 4
7,307
562
7,567
14,335
9,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
12
2 / 3 / 5
7,598
584
6,927
8,235
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 5 / 2
7,199
554
2,648
11,683
4,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
14
Kills
22
22
Deaths
14
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
3
5
1
0.7
W
Ao Kuang
 
Ao Kuang
13
1
2
14
W
Zhong Kui
 
Zhong Kui
3
2
5
2.75
W
3
3
4
1.67
W
Raijin
2
3
5
1.5
L
Anubis
4
5
2
1
L
Baron Samedi
Manho Mango
Baron Samedi
3
4
2
1
L
Hou Yi
NRC SANJO
Hou Yi
2
4
1
0.63
L
2
4
2
0.75
W
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,607
Damage
42,185
57,000
Taken
56,465
28,451
Mitigated
30,462
20,109
Healing
13,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
4,661
2,091
0
5,248
13,832
7,237
36
7,259
6,473
1,047
47,239
W
Ao Kuang
 
Ao Kuang
14,275
4,068
0
3,564
12,188
4,911
0
3,659
8,529
94,540
0
W
Zhong Kui
 
Zhong Kui
10,768
2,194
0
3,773
10,024
8,566
1,031
2,410
7,614
43,765
6,998
W
7,567
1,504
220
2,530
14,335
9,574
0
6,701
7,634
0
33,657
W
Raijin
6,927
694
0
1,750
8,235
3,188
0
5,154
3,081
51,146
0
L
Anubis
10,526
217
0
4,665
11,323
5,406
45
6,328
4,909
54,550
0
L
Baron Samedi
Manho Mango
Baron Samedi
7,603
287
160
2,271
9,607
4,460
533
5,997
3,408
40,783
0
L
Hou Yi
NRC SANJO
Hou Yi
5,891
3,769
0
3,822
12,483
5,623
0
7,005
5,474
0
47,315
L
6,926
896
1,008
2,935
9,755
5,725
0
4,340
5,283
34,478
0
W
2,648
232
0
1,681
11,683
4,223
0
7,256
4,427
0
44,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,253
Gold Earned
39,499
365
Minions Killed
436
0
Camps Cleared
0
1,151,390
Distance Traveled
1,265,618
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,507
577
89
7
0
247,244
0
W
Ao Kuang
9,915
763
137
11
0
312,789
0
W
Zhong Kui
7,480
575
80
6
0
246,837
0
W
Shiva
7,307
562
39
3
0
263,494
0
W
Raijin
7,598
584
100
8
0
223,340
0
L
Anubis
8,737
672
75
6
0
217,525
0
L
Baron Samedi
7,236
557
77
6
0
215,581
0
L
Hou Yi
7,051
542
76
6
0
231,658
2
L
Hel
6,722
517
48
4
0
239,382
2
W
Odin
7,199
554
80
6
0
219,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role