Player Matchup

Anhur
Anhur
NedliX
Anhur
Level 120
God Stats
1W - 9L
1,156 SR
Queue Stats
77W - 106L
1,485 Elo+
Party 2
Ravana
Ravana
ShadowGaming112
Ravana
Level 86
God Stats
21W - 25L
1,485 SR
Queue Stats
58W - 102L
1,427 Elo+
Party 2
Athena
Athena
TInola100
Athena
Level 108
God Stats
18W - 13L
1,608 SR
Queue Stats
80W - 105L
1,526 Elo+
Party 2
Hel
Hel
XBLnileak
Hel
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
36W - 29L
1,544 Elo+
Solo
Hun Batz
Hun Batz
phaufff
Hun Batz
Level 89
God Stats
2W - 6L
1,352 SR
Queue Stats
75W - 107L
1,457 Elo+
Party 2
Team Averages
Level 106
1,420 SR
1,488 Elo+

VS

Team Averages
Level 104
1,652 SR
1,570 Elo+
Sol
Sol
Laik1r1
Sol
Level 24
God Stats
12W - 6L
1,543 SR
Queue Stats
40W - 34L
1,564 Elo+
Party 3
Vulcan
Vulcan
LordBufordTheBig
Vulcan
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 176L
1,573 Elo+
Party 1
Rama
Rama
ObsidianYumYum
Rama
Level 151
God Stats
39W - 21L
1,607 SR
Queue Stats
239W - 203L
1,588 Elo+
Party 1
Artio
Artio
SpecViper
Artio
Level 76
God Stats
3W - 1L
1,788 SR
Queue Stats
27W - 18L
1,549 Elo+
Party 3
Arachne
Arachne
WolfYogi
Arachne
Level 144
God Stats
14W - 5L
1,822 SR
Queue Stats
223W - 183L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
NedliX
Anhur
6
0 / 0 / 0
3,922
654
2,690
2,343
799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 4 / 0
3,846
641
2,923
6,292
2,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Athena
TInola100
Athena
6
0 / 0 / 1
4,169
695
1,536
3,321
1,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 3 / 1
3,264
544
1,080
3,861
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
phaufff
Hun Batz
7
1 / 1 / 0
4,070
678
1,678
3,705
1,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
6
0 / 1 / 0
3,835
639
1,808
2,812
569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
4 / 1 / 1
4,976
829
3,572
3,178
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 0 / 0
4,499
750
1,991
3,658
932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
SpecViper
Artio
5
0 / 1 / 0
3,630
605
899
5,964
2,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
WolfYogi
Arachne
8
2 / 0 / 3
4,798
800
3,536
4,550
1,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
8
8
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
0
1
0
0
W
4
1
1
4.5
L
Anhur
NedliX
Anhur
0
0
0
0
W
2
0
0
2
L
0
4
0
0
W
Artio
SpecViper
Artio
0
1
0
0
L
Athena
TInola100
Athena
0
0
1
0.5
W
Arachne
WolfYogi
Arachne
2
0
3
3.5
L
0
3
1
0.17
L
Hun Batz
phaufff
Hun Batz
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,907
Damage
11,806
19,522
Taken
20,162
7,280
Mitigated
6,973
6,004
Healing
9,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
1,808
952
0
1,415
2,812
569
0
229
2,583
25,344
0
W
3,572
975
0
890
3,178
1,058
210
1,203
1,975
23,519
0
L
Anhur
NedliX
Anhur
2,690
2,039
0
946
2,343
799
0
1,194
1,149
0
21,537
W
1,991
1,587
0
1,858
3,658
932
0
0
3,658
0
23,061
L
2,923
910
0
1,408
6,292
2,147
0
157
6,120
0
22,658
W
Artio
SpecViper
Artio
899
174
0
2,532
5,964
2,617
0
1,184
4,780
5,245
0
L
Athena
TInola100
Athena
1,536
571
0
1,250
3,321
1,960
0
1,410
1,911
12,771
0
W
Arachne
WolfYogi
Arachne
3,536
2,272
0
2,575
4,550
1,797
0
0
4,550
0
23,604
L
1,080
59
0
1,246
3,861
1,204
0
2,951
680
12,856
0
L
Hun Batz
phaufff
Hun Batz
1,678
220
0
1,154
3,705
1,170
0
314
3,383
0
18,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,271
Gold Earned
21,738
173
Minions Killed
176
0
Camps Cleared
0
660,175
Distance Traveled
706,396
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,835
639
53
9
0
133,200
0
W
Vulcan
4,976
829
42
7
0
132,944
0
L
Anhur
3,922
654
46
8
0
110,349
0
W
Rama
4,499
750
38
6
0
118,602
0
L
Ravana
3,846
641
45
8
0
138,010
0
W
Artio
3,630
605
2
0
0
156,329
2
L
Athena
4,169
695
19
3
0
162,893
3
W
Arachne
4,798
800
41
7
0
165,321
0
L
Hel
3,264
544
25
4
0
88,038
0
L
Hun Batz
4,070
678
38
6
0
160,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role