Player Matchup

Hel
Hel
LilacPoet88
Hel
Level 148
God Stats
4W - 4L
1,542 SR
Queue Stats
342W - 369L
1,411 Elo+
Solo
Lancelot
Lancelot
S4mily
Lancelot
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,126 Elo+
Solo
Artemis
Artemis
The 1Snuggler
Artemis
Level 145
God Stats
6W - 6L
1,565 SR
Queue Stats
489W - 522L
1,396 Elo+
Solo
Agni
Agni
chunkdrty
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,236 Elo+
Solo
Achilles
Achilles
juanpaz2019
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 70L
1,202 Elo+
Solo
Team Averages
Level 75
1,522 SR
1,274 Elo+

VS

Team Averages
Level 93
1,462 SR
1,435 Elo+
Janus
Janus
Dat_Sum_BS
Janus
Level 121
God Stats
5W - 6L
1,319 SR
Queue Stats
392W - 433L
1,370 Elo+
Solo
Yemoja
Yemoja
H0LdDaTHoMiE
Yemoja
Level 49
God Stats
3W - 2L
1,500 SR
Queue Stats
368W - 367L
1,370 Elo+
Solo
Raijin
Raijin
MONO DE LOCO
Raijin
Level 144
God Stats
2W - 1L
1,556 SR
Queue Stats
106W - 122L
1,383 Elo+
Solo
Zeus
Zeus
toothy_socket37
Zeus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 26L
1,647 Elo+
Solo
Surtr
Surtr
webmonkee
Surtr
Level 127
God Stats
8W - 7L
1,435 SR
Queue Stats
531W - 547L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
7,481
680
3,882
9,061
7,311
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Lancelot
S4mily
Lancelot
10
1 / 8 / 1
6,943
631
3,436
11,443
5,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
14
1 / 3 / 1
7,725
702
7,772
9,000
4,285
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
16
2 / 3 / 2
8,466
770
10,886
8,309
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
juanpaz2019
Achilles
15
2 / 4 / 4
7,803
709
7,231
15,127
21,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
6 / 1 / 9
8,855
805
8,028
5,927
2,243
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
15
2 / 1 / 13
9,107
828
4,109
8,409
4,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
15
2 / 2 / 15
9,103
828
10,877
7,234
3,121
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 1 / 14
9,205
837
14,669
10,227
4,071
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
webmonkee
Surtr
15
6 / 2 / 12
9,306
846
9,264
11,642
11,846
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
84
7
Kills
21
21
Deaths
7
11
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Janus
6
1
9
10.5
W
Yemoja
2
1
13
8.5
L
1
3
3
0.83
W
Raijin
2
2
15
4.75
L
Lancelot
S4mily
Lancelot
1
8
1
0.19
L
Artemis
1
3
1
0.5
L
Agni
2
3
2
1
L
Achilles
juanpaz2019
Achilles
2
4
4
1
W
5
1
14
12
W
Surtr
webmonkee
Surtr
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,207
Damage
46,947
52,940
Taken
43,439
42,311
Mitigated
25,581
15,419
Healing
18,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
8,028
1,838
2,559
1,801
5,927
2,243
1,037
2,747
3,129
19,611
0
W
Yemoja
4,109
1,214
3,409
2,409
8,409
4,300
310
3,669
4,468
12,660
0
L
3,882
422
5,959
4,346
9,061
7,311
0
7,524
1,537
7,823
0
W
Raijin
10,877
1,593
1,409
1,697
7,234
3,121
1,089
2,127
4,924
22,422
0
L
Lancelot
S4mily
Lancelot
3,436
1,080
11
340
11,443
5,013
0
8,306
3,137
0
4,313
L
Artemis
7,772
2,129
269
1,150
9,000
4,285
330
6,037
2,963
0
19,989
L
Agni
10,886
1,745
181
1,182
8,309
4,117
0
5,876
2,433
25,822
0
L
Achilles
juanpaz2019
Achilles
7,231
1,769
518
1,463
15,127
21,585
28
11,299
3,828
0
21,772
W
14,669
1,327
956
1,834
10,227
4,071
494
1,786
8,210
27,757
0
W
Surtr
webmonkee
Surtr
9,264
1,970
908
2,005
11,642
11,846
477
4,439
7,029
1,702
14,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,418
Gold Earned
45,576
114
Minions Killed
119
0
Camps Cleared
0
836,084
Distance Traveled
1,038,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,855
805
21
2
0
202,536
0
W
Yemoja
9,107
828
13
1
0
209,205
0
L
Hel
7,481
680
14
1
0
138,088
0
W
Raijin
9,103
828
39
4
0
200,357
0
L
Lancelot
6,943
631
3
0
0
172,866
0
L
Artemis
7,725
702
30
3
0
157,723
0
L
Agni
8,466
770
41
4
0
166,832
0
L
Achilles
7,803
709
26
2
0
200,575
0
W
Zeus
9,205
837
37
3
0
220,531
0
W
Surtr
9,306
846
9
1
0
205,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role