Player Matchup

Heimdallr
Heimdallr
Clapguy
Heimdallr
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,454 Elo+
Solo
Baron Samedi
Baron Samedi
Garebear1113
Baron Samedi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 39L
1,120 Elo+
Party 1
Bacchus
Bacchus
UpAlpha
Bacchus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 35L
1,523 Elo+
Solo
Pele
Pele
XcAll_ME_daDDyX-
Pele
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,120 Elo+
Party 1
Kukulkan
Kukulkan
XxOhForFoxAchexX
Kukulkan
Level 26
God Stats
1W - 1L
1,227 SR
Queue Stats
13W - 19L
1,120 Elo+
Party 1
Team Averages
Level 22
1,445 SR
1,267 Elo+

VS

Team Averages
Level 59
1,520 SR
1,443 Elo+
Bacchus
Bacchus
 
Bacchus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
JerkyKILL JP
Neith
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 83L
1,474 Elo+
Party 2
Cupid
Cupid
Psisquelilithas
Cupid
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,332 Elo+
Solo
Atlas
Atlas
TheRedKakuja
Atlas
Level 29
God Stats
3W - 4L
1,598 SR
Queue Stats
91W - 100L
1,411 Elo+
Party 2
Camazotz
Camazotz
Tripsta NuffSed
Camazotz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Clapguy
Heimdallr
17
10 / 1 / 13
10,605
816
17,604
10,893
5,540
Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
Garebear1113
Baron Samedi
14
0 / 2 / 11
8,416
647
5,023
6,464
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
UpAlpha
Bacchus
14
2 / 4 / 17
8,674
667
9,921
16,689
19,524
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
10 / 5 / 11
11,154
858
21,981
16,667
7,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

18
4 / 2 / 13
10,520
809
20,010
7,100
3,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
4 / 2 / 9
10,080
775
14,408
26,248
29,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
6 / 5 / 5
10,133
779
20,628
18,304
8,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 7 / 8
8,143
626
3,804
12,057
4,355
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 6 / 4
9,282
714
8,639
18,907
20,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
11
1 / 6 / 2
7,893
607
1,491
10,889
5,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
41
26
Kills
13
14
Deaths
26
65
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
2
9
4.25
W
Heimdallr
Clapguy
Heimdallr
10
1
13
16.5
W
Baron Samedi
Garebear1113
Baron Samedi
0
2
11
2.75
L
6
5
5
1.7
L
0
7
8
0.57
L
2
6
4
0.67
L
Camazotz
1
6
2
0.33
W
Bacchus
UpAlpha
Bacchus
2
4
17
2.63
W
10
5
11
3.1
W
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,539
Damage
48,970
57,813
Taken
86,405
39,954
Mitigated
68,833
20,934
Healing
29,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
14,408
598
2,420
12,802
26,248
29,955
16
10,170
16,078
24,689
225
W
Heimdallr
Clapguy
Heimdallr
17,604
10,066
922
3,941
10,893
5,540
704
5,781
5,112
0
26,147
W
Baron Samedi
Garebear1113
Baron Samedi
5,023
327
2,664
1,033
6,464
3,210
171
4,139
2,325
12,924
0
L
20,628
10,105
1,540
7,258
18,304
8,880
716
7,362
10,942
0
43,699
L
3,804
1,131
2,249
333
12,057
4,355
753
5,209
6,848
0
11,794
L
8,639
1,805
194
1,314
18,907
20,239
0
6,681
12,226
15,467
293
L
Camazotz
1,491
146
0
932
10,889
5,404
0
4,243
6,646
0
5,529
W
Bacchus
UpAlpha
Bacchus
9,921
809
1,514
3,646
16,689
19,524
0
3,559
13,130
12,171
1,289
W
21,981
4,012
1,299
4,310
16,667
7,919
348
5,417
11,250
0
37,451
W
20,010
759
775
830
7,100
3,761
295
3,633
3,467
42,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,369
Gold Earned
45,531
131
Minions Killed
116
0
Camps Cleared
0
1,180,100
Distance Traveled
1,066,812
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,080
775
18
1
0
228,565
0
W
Heimdallr
10,605
816
15
1
0
243,271
0
W
Baron Samedi
8,416
647
22
2
0
252,387
0
L
Neith
10,133
779
45
3
0
258,874
0
L
Cupid
8,143
626
28
2
0
171,647
0
L
Atlas
9,282
714
14
1
0
272,686
0
L
Camazotz
7,893
607
11
1
0
135,040
0
W
Bacchus
8,674
667
4
0
0
218,077
0
W
Pele
11,154
858
31
2
0
241,704
0
W
Kukulkan
10,520
809
59
5
0
224,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role