Player Matchup

Cupid
Cupid
Gold V
ByJuanillo
Cupid
Gold V
Level 123
God Stats
5W - 5L
1,434 SR
Queue Stats
99W - 105L
1,384 MMR
Party 2
Mulan
Mulan
Gold III
Rytoxx
Mulan
Gold III
Level 148
God Stats
2W - 2L
1,679 SR
Queue Stats
72W - 73L
1,571 MMR
Solo
Ganesha
Ganesha
Gold I
TheKiller123634
Ganesha
Gold I
Level 159
God Stats
7W - 6L
1,644 SR
Queue Stats
72W - 71L
1,674 MMR
Party 1
Merlin
Merlin
Platinum IV
YISUXD
Merlin
Platinum IV
Level 129
God Stats
2W - 2L
1,631 SR
Queue Stats
204W - 204L
1,726 MMR
Party 2
Thanatos
Thanatos
Gold III
nOzivat-
Thanatos
Gold III
Level 167
God Stats
18W - 14L
1,221 SR
Queue Stats
661W - 664L
1,436 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 145
1,522 SR
1,558 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,554 SR
1,540 MMR
Hera
Hera
Gold II
 
Hera
Gold II
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold II
CobasMiras
Ullr
Gold II
Level 153
God Stats
45W - 47L
1,559 SR
Queue Stats
233W - 243L
1,541 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Jaguarjuju
Sylvanus
Bronze III
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,554 MMR
Solo
Chernobog
Chernobog
Gold I
i FrEaSH HaNDz
Chernobog
Gold I
Level 143
God Stats
91W - 62L
1,615 SR
Queue Stats
242W - 237L
1,572 MMR
Solo
King Arthur
King Arthur
Bronze III
lMMostHated
King Arthur
Bronze III
Level 143
God Stats
1W - 0L
1,596 SR
Queue Stats
9W - 9L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
12
2 / 3 / 1
7,615
476
5,297
8,405
2,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Rytoxx
Mulan
16
4 / 1 / 2
10,164
635
17,268
21,989
17,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 4 / 8
9,002
563
6,825
17,134
15,690
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
YISUXD
Merlin
14
1 / 5 / 1
8,681
543
4,982
9,849
4,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
nOzivat-
Thanatos
15
5 / 4 / 4
9,321
583
11,347
18,172
8,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ao KuangRaijinCharon

VS

Bans
JanusArachneAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
5 / 1 / 6
9,720
608
9,537
7,113
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
4 / 4 / 4
10,018
626
8,256
20,955
9,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Jaguarjuju
Sylvanus
14
0 / 2 / 11
9,187
574
7,061
13,450
12,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
i FrEaSH HaNDz
Chernobog
17
6 / 3 / 5
10,377
649
12,979
14,597
5,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
lMMostHated
King Arthur
15
1 / 4 / 0
9,482
593
12,135
19,670
22,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
13
Kills
16
17
Deaths
14
16
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
1
6
8
L
Cupid
2
3
1
0.83
W
4
4
4
1.5
W
Sylvanus
Jaguarjuju
Sylvanus
0
2
11
2.75
L
Mulan
Rytoxx
Mulan
4
1
2
5
L
1
4
8
1.25
L
Merlin
YISUXD
Merlin
1
5
1
0.3
W
Chernobog
i FrEaSH HaNDz
Chernobog
6
3
5
2.83
W
King Arthur
lMMostHated
King Arthur
1
4
0
0.25
L
Thanatos
nOzivat-
Thanatos
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,719
Damage
49,968
75,549
Taken
75,785
49,067
Mitigated
53,085
34,235
Healing
23,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,537
2,130
0
1,599
7,113
2,931
600
3,376
3,475
70,745
0
L
Cupid
5,297
3,377
27
2,377
8,405
2,963
0
2,801
5,604
0
44,654
W
8,256
4,581
0
7,748
20,955
9,490
42
3,762
17,109
0
102,651
W
Sylvanus
Jaguarjuju
Sylvanus
7,061
1,624
2,843
4,892
13,450
12,692
0
1,950
11,476
26,423
0
L
Mulan
Rytoxx
Mulan
17,268
2,139
0
12,273
21,989
17,988
328
1,105
20,884
0
92,118
L
6,825
992
0
3,882
17,134
15,690
0
5,571
11,563
36,754
0
L
Merlin
YISUXD
Merlin
4,982
354
0
1,366
9,849
4,133
0
4,739
5,110
65,060
0
W
Chernobog
i FrEaSH HaNDz
Chernobog
12,979
7,216
0
4,952
14,597
5,401
2,420
2,308
12,264
0
101,577
W
King Arthur
lMMostHated
King Arthur
12,135
1,245
0
1,940
19,670
22,571
21
387
19,283
1,129
81,022
L
Thanatos
nOzivat-
Thanatos
11,347
4,107
0
14,310
18,172
8,293
0
2,673
15,499
0
65,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,783
Gold Earned
48,784
499
Minions Killed
572
0
Camps Cleared
0
1,689,340
Distance Traveled
1,620,193
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,720
608
132
8
0
340,151
2
L
Cupid
7,615
476
92
6
0
333,898
0
W
Ullr
10,018
626
132
8
0
342,463
1
W
Sylvanus
9,187
574
24
2
0
291,677
2
L
Mulan
10,164
635
155
10
0
328,164
9
L
Ganesha
9,002
563
16
1
0
341,143
3
L
Merlin
8,681
543
132
8
0
316,698
6
W
Chernobog
10,377
649
156
10
0
327,446
2
W
King Arthur
9,482
593
128
8
0
318,456
2
L
Thanatos
9,321
583
104
7
0
369,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role