Player Matchup

Zeus
Zeus
A Rogue Boulder
Zeus
Level 147
God Stats
18W - 14L
1,578 SR
Queue Stats
810W - 807L
1,535 Elo+
Party 3
Chang'e
Chang'e
BooshWoookie
Chang'e
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 58L
1,495 Elo+
Party 3
Danzaburou
Danzaburou
Gallendiy
Danzaburou
Level 97
God Stats
1W - 1L
1,791 SR
Queue Stats
108W - 96L
1,505 Elo+
Solo
Ullr
Ullr
Mr_Humberfloob1
Ullr
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,492 Elo+
Party 1
Surtr
Surtr
xGh0st-0f-Kyiv
Surtr
Level 135
God Stats
2W - 0L
1,466 SR
Queue Stats
88W - 72L
1,603 Elo+
Party 1
Team Averages
Level 100
1,567 SR
1,526 Elo+

VS

Team Averages
Level 95
1,305 SR
1,516 Elo+
King Arthur
King Arthur
ChasteZebra
King Arthur
Level 126
God Stats
5W - 5L
1,427 SR
Queue Stats
210W - 192L
1,521 Elo+
Party 2
He Bo
He Bo
DONT C ME COMIN
He Bo
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
377W - 359L
1,556 Elo+
Solo
Horus
Horus
OMG_DID_I_PRAY
Horus
Level 127
God Stats
2W - 4L
1,342 SR
Queue Stats
446W - 444L
1,499 Elo+
Solo
Xing Tian
Xing Tian
SAYKO666
Xing Tian
Level 129
God Stats
0W - 3L
1,174 SR
Queue Stats
163W - 163L
1,535 Elo+
Solo
Tiamat
Tiamat
haileyisbaby
Tiamat
Level 64
God Stats
3W - 7L
1,082 SR
Queue Stats
237W - 232L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 16
10,298
1,030
23,162
8,681
5,139
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
BooshWoookie
Chang'e
16
4 / 1 / 14
9,339
934
9,594
9,551
4,657
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Gallendiy
Danzaburou
16
6 / 2 / 14
9,741
974
12,896
9,777
4,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 15
8,651
865
5,497
10,365
4,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 4 / 19
9,451
945
11,784
14,610
15,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChasteZebra
King Arthur
12
4 / 7 / 4
7,580
758
7,431
14,173
12,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 6 / 8
7,263
726
9,724
11,553
5,026
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 4 / 8
8,091
809
4,438
14,251
12,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Xing Tian
SAYKO666
Xing Tian
13
2 / 5 / 7
7,304
730
7,758
17,057
14,837
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
13
1 / 4 / 6
7,012
701
6,795
11,491
8,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
43
26
Kills
10
12
Deaths
26
78
Assists
33
Player
Kills
Deaths
Assists
KDA
W
9
1
16
17
W
Chang'e
BooshWoookie
Chang'e
4
1
14
11
L
King Arthur
ChasteZebra
King Arthur
4
7
4
0.86
L
1
6
8
0.83
W
Danzaburou
Gallendiy
Danzaburou
6
2
14
6.5
W
2
4
15
2.38
L
2
4
8
1.5
L
Xing Tian
SAYKO666
Xing Tian
2
5
7
1.1
L
Tiamat
1
4
6
1
W
5
4
19
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,933
Damage
36,146
52,984
Taken
68,525
34,679
Mitigated
53,027
20,681
Healing
17,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,162
1,921
49
1,505
8,681
5,139
2,191
3,223
5,458
36,132
0
W
Chang'e
BooshWoookie
Chang'e
9,594
2,290
7,171
4,721
9,551
4,657
1,068
5,282
4,269
15,970
0
L
King Arthur
ChasteZebra
King Arthur
7,431
255
2,031
578
14,173
12,431
0
5,920
8,253
0
13,266
L
9,724
739
1,485
1,127
11,553
5,026
0
6,074
5,479
21,838
0
W
Danzaburou
Gallendiy
Danzaburou
12,896
4,107
2,617
1,526
9,777
4,807
1,971
4,379
5,398
0
26,171
W
5,497
2,899
324
1,126
10,365
4,843
1,809
4,655
5,710
0
12,450
L
4,438
2,079
3,042
3,555
14,251
12,463
0
5,285
8,966
0
9,807
L
Xing Tian
SAYKO666
Xing Tian
7,758
775
444
2,728
17,057
14,837
0
9,112
7,945
19,547
0
L
Tiamat
6,795
867
736
1,925
11,491
8,270
0
6,646
4,845
20,143
0
W
11,784
3,270
343
1,299
14,610
15,233
421
6,738
7,872
281
21,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,480
Gold Earned
37,250
114
Minions Killed
108
0
Camps Cleared
0
928,285
Distance Traveled
911,542
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,298
1,030
37
4
0
198,328
0
W
Chang'e
9,339
934
15
2
0
194,552
0
L
King Arthur
7,580
758
14
1
0
178,622
0
L
He Bo
7,263
726
32
3
0
175,786
0
W
Danzaburou
9,741
974
39
4
0
177,236
0
W
Ullr
8,651
865
8
1
0
161,762
0
L
Horus
8,091
809
13
1
0
200,420
0
L
Xing Tian
7,304
730
21
2
0
171,941
0
L
Tiamat
7,012
701
28
3
0
184,773
0
W
Surtr
9,451
945
15
2
0
196,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role