Player Matchup

Merlin
Merlin
CasterR3d
Merlin
Level 119
God Stats
2W - 4L
1,795 SR
Queue Stats
118W - 117L
1,552 Elo+
Solo
Gilgamesh
Gilgamesh
Khixne
Gilgamesh
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 1
Izanami
Izanami
Madsii
Izanami
Level 4
God Stats
0W - 1L
1,768 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 1
Team Averages
Level 56
1,688 SR
1,343 Elo+

VS

Team Averages
Level 68
1,500 SR
1,509 Elo+
Janus
Janus
Andrewalexurbina
Janus
Level 12
God Stats
3W - 2L
1,797 SR
Queue Stats
26W - 32L
1,466 Elo+
Party 2
Atlas
Atlas
Fourthorseman
Atlas
Level 134
God Stats
4W - 7L
1,396 SR
Queue Stats
74W - 77L
1,551 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
StrungNose86644
Ah Muzen Cab
Level 59
God Stats
1W - 1L
1,307 SR
Queue Stats
59W - 64L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CasterR3d
Merlin
11
1 / 4 / 1
7,981
726
9,796
7,781
2,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Khixne
Gilgamesh
9
1 / 3 / 0
7,467
679
4,432
11,683
9,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Madsii
Izanami
10
0 / 3 / 2
7,443
677
4,841
7,206
2,724
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
8,171
743
6,667
4,986
1,729
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
7 / 1 / 3
9,544
868
9,066
10,595
9,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
StrungNose86644
Ah Muzen Cab
12
3 / 0 / 7
8,863
806
8,965
7,279
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
10
10
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
L
Merlin
CasterR3d
Merlin
1
4
1
0.38
W
7
1
3
8.5
L
Gilgamesh
Khixne
Gilgamesh
1
3
0
0.33
L
Izanami
Madsii
Izanami
0
3
2
0.33
W
Ah Muzen Cab
StrungNose86644
Ah Muzen Cab
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,069
Damage
24,698
26,670
Taken
22,860
14,458
Mitigated
13,850
2,256
Healing
2,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,667
1,121
0
0
4,986
1,729
495
2,420
2,176
31,717
0
L
Merlin
CasterR3d
Merlin
9,796
463
0
878
7,781
2,705
0
4,568
3,213
40,384
0
W
9,066
2,818
0
500
10,595
9,184
127
3,032
6,935
26,332
787
L
Gilgamesh
Khixne
Gilgamesh
4,432
776
0
988
11,683
9,029
189
5,863
5,820
0
14,217
L
Izanami
Madsii
Izanami
4,841
3,028
0
390
7,206
2,724
527
4,519
2,687
0
18,498
W
Ah Muzen Cab
StrungNose86644
Ah Muzen Cab
8,965
3,191
586
1,676
7,279
2,937
885
3,837
3,049
0
36,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,891
Gold Earned
26,578
130
Minions Killed
136
0
Camps Cleared
0
557,544
Distance Traveled
581,113
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,171
743
51
5
0
185,060
0
L
Merlin
7,981
726
83
8
0
180,408
0
W
Atlas
9,544
868
21
2
0
203,292
0
L
Gilgamesh
7,467
679
21
2
0
201,725
0
L
Izanami
7,443
677
26
2
0
175,411
0
W
Ah Muzen Cab
8,863
806
64
6
0
192,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role