Player Matchup

Cernunnos
Cernunnos
DaringDarkZer0
Cernunnos
Level 191
God Stats
2W - 2L
1,411 SR
Queue Stats
358W - 296L
1,591 Elo+
Solo
King Arthur
King Arthur
MagicVolpon3
King Arthur
Level 193
God Stats
3W - 6L
1,362 SR
Queue Stats
286W - 294L
1,565 Elo+
Party 1
Vulcan
Vulcan
Woody4Real
Vulcan
Level 226
God Stats
4W - 4L
1,623 SR
Queue Stats
111W - 123L
1,555 Elo+
Party 1
Lancelot
Lancelot
marcostepan
Lancelot
Level 135
God Stats
4W - 6L
1,412 SR
Queue Stats
379W - 376L
1,556 Elo+
Solo
Athena
Athena
xTRUx STALKER24
Athena
Level 185
God Stats
25W - 12L
1,666 SR
Queue Stats
140W - 146L
1,564 Elo+
Party 1
Team Averages
Level 186
1,495 SR
1,566 Elo+

VS

Team Averages
Level 138
1,501 SR
1,483 Elo+
Baron Samedi
Baron Samedi
Jake72104
Baron Samedi
Level 151
God Stats
1W - 5L
1,432 SR
Queue Stats
252W - 286L
1,512 Elo+
Party 2
Ao Kuang
Ao Kuang
Oven911
Ao Kuang
Level 121
God Stats
3W - 8L
1,457 SR
Queue Stats
129W - 156L
1,444 Elo+
Party 2
Osiris
Osiris
SnipezIz
Osiris
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 215L
1,456 Elo+
Party 2
Hachiman
Hachiman
TheKeeG187
Hachiman
Level 161
God Stats
13W - 10L
1,561 SR
Queue Stats
198W - 183L
1,582 Elo+
Solo
Geb
Geb
warlord2178
Geb
Level 130
God Stats
10W - 11L
1,556 SR
Queue Stats
63W - 109L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DaringDarkZer0
Cernunnos
14
3 / 3 / 5
8,556
570
11,753
14,346
6,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

King Arthur
MagicVolpon3
King Arthur
16
6 / 2 / 1
9,761
651
14,535
18,477
17,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
Woody4Real
Vulcan
14
3 / 1 / 3
8,519
568
9,491
6,836
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
marcostepan
Lancelot
15
7 / 2 / 3
9,020
601
7,824
11,744
5,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 1 / 10
8,363
558
6,522
12,641
10,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Jake72104
Baron Samedi
11
0 / 4 / 2
6,567
438
6,698
8,978
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Ao Kuang
Oven911
Ao Kuang
13
6 / 3 / 1
8,143
543
8,623
15,045
5,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
SnipezIz
Osiris
12
0 / 7 / 2
7,493
500
11,580
20,546
23,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Hachiman
TheKeeG187
Hachiman
14
2 / 4 / 1
8,351
557
9,380
11,887
3,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

11
1 / 4 / 1
6,842
456
6,536
15,565
11,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
22
Kills
9
9
Deaths
22
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
DaringDarkZer0
Cernunnos
3
3
5
1.83
L
Baron Samedi
Jake72104
Baron Samedi
0
4
2
0.25
W
King Arthur
MagicVolpon3
King Arthur
6
2
1
3.25
L
Ao Kuang
Oven911
Ao Kuang
6
3
1
2.17
L
Osiris
SnipezIz
Osiris
0
7
2
0.14
L
Hachiman
TheKeeG187
Hachiman
2
4
1
0.63
W
Vulcan
Woody4Real
Vulcan
3
1
3
4.5
W
Lancelot
marcostepan
Lancelot
7
2
3
4.25
L
1
4
1
0.38
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,125
Damage
42,817
64,044
Taken
72,021
44,667
Mitigated
48,129
14,293
Healing
20,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
DaringDarkZer0
Cernunnos
11,753
6,732
0
6,479
14,346
6,710
0
2,619
11,727
0
73,262
L
Baron Samedi
Jake72104
Baron Samedi
6,698
327
735
2,469
8,978
3,794
68
5,039
3,939
43,485
0
W
King Arthur
MagicVolpon3
King Arthur
14,535
2,544
0
2,950
18,477
17,971
0
1,429
17,048
0
77,648
L
Ao Kuang
Oven911
Ao Kuang
8,623
1,793
0
5,090
15,045
5,510
552
4,298
10,747
49,933
0
L
Osiris
SnipezIz
Osiris
11,580
5,387
0
6,356
20,546
23,324
0
0
20,546
0
56,054
L
Hachiman
TheKeeG187
Hachiman
9,380
5,927
0
3,197
11,887
3,788
360
753
11,134
0
66,860
W
Vulcan
Woody4Real
Vulcan
9,491
3,372
0
2,219
6,836
3,447
204
5,272
1,564
66,931
0
W
Lancelot
marcostepan
Lancelot
7,824
836
0
250
11,744
5,875
652
5,243
6,501
0
74,203
L
6,536
504
0
2,588
15,565
11,713
54
5,923
9,642
26,619
578
W
6,522
1,561
0
2,395
12,641
10,664
56
6,716
5,925
18,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,219
Gold Earned
37,396
443
Minions Killed
395
0
Camps Cleared
0
1,535,124
Distance Traveled
1,428,189
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,556
570
97
6
0
259,439
2
L
Baron Samedi
6,567
438
88
6
0
283,601
0
W
King Arthur
9,761
651
118
8
0
251,977
0
L
Ao Kuang
8,143
543
68
5
0
335,376
0
L
Osiris
7,493
500
78
5
0
251,172
0
L
Hachiman
8,351
557
128
9
0
266,518
4
W
Vulcan
8,519
568
110
7
0
314,402
2
W
Lancelot
9,020
601
101
7
0
368,514
0
L
Geb
6,842
456
33
2
0
291,522
0
W
Athena
8,363
558
17
1
0
340,792
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role