Player Matchup

Pele
Pele
DontQRankeds
Pele
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 40L
1,599 Elo+
Solo
Sun Wukong
Sun Wukong
ImDitz
Sun Wukong
Level 158
God Stats
18W - 11L
1,662 SR
Queue Stats
485W - 450L
1,629 Elo+
Party 2
Sol
Sol
MegalomaniacZack
Sol
Level 155
God Stats
10W - 3L
1,745 SR
Queue Stats
84W - 72L
1,558 Elo+
Party 3
Cupid
Cupid
SidewayzSamurai
Cupid
Level 142
God Stats
5W - 2L
1,784 SR
Queue Stats
62W - 67L
1,555 Elo+
Party 2
Aphrodite
Aphrodite
Velectera
Aphrodite
Level 141
God Stats
74W - 57L
1,584 SR
Queue Stats
96W - 89L
1,553 Elo+
Party 3
Team Averages
Level 144
1,655 SR
1,579 Elo+

VS

Team Averages
Level 134
1,557 SR
1,582 Elo+
Anhur
Anhur
APEXBinx
Anhur
Level 179
God Stats
2W - 4L
1,482 SR
Queue Stats
172W - 194L
1,479 Elo+
Solo
Janus
Janus
GaneshasGas
Janus
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 13L
1,619 Elo+
Party 1
Ares
Ares
JodiHighRoll3r
Ares
Level 153
God Stats
1W - 3L
1,666 SR
Queue Stats
62W - 51L
1,594 Elo+
Party 1
Arachne
Arachne
LameBoyAdvanced
Arachne
Level 154
God Stats
2W - 2L
1,756 SR
Queue Stats
107W - 82L
1,603 Elo+
Party 1
Chaac
Chaac
UwUStepBro
Chaac
Level 157
God Stats
1W - 2L
1,382 SR
Queue Stats
125W - 113L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,408
617
6,464
9,633
3,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
ImDitz
Sun Wukong
14
4 / 0 / 0
8,279
690
7,875
13,216
12,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 0 / 0
7,542
629
9,503
7,588
3,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
0 / 1 / 1
6,794
566
4,183
8,330
3,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
Velectera
Aphrodite
10
0 / 1 / 2
6,259
522
1,303
5,354
3,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
APEXBinx
Anhur
11
0 / 1 / 0
6,044
504
2,171
6,329
2,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 2 / 0
6,452
538
4,404
6,341
2,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 1 / 0
5,958
497
3,450
8,124
5,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 4 / 0
6,339
528
7,604
14,789
5,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chaac
12
0 / 2 / 0
7,204
600
8,148
13,183
12,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
10
Kills
2
2
Deaths
10
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
APEXBinx
Anhur
0
1
0
0
W
3
0
1
3.5
L
0
2
0
0
W
Sun Wukong
ImDitz
Sun Wukong
4
0
0
4
L
0
1
0
0
L
2
4
0
0.5
W
3
0
0
3
W
0
1
1
0.5
L
Chaac
0
2
0
0
W
Aphrodite
Velectera
Aphrodite
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,328
Damage
25,777
44,121
Taken
48,766
25,809
Mitigated
27,117
18,696
Healing
14,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
APEXBinx
Anhur
2,171
709
0
2,156
6,329
2,288
144
3,694
2,635
0
38,953
W
6,464
1,750
0
1,775
9,633
3,885
0
1,088
8,505
0
76,712
L
4,404
972
0
2,232
6,341
2,117
0
73
6,268
50,422
0
W
Sun Wukong
ImDitz
Sun Wukong
7,875
771
0
4,441
13,216
12,017
0
0
13,216
0
62,483
L
3,450
154
0
1,550
8,124
5,297
0
3,700
4,424
15,227
0
L
7,604
5,788
0
3,143
14,789
5,405
0
2,592
12,197
0
52,680
W
9,503
4,079
0
4,465
7,588
3,216
847
941
6,596
63,242
12,911
W
4,183
1,669
105
2,995
8,330
3,098
0
3,294
4,764
0
51,577
L
Chaac
8,148
1,691
0
5,830
13,183
12,010
0
0
13,183
0
62,786
W
Aphrodite
Velectera
Aphrodite
1,303
230
1,928
2,987
5,354
3,593
0
2,130
3,186
14,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,282
Gold Earned
31,997
459
Minions Killed
385
0
Camps Cleared
0
1,326,585
Distance Traveled
1,287,929
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,044
504
69
6
0
221,508
0
W
Pele
7,408
617
110
9
0
302,631
2
L
Janus
6,452
538
103
9
0
246,986
3
W
Sun Wukong
8,279
690
102
9
0
271,362
0
L
Ares
5,958
497
17
1
0
269,571
3
L
Arachne
6,339
528
79
7
0
303,871
2
W
Sol
7,542
629
119
10
0
257,114
1
W
Cupid
6,794
566
100
8
0
235,721
0
L
Chaac
7,204
600
117
10
0
245,993
0
W
Aphrodite
6,259
522
28
2
0
259,757
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role