Player Matchup

Maui
Maui
CoGenJo
Maui
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 26L
1,557 Elo+
Solo
Chang'e
Chang'e
Paolo133
Chang'e
Level 138
God Stats
19W - 9L
1,842 SR
Queue Stats
193W - 191L
1,435 Elo+
Party 1
Cernunnos
Cernunnos
Polaco35
Cernunnos
Level 119
God Stats
2W - 0L
1,665 SR
Queue Stats
102W - 102L
1,447 Elo+
Solo
Mercury
Mercury
Z_Enthusiast370
Mercury
Level 100
God Stats
7W - 8L
1,455 SR
Queue Stats
352W - 343L
1,460 Elo+
Solo
Arachne
Arachne
labekation
Arachne
Level 18
God Stats
9W - 11L
1,508 SR
Queue Stats
14W - 17L
1,398 Elo+
Party 1
Team Averages
Level 92
1,594 SR
1,460 Elo+

VS

Team Averages
Level 74
1,467 SR
1,462 Elo+
Pele
Pele
DaGuyWithTheTie
Pele
Level 41
God Stats
6W - 8L
1,440 SR
Queue Stats
252W - 236L
1,435 Elo+
Party 2
Chiron
Chiron
Jormie
Chiron
Level 46
God Stats
1W - 4L
1,500 SR
Queue Stats
41W - 38L
1,405 Elo+
Party 2
Yemoja
Yemoja
KingMashu
Yemoja
Level 88
God Stats
0W - 2L
1,307 SR
Queue Stats
128W - 119L
1,437 Elo+
Party 2
Ra
Ra
Mugi-_-Tico
Ra
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 43L
1,492 Elo+
Party 3
Nike
Nike
PORTGASDBLACK
Nike
Level 120
God Stats
10W - 8L
1,590 SR
Queue Stats
90W - 88L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
CoGenJo
Maui
10
0 / 1 / 4
6,177
515
2,157
10,885
7,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Paolo133
Chang'e
14
7 / 0 / 4
8,540
712
8,132
7,303
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cernunnos
Polaco35
Cernunnos
11
2 / 1 / 4
6,781
565
6,044
7,819
2,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 3 / 2
7,469
622
4,839
10,702
3,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
labekation
Arachne
11
3 / 0 / 7
7,061
588
6,369
9,909
4,384
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 0
5,990
499
2,297
7,930
3,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chiron
Jormie
Chiron
10
0 / 3 / 2
5,874
490
10,566
9,712
3,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
KingMashu
Yemoja
7
0 / 3 / 1
5,532
461
2,084
9,554
6,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 5 / 0
6,043
504
5,732
7,789
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 1
7,154
596
5,318
10,197
7,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
13
Kills
5
5
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Maui
CoGenJo
Maui
0
1
4
2
L
2
1
0
2
L
Chiron
Jormie
Chiron
0
3
2
0.33
L
Yemoja
KingMashu
Yemoja
0
3
1
0.17
L
1
5
0
0.2
L
2
1
1
2.5
W
Chang'e
Paolo133
Chang'e
7
0
4
9
W
Cernunnos
Polaco35
Cernunnos
2
1
4
4
W
1
3
2
0.67
W
Arachne
labekation
Arachne
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,541
Damage
25,997
46,618
Taken
45,182
21,004
Mitigated
23,558
24,330
Healing
10,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
CoGenJo
Maui
2,157
306
238
3,626
10,885
7,096
0
961
9,924
19,782
0
L
2,297
316
0
1,111
7,930
3,035
0
1,057
6,823
0
41,957
L
Chiron
Jormie
Chiron
10,566
4,305
166
2,362
9,712
3,474
0
2,298
7,327
0
50,842
L
Yemoja
KingMashu
Yemoja
2,084
499
2,127
1,041
9,554
6,703
0
2,760
6,660
16,174
0
L
5,732
147
406
1,287
7,789
3,265
0
3,706
3,871
41,262
0
L
5,318
516
0
1,853
10,197
7,081
272
0
10,197
0
45,259
W
Chang'e
Paolo133
Chang'e
8,132
995
1,560
4,914
7,303
2,783
371
2,375
4,834
60,417
0
W
Cernunnos
Polaco35
Cernunnos
6,044
2,722
0
3,909
7,819
2,845
359
1,001
6,818
0
45,257
W
4,839
2,697
0
4,504
10,702
3,896
1,013
1,580
9,122
0
48,470
W
Arachne
labekation
Arachne
6,369
4,067
0
5,579
9,909
4,384
308
1,805
8,104
0
41,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,028
Gold Earned
30,593
353
Minions Killed
326
0
Camps Cleared
0
1,310,026
Distance Traveled
1,238,300
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,177
515
16
1
0
240,535
0
L
Pele
5,990
499
76
6
0
309,294
0
L
Chiron
5,874
490
67
6
0
232,527
1
L
Yemoja
5,532
461
21
2
0
227,139
2
L
Ra
6,043
504
79
7
0
254,486
0
L
Nike
7,154
596
83
7
0
214,854
0
W
Chang'e
8,540
712
120
10
0
264,204
1
W
Cernunnos
6,781
565
78
7
0
240,637
0
W
Mercury
7,469
622
79
7
0
274,342
2
W
Arachne
7,061
588
60
5
0
290,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role