Player Matchup

Chaac
Chaac
DarkNightray_50c
Chaac
Level 101
God Stats
3W - 10L
1,253 SR
Queue Stats
198W - 223L
1,424 Elo+
Party 3
Bacchus
Bacchus
Kanguro-Azteca2
Bacchus
Level 29
God Stats
27W - 15L
1,653 SR
Queue Stats
91W - 86L
1,418 Elo+
Party 3
Skadi
Skadi
LuvPapaya92
Skadi
Level 85
God Stats
1W - 2L
1,285 SR
Queue Stats
1W - 6L
1,372 Elo+
Party 2
Izanami
Izanami
OasisNami
Izanami
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,423 Elo+
Party 2
Ix Chel
Ix Chel
RubenPeKiller
Ix Chel
Level 26
God Stats
7W - 9L
1,531 SR
Queue Stats
54W - 64L
1,391 Elo+
Party 3
Team Averages
Level 64
1,444 SR
1,405 Elo+

VS

Team Averages
Level 55
1,488 SR
1,415 Elo+
Heimdallr
Heimdallr
Momo is fat
Heimdallr
Level 127
God Stats
2W - 0L
1,317 SR
Queue Stats
245W - 230L
1,484 Elo+
Solo
Hades
Hades
RD_Joaocunhamito
Hades
Level 17
God Stats
2W - 1L
1,722 SR
Queue Stats
9W - 18L
1,302 Elo+
Party 1
Ares
Ares
antoniobernard27
Ares
Level 64
God Stats
3W - 1L
1,743 SR
Queue Stats
79W - 86L
1,441 Elo+
Party 1
Raijin
Raijin
lelis-boom
Raijin
Level 42
God Stats
1W - 1L
1,276 SR
Queue Stats
56W - 66L
1,421 Elo+
Party 1
Nu Wa
Nu Wa
vitor919290
Nu Wa
Level 27
God Stats
6W - 5L
1,380 SR
Queue Stats
57W - 69L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,301
490
13,876
14,505
17,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 4
8,554
450
7,276
16,976
19,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 4 / 2
9,100
479
8,289
12,202
4,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
OasisNami
Izanami
13
0 / 5 / 3
8,017
422
5,726
15,779
6,074
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
15
3 / 3 / 3
9,229
486
10,776
11,198
4,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Momo is fat
Heimdallr
17
4 / 0 / 8
10,186
536
14,690
11,558
6,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 3 / 4
10,116
532
7,758
14,429
9,077
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 0 / 8
9,415
496
7,415
18,804
23,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
lelis-boom
Raijin
17
6 / 3 / 7
10,726
565
11,405
16,689
7,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 3 / 4
9,327
491
7,612
12,536
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
48
8
Kills
17
17
Deaths
9
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
1
2
4
1.5
L
2
4
2
0.75
W
Heimdallr
Momo is fat
Heimdallr
4
0
8
8
L
Izanami
OasisNami
Izanami
0
5
3
0.3
W
2
3
4
1.33
L
Ix Chel
3
3
3
1.5
W
2
0
8
6
W
Raijin
lelis-boom
Raijin
6
3
7
3.17
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,943
Damage
48,880
70,660
Taken
74,016
52,186
Mitigated
51,736
14,630
Healing
20,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,876
964
0
2,825
14,505
17,051
0
10,198
4,307
862
61,456
L
7,276
737
217
3,497
16,976
19,850
0
7,740
9,236
28,740
0
L
8,289
2,630
0
409
12,202
4,653
481
4,299
7,903
0
72,223
W
Heimdallr
Momo is fat
Heimdallr
14,690
6,298
0
7,607
11,558
6,502
733
2,371
9,187
0
96,577
L
Izanami
OasisNami
Izanami
5,726
4,102
0
4,438
15,779
6,074
752
5,091
10,688
0
57,080
W
7,758
2,177
173
5,376
14,429
9,077
348
1,171
13,258
60,937
0
L
Ix Chel
10,776
352
660
2,584
11,198
4,558
559
6,862
4,336
70,299
0
W
7,415
555
0
2,438
18,804
23,396
188
5,423
13,381
27,417
0
W
Raijin
lelis-boom
Raijin
11,405
1,170
0
2,724
16,689
7,545
116
2,939
13,750
93,834
0
W
7,612
2,874
0
2,277
12,536
5,216
1,196
6,489
6,047
59,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,201
Gold Earned
49,770
382
Minions Killed
498
0
Camps Cleared
0
1,857,757
Distance Traveled
1,720,084
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,301
490
80
4
0
333,303
0
L
Bacchus
8,554
450
38
2
0
409,616
0
L
Skadi
9,100
479
93
5
0
367,257
4
W
Heimdallr
10,186
536
132
7
0
347,771
0
L
Izanami
8,017
422
83
4
0
402,335
0
W
Hades
10,116
532
129
7
0
293,675
0
L
Ix Chel
9,229
486
88
5
0
345,246
5
W
Ares
9,415
496
35
2
0
381,532
1
W
Raijin
10,726
565
110
6
0
376,791
0
W
Nu Wa
9,327
491
92
5
0
320,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role