Player Matchup

Izanami
Izanami
Anciles
Izanami
Level 110
God Stats
2W - 0L
1,873 SR
Queue Stats
33W - 35L
1,519 Elo+
Party 1
Hel
Hel
EasyToKillMe22
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,440 Elo+
Solo
Gilgamesh
Gilgamesh
Omnes Mori
Gilgamesh
Level 122
God Stats
1W - 1L
1,315 SR
Queue Stats
22W - 27L
1,483 Elo+
Party 1
Cabrakan
Cabrakan
WBaconator
Cabrakan
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,529 Elo+
Party 1
Neith
Neith
cubbies96
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,563 Elo+
Party 1
Team Averages
Level 79
1,538 SR
1,507 Elo+

VS

Team Averages
Level 31
1,449 SR
1,380 Elo+
Xing Tian
Xing Tian
CesarLongZhanshi
Xing Tian
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 71L
1,390 Elo+
Solo
Tyr
Tyr
NaconDeathPurge
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 101L
1,452 Elo+
Solo
Thor
Thor
Olefaithful32
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,363 Elo+
Party 2
Yemoja
Yemoja
ThiccestSauce
Yemoja
Level 65
God Stats
0W - 2L
1,243 SR
Queue Stats
23W - 31L
1,460 Elo+
Party 2
Nemesis
Nemesis
juanpaz2019
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 70L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anciles
Izanami
17
6 / 2 / 10
10,431
869
18,523
10,059
5,866
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 13
9,192
766
8,124
8,746
5,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gilgamesh
Omnes Mori
Gilgamesh
14
1 / 4 / 11
8,530
711
9,626
13,941
14,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
WBaconator
Cabrakan
17
9 / 2 / 7
10,941
912
12,072
15,627
23,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
cubbies96
Neith
15
0 / 1 / 10
8,584
715
9,262
5,748
3,060
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
15
2 / 2 / 5
9,243
770
8,431
14,592
15,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 5 / 2
7,681
640
8,090
16,876
18,467
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 5 / 3
8,470
706
10,407
12,507
6,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
1 / 1 / 6
8,656
721
11,239
5,859
3,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
juanpaz2019
Nemesis
12
2 / 5 / 4
7,602
634
5,148
14,150
14,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
29
18
Kills
9
10
Deaths
18
51
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
Anciles
Izanami
6
2
10
5.5
L
Xing Tian
2
2
5
2.25
W
2
1
13
8.5
L
2
5
2
0.6
L
2
5
3
0.7
W
Gilgamesh
Omnes Mori
Gilgamesh
1
4
11
1.63
L
1
1
6
4
W
Cabrakan
WBaconator
Cabrakan
9
2
7
6.25
W
Neith
cubbies96
Neith
0
1
10
5
L
Nemesis
juanpaz2019
Nemesis
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,607
Damage
43,315
54,121
Taken
63,984
52,080
Mitigated
57,966
27,238
Healing
19,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Anciles
Izanami
18,523
12,066
3,158
2,309
10,059
5,866
2,255
4,674
5,346
0
53,992
L
Xing Tian
8,431
200
4,044
4,407
14,592
15,446
0
4,053
10,233
21,208
0
W
8,124
285
10,455
5,301
8,746
5,420
314
3,388
5,267
14,875
0
L
8,090
974
223
804
16,876
18,467
0
4,837
11,780
0
11,691
L
10,407
851
0
1,133
12,507
6,017
0
5,020
7,357
0
20,928
W
Gilgamesh
Omnes Mori
Gilgamesh
9,626
1,564
650
1,300
13,941
14,310
0
4,048
9,614
0
13,824
L
11,239
673
3,942
1,730
5,859
3,733
0
1,500
4,359
26,860
0
W
Cabrakan
WBaconator
Cabrakan
12,072
1,490
702
2,117
15,627
23,424
0
5,424
9,964
17,481
0
W
Neith
cubbies96
Neith
9,262
3,763
0
1,246
5,748
3,060
1,753
2,136
3,573
0
20,792
L
Nemesis
juanpaz2019
Nemesis
5,148
2,012
754
2,375
14,150
14,303
0
4,786
9,150
0
8,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,678
Gold Earned
41,652
164
Minions Killed
88
0
Camps Cleared
0
1,098,426
Distance Traveled
981,377
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,431
869
95
8
0
202,844
0
L
Xing Tian
9,243
770
13
1
0
202,418
0
W
Hel
9,192
766
22
2
0
236,973
0
L
Tyr
7,681
640
11
1
0
183,593
0
L
Thor
8,470
706
15
1
0
196,843
0
W
Gilgamesh
8,530
711
9
1
0
228,467
0
L
Yemoja
8,656
721
39
3
0
226,115
0
W
Cabrakan
10,941
912
13
1
0
219,011
0
W
Neith
8,584
715
25
2
0
211,131
0
L
Nemesis
7,602
634
10
1
0
172,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role