Player Matchup

Chaac
Chaac
 
Chaac
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Benz Keys
Kuzenbo
Level 96
God Stats
2W - 5L
1,493 SR
Queue Stats
171W - 190L
1,474 Elo+
Solo
Agni
Agni
Darpek
Agni
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,653 Elo+
Party 1
Skadi
Skadi
Hysaki8
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,501 Elo+
Solo
Tsukuyomi
Tsukuyomi
Moedt11
Tsukuyomi
Level 149
God Stats
0W - 2L
1,532 SR
Queue Stats
71W - 55L
1,613 Elo+
Party 1
Team Averages
Level 107
1,505 SR
1,548 Elo+

VS

Team Averages
Level 106
1,428 SR
1,463 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
HorizonVision
Bacchus
Level 154
God Stats
2W - 0L
1,604 SR
Queue Stats
93W - 105L
1,419 Elo+
Solo
Hera
Hera
bunsnthighs
Hera
Level 104
God Stats
1W - 1L
1,139 SR
Queue Stats
103W - 100L
1,445 Elo+
Solo
Khepri
Khepri
dark1v1l
Khepri
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 50L
1,452 Elo+
Solo
Tsukuyomi
Tsukuyomi
takitos20
Tsukuyomi
Level 75
God Stats
3W - 1L
1,398 SR
Queue Stats
140W - 148L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 3 / 7
7,883
788
8,070
14,521
13,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Benz Keys
Kuzenbo
14
2 / 2 / 7
8,389
839
6,131
11,639
13,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
Darpek
Agni
12
0 / 5 / 8
7,295
730
9,350
8,494
2,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Hysaki8
Skadi
13
3 / 3 / 3
8,174
817
6,073
7,646
2,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Moedt11
Tsukuyomi
14
3 / 5 / 3
8,278
828
12,417
10,982
4,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
2 / 2 / 7
8,557
856
9,848
9,512
5,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
14
1 / 2 / 14
9,015
902
6,660
10,128
11,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 1 / 6
9,340
934
12,578
7,246
3,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
dark1v1l
Khepri
15
3 / 2 / 10
8,852
885
3,672
12,817
12,819
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tsukuyomi
takitos20
Tsukuyomi
16
8 / 3 / 7
10,150
1,015
15,008
9,783
5,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
62
9
Kills
18
18
Deaths
10
28
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
7
1.5
W
Ah Muzen Cab
 
Ah Muzen Cab
2
2
7
2.75
L
Kuzenbo
Benz Keys
Kuzenbo
2
2
7
2.75
L
Agni
Darpek
Agni
0
5
8
0.8
W
Bacchus
1
2
14
4
L
Skadi
Hysaki8
Skadi
3
3
3
1.5
L
Tsukuyomi
Moedt11
Tsukuyomi
3
5
3
0.9
W
4
1
6
7
W
Khepri
dark1v1l
Khepri
3
2
10
4
W
Tsukuyomi
takitos20
Tsukuyomi
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,041
Damage
47,766
53,282
Taken
49,486
37,136
Mitigated
39,239
14,914
Healing
13,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,070
1,062
613
4,318
14,521
13,588
0
5,105
9,416
0
24,480
W
Ah Muzen Cab
 
Ah Muzen Cab
9,848
2,903
486
850
9,512
5,163
1,373
2,884
6,628
0
28,384
L
Kuzenbo
Benz Keys
Kuzenbo
6,131
2,294
375
1,854
11,639
13,638
108
5,251
6,388
10,407
519
L
Agni
Darpek
Agni
9,350
324
1,926
1,738
8,494
2,747
793
3,269
5,225
19,396
0
W
Bacchus
6,660
409
1,717
1,899
10,128
11,871
215
3,407
6,721
8,712
883
L
Skadi
Hysaki8
Skadi
6,073
2,263
658
564
7,646
2,820
793
3,088
4,558
0
12,209
L
Tsukuyomi
Moedt11
Tsukuyomi
12,417
2,615
709
2,159
10,982
4,343
0
5,314
5,668
0
21,622
W
12,578
1,932
966
1,491
7,246
3,568
799
1,736
5,510
27,182
0
W
Khepri
dark1v1l
Khepri
3,672
346
643
2,282
12,817
12,819
407
3,223
9,594
6,206
0
W
Tsukuyomi
takitos20
Tsukuyomi
15,008
2,323
914
1,944
9,783
5,818
1,523
3,712
6,071
0
32,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,019
Gold Earned
45,914
115
Minions Killed
135
0
Camps Cleared
0
920,378
Distance Traveled
933,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,883
788
27
3
0
195,125
0
W
Ah Muzen Cab
8,557
856
33
3
0
130,289
0
L
Kuzenbo
8,389
839
16
2
0
209,817
0
L
Agni
7,295
730
27
3
0
179,249
0
W
Bacchus
9,015
902
3
0
0
200,330
0
L
Skadi
8,174
817
20
2
0
136,802
0
L
Tsukuyomi
8,278
828
25
3
0
199,385
0
W
Hera
9,340
934
51
5
0
210,743
0
W
Khepri
8,852
885
6
1
0
178,690
0
W
Tsukuyomi
10,150
1,015
42
4
0
213,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role