Player Matchup

Sylvanus
Sylvanus
AlphaGivre
Sylvanus
Level 37
God Stats
9W - 15L
1,335 SR
Queue Stats
89W - 116L
1,280 Elo+
Solo
Freya
Freya
ChiefOfKage
Freya
Level 132
God Stats
3W - 5L
1,306 SR
Queue Stats
147W - 158L
1,489 Elo+
Party 1
Ao Kuang
Ao Kuang
HandyRoll
Ao Kuang
Level 106
God Stats
8W - 10L
1,454 SR
Queue Stats
102W - 113L
1,490 Elo+
Party 1
Kuzenbo
Kuzenbo
Heisenberg008000
Kuzenbo
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 18L
1,513 Elo+
Party 1
Thoth
Thoth
MearsyBoy
Thoth
Level 128
God Stats
7W - 9L
1,553 SR
Queue Stats
122W - 138L
1,494 Elo+
Party 1
Team Averages
Level 106
1,429 SR
1,453 Elo+

VS

Team Averages
Level 132
1,532 SR
1,543 Elo+
Medusa
Medusa
Alex23Alvarez
Medusa
Level 155
God Stats
1W - 5L
1,440 SR
Queue Stats
23W - 25L
1,523 Elo+
Party 2
Ares
Ares
Psisaphy
Ares
Level 156
God Stats
0W - 3L
1,566 SR
Queue Stats
82W - 70L
1,573 Elo+
Party 2
Artio
Artio
Tr0ysicelS
Artio
Level 57
God Stats
0W - 3L
1,272 SR
Queue Stats
152W - 163L
1,558 Elo+
Solo
Janus
Janus
dennix69
Janus
Level 149
God Stats
2W - 1L
1,608 SR
Queue Stats
60W - 51L
1,571 Elo+
Party 2
Hades
Hades
vjurado98
Hades
Level 142
God Stats
10W - 7L
1,775 SR
Queue Stats
551W - 528L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AlphaGivre
Sylvanus
11
2 / 5 / 12
8,270
551
6,725
18,307
14,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
9 / 1 / 5
9,699
647
12,138
9,119
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
HandyRoll
Ao Kuang
14
6 / 0 / 5
8,810
587
9,762
10,200
4,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 0 / 3
8,660
577
6,767
8,360
9,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thoth
MearsyBoy
Thoth
15
2 / 0 / 4
8,739
583
7,829
4,972
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
7,704
514
5,312
11,502
4,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
10
0 / 5 / 3
6,884
459
5,356
13,961
11,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
13
0 / 3 / 0
7,597
506
4,543
12,805
10,199
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
dennix69
Janus
12
0 / 4 / 2
7,348
490
4,289
11,631
4,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hades
vjurado98
Hades
14
3 / 2 / 2
8,340
556
6,624
14,528
8,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
19
Kills
6
6
Deaths
19
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
W
Sylvanus
AlphaGivre
Sylvanus
2
5
12
1.6
W
9
1
5
11.5
W
Ao Kuang
HandyRoll
Ao Kuang
6
0
5
8.5
W
0
0
3
1.5
W
Thoth
MearsyBoy
Thoth
2
0
4
4
L
Ares
0
5
3
0.3
L
Artio
0
3
0
0
L
Janus
dennix69
Janus
0
4
2
0.25
L
Hades
vjurado98
Hades
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,221
Damage
26,124
50,958
Taken
64,427
33,714
Mitigated
38,554
17,409
Healing
20,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,312
3,106
0
3,020
11,502
4,454
0
7,905
3,233
0
48,483
W
Sylvanus
AlphaGivre
Sylvanus
6,725
1,225
2,403
3,866
18,307
14,603
0
8,749
9,330
26,894
0
W
12,138
3,242
0
3,860
9,119
3,687
497
4,116
4,963
57,995
0
W
Ao Kuang
HandyRoll
Ao Kuang
9,762
1,645
0
2,970
10,200
4,245
150
2,851
7,301
63,669
1,295
W
6,767
2,283
0
2,470
8,360
9,446
0
4,437
3,923
49,621
0
W
Thoth
MearsyBoy
Thoth
7,829
402
0
1,840
4,972
1,733
205
1,798
3,122
68,506
524
L
Ares
5,356
678
0
2,325
13,961
11,048
0
9,466
4,097
24,718
0
L
Artio
4,543
513
70
6,507
12,805
10,199
0
7,883
4,494
50,087
0
L
Janus
dennix69
Janus
4,289
173
0
3,272
11,631
4,494
684
8,630
2,623
54,335
0
L
Hades
vjurado98
Hades
6,624
361
160
4,730
14,528
8,359
0
7,118
7,185
94,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,178
Gold Earned
37,873
427
Minions Killed
453
0
Camps Cleared
0
1,502,239
Distance Traveled
1,440,756
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,704
514
97
6
0
273,074
2
W
Sylvanus
8,270
551
18
1
0
259,408
2
W
Freya
9,699
647
91
6
0
327,949
0
W
Ao Kuang
8,810
587
92
6
0
359,276
0
W
Kuzenbo
8,660
577
101
7
0
271,984
0
W
Thoth
8,739
583
125
8
0
283,622
5
L
Ares
6,884
459
25
2
0
272,684
6
L
Artio
7,597
506
86
6
0
260,998
0
L
Janus
7,348
490
111
7
0
304,896
0
L
Hades
8,340
556
134
9
0
329,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role