Player Matchup

Artemis
Artemis
Silver III
Cricenti
Artemis
Silver III
Level 108
God Stats
27W - 19L
1,645 SR
Queue Stats
60W - 66L
1,233 MMR
Solo
Scylla
Scylla
Bronze IV
Jerboa7407
Scylla
Bronze IV
Level 89
God Stats
0W - 1L
1,701 SR
Queue Stats
1W - 3L
1,183 MMR
Party 2
Achilles
Achilles
Gold V
apëiron
Achilles
Gold V
Level 128
God Stats
1W - 2L
1,579 SR
Queue Stats
158W - 163L
1,216 MMR
Solo
Geb
Geb
Bronze I
schwag9863
Geb
Bronze I
Level 126
God Stats
1W - 3L
1,574 SR
Queue Stats
16W - 36L
892 MMR
Party 2
Ao Kuang
Ao Kuang
Silver II
thegambolAP
Ao Kuang
Silver II
Level 58
God Stats
3W - 7L
1,477 SR
Queue Stats
294W - 311L
1,150 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,595 SR
1,135 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,514 SR
1,196 MMR
Janus
Janus
Silver III
ArcCova
Janus
Silver III
Level 130
God Stats
1W - 0L
1,615 SR
Queue Stats
8W - 9L
1,354 MMR
Party 1
Thanatos
Thanatos
Silver II
Boreshot78
Thanatos
Silver II
Level 103
God Stats
4W - 3L
1,501 SR
Queue Stats
28W - 38L
1,174 MMR
Solo
Maui
Maui
Silver I
felaifor
Maui
Silver I
Level 85
God Stats
4W - 3L
1,737 SR
Queue Stats
137W - 158L
1,130 MMR
Party 1
Apollo
Apollo
Gold V
pastodapatchman
Apollo
Gold V
Level 128
God Stats
5W - 8L
1,411 SR
Queue Stats
288W - 305L
1,147 MMR
Solo
King Arthur
King Arthur
Silver V
x1ShyBanditx
King Arthur
Silver V
Level 58
God Stats
1W - 0L
1,305 SR
Queue Stats
12W - 29L
1,178 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cricenti
Artemis
12
1 / 4 / 1
7,593
506
6,571
8,423
2,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Jerboa7407
Scylla
12
2 / 1 / 0
7,322
488
5,055
6,358
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
apëiron
Achilles
13
0 / 1 / 2
7,876
525
10,054
13,738
16,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

1
0 / 0 / 0
4,439
296
0
0
0
Ao Kuang
thegambolAP
Ao Kuang
12
4 / 4 / 0
7,783
519
8,033
15,440
5,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
ArachneCharonPeleAnubis

VS

Bans
ThothHadesBacchusMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ArcCova
Janus
14
2 / 1 / 2
8,120
541
4,373
5,290
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Boreshot78
Thanatos
13
3 / 3 / 4
8,077
538
4,535
12,692
5,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Maui
12
0 / 0 / 5
7,708
514
1,979
11,183
9,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 1 / 3
8,914
594
6,989
10,813
5,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
x1ShyBanditx
King Arthur
13
0 / 2 / 1
7,822
521
6,518
15,046
14,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
7
Kills
10
10
Deaths
7
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
ArcCova
Janus
2
1
2
3
W
Thanatos
Boreshot78
Thanatos
3
3
4
1.67
L
Artemis
Cricenti
Artemis
1
4
1
0.38
L
Scylla
Jerboa7407
Scylla
2
1
0
2
L
Achilles
apëiron
Achilles
0
1
2
1
W
Maui
0
0
5
2.5
W
5
1
3
6.5
L
0
0
0
0
L
Ao Kuang
thegambolAP
Ao Kuang
4
4
0
1
W
King Arthur
x1ShyBanditx
King Arthur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,713
Damage
24,394
43,959
Taken
55,024
27,394
Mitigated
36,314
9,426
Healing
18,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ArcCova
Janus
4,373
345
0
530
5,290
2,131
350
1,508
3,782
71,365
0
W
Thanatos
Boreshot78
Thanatos
4,535
924
0
7,524
12,692
5,116
0
3,742
8,950
0
65,578
L
Artemis
Cricenti
Artemis
6,571
2,154
0
1,714
8,423
2,882
444
1,648
6,745
0
49,741
L
Scylla
Jerboa7407
Scylla
5,055
66
0
1,567
6,358
1,991
153
631
5,699
52,682
0
L
Achilles
apëiron
Achilles
10,054
923
0
4,490
13,738
16,852
0
1,126
12,554
0
56,851
W
Maui
1,979
150
0
1,826
11,183
9,583
212
2,446
8,737
21,420
0
W
6,989
4,223
0
5,777
10,813
5,093
115
3,952
6,861
0
69,090
L
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
thegambolAP
Ao Kuang
8,033
1,470
0
1,655
15,440
5,669
0
2,765
12,609
58,247
0
W
King Arthur
x1ShyBanditx
King Arthur
6,518
490
0
3,120
15,046
14,391
0
1,748
13,298
0
52,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,013
Gold Earned
40,641
341
Minions Killed
447
0
Camps Cleared
0
1,142,718
Distance Traveled
1,467,885
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,120
541
132
9
0
291,239
0
W
Thanatos
8,077
538
85
6
0
319,568
0
L
Artemis
7,593
506
90
6
0
267,590
0
L
Scylla
7,322
488
80
5
0
231,195
0
L
Achilles
7,876
525
91
6
0
289,769
0
W
Maui
7,708
514
31
2
0
288,369
5
W
Apollo
8,914
594
107
7
0
285,647
0
L
Geb
4,439
296
0
0
0
25,085
0
L
Ao Kuang
7,783
519
80
5
0
329,079
0
W
King Arthur
7,822
521
92
6
0
283,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role