Player Matchup

Anhur
Anhur
 
Anhur
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
IndeedyReedy
Horus
Level 26
God Stats
4W - 3L
1,608 SR
Queue Stats
31W - 55L
1,383 Elo+
Solo
Thanatos
Thanatos
Knozh
Thanatos
Level 224
God Stats
1W - 4L
1,517 SR
Queue Stats
114W - 77L
1,697 Elo+
Party 1
Agni
Agni
T3 Contagion
Agni
Level 28
God Stats
7W - 1L
1,780 SR
Queue Stats
51W - 22L
1,704 Elo+
Party 1
Ares
Ares
c911 Diadem
Ares
Level 152
God Stats
4W - 0L
1,814 SR
Queue Stats
41W - 34L
1,607 Elo+
Party 1
Team Averages
Level 131
1,644 SR
1,578 Elo+

VS

Team Averages
Level 43
1,636 SR
1,294 Elo+
Anubis
Anubis
BT160503
Anubis
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,233 Elo+
Party 2
Aphrodite
Aphrodite
Evaporasis
Aphrodite
Level 22
God Stats
13W - 8L
1,716 SR
Queue Stats
146W - 164L
1,538 Elo+
Solo
Arachne
Arachne
Gupp1y
Arachne
Level 16
God Stats
2W - 3L
1,857 SR
Queue Stats
10W - 29L
1,233 Elo+
Party 2
Achilles
Achilles
IDecoda
Achilles
Level 29
God Stats
1W - 4L
1,558 SR
Queue Stats
8W - 27L
1,233 Elo+
Party 2
Gilgamesh
Gilgamesh
IcarusReign
Gilgamesh
Level 85
God Stats
1W - 2L
1,549 SR
Queue Stats
10W - 26L
1,233 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
2 / 0 / 15
8,494
849
8,487
7,652
3,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 1 / 13
8,048
805
6,408
9,843
9,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Knozh
Thanatos
15
8 / 1 / 11
8,716
872
13,780
9,138
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
10 / 0 / 8
9,233
923
15,165
6,604
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 1 / 13
8,318
832
6,335
10,216
9,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BT160503
Anubis
12
0 / 5 / 2
6,743
674
7,482
9,842
3,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Evaporasis
Aphrodite
13
2 / 6 / 1
7,426
743
7,629
11,220
6,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
Gupp1y
Arachne
13
1 / 3 / 0
7,108
711
2,492
6,330
2,662
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
IDecoda
Achilles
12
0 / 6 / 0
6,898
690
4,034
15,959
15,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
IcarusReign
Gilgamesh
12
0 / 5 / 1
6,411
641
7,507
13,042
5,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
7
25
Kills
3
3
Deaths
25
60
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
0
15
9.5
L
Anubis
BT160503
Anubis
0
5
2
0.2
L
Aphrodite
Evaporasis
Aphrodite
2
6
1
0.42
L
Arachne
Gupp1y
Arachne
1
3
0
0.33
L
Achilles
IDecoda
Achilles
0
6
0
0
L
Gilgamesh
IcarusReign
Gilgamesh
0
5
1
0.1
W
3
1
13
9.5
W
Thanatos
Knozh
Thanatos
8
1
11
13.5
W
10
0
8
14
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,175
Damage
29,144
43,453
Taken
56,393
29,921
Mitigated
33,980
18,800
Healing
6,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,487
4,843
0
2,865
7,652
3,324
2,127
1,780
5,872
0
38,937
L
Anubis
BT160503
Anubis
7,482
232
0
197
9,842
3,901
0
3,653
6,189
18,773
0
L
Aphrodite
Evaporasis
Aphrodite
7,629
544
2,077
2,431
11,220
6,658
165
3,878
7,342
24,204
0
L
Arachne
Gupp1y
Arachne
2,492
2,196
0
407
6,330
2,662
393
1,186
5,144
0
18,213
L
Achilles
IDecoda
Achilles
4,034
777
0
717
15,959
15,549
126
6,766
9,193
0
12,033
L
Gilgamesh
IcarusReign
Gilgamesh
7,507
1,302
0
517
13,042
5,210
0
6,017
7,025
0
16,745
W
6,408
2,320
1,200
4,233
9,843
9,750
695
3,018
6,825
0
14,509
W
Thanatos
Knozh
Thanatos
13,780
4,010
0
7,145
9,138
4,260
0
3,830
5,308
0
34,187
W
15,165
809
0
1,638
6,604
2,932
60
2,651
3,953
45,257
0
W
6,335
665
0
1,719
10,216
9,655
380
3,832
6,384
9,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,809
Gold Earned
34,586
234
Minions Killed
155
0
Camps Cleared
0
1,058,130
Distance Traveled
911,438
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,494
849
63
6
0
210,448
0
L
Anubis
6,743
674
38
4
0
168,450
0
L
Aphrodite
7,426
743
47
5
0
168,322
0
L
Arachne
7,108
711
39
4
0
180,209
0
L
Achilles
6,898
690
10
1
0
198,300
0
L
Gilgamesh
6,411
641
21
2
0
196,157
0
W
Horus
8,048
805
22
2
0
188,213
0
W
Thanatos
8,716
872
55
6
0
228,112
0
W
Agni
9,233
923
89
9
0
202,894
0
W
Ares
8,318
832
5
1
0
228,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role