Player Matchup

Nu Wa
Nu Wa
Danny Dorito2
Nu Wa
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 74L
1,265 Elo+
Party 2
Lancelot
Lancelot
OutletB9
Lancelot
Level 27
God Stats
0W - 7L
1,215 SR
Queue Stats
4W - 21L
1,156 Elo+
Party 2
Terra
Terra
ShadyDragon7352
Terra
Level 26
God Stats
2W - 3L
1,800 SR
Queue Stats
16W - 43L
1,224 Elo+
Party 2
Team Averages
Level 35
1,505 SR
1,215 Elo+

VS

Team Averages
Level 95
1,388 SR
1,406 Elo+
Artemis
Artemis
Noodlz17
Artemis
Level 42
God Stats
1W - 3L
1,284 SR
Queue Stats
9W - 17L
1,507 Elo+
Solo
Baron Samedi
Baron Samedi
heartless1820
Baron Samedi
Level 124
God Stats
2W - 4L
1,504 SR
Queue Stats
97W - 129L
1,353 Elo+
Party 1
Chang'e
Chang'e
zerakhal
Chang'e
Level 119
God Stats
6W - 15L
1,377 SR
Queue Stats
114W - 143L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 4
10,499
700
13,487
16,794
7,601
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lancelot
OutletB9
Lancelot
13
3 / 6 / 5
10,525
702
15,428
18,548
8,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
5 / 2 / 4
11,099
740
11,535
21,911
26,443
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Noodlz17
Artemis
15
6 / 2 / 4
12,037
802
18,688
14,120
4,533
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
heartless1820
Baron Samedi
14
4 / 4 / 7
11,618
775
14,935
20,873
7,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
zerakhal
Chang'e
15
4 / 5 / 7
12,138
809
16,761
16,489
5,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
11
Kills
14
14
Deaths
11
13
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
Artemis
Noodlz17
Artemis
6
2
4
4
L
Lancelot
OutletB9
Lancelot
3
6
5
0.92
L
5
2
4
3.5
W
Baron Samedi
heartless1820
Baron Samedi
4
4
7
1.88
W
Chang'e
zerakhal
Chang'e
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,450
Damage
50,384
57,253
Taken
51,482
42,922
Mitigated
17,747
12,059
Healing
24,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,487
5,776
0
4,178
16,794
7,601
24
10,122
6,672
46,596
0
W
Artemis
Noodlz17
Artemis
18,688
8,062
0
250
14,120
4,533
1,621
5,400
8,720
0
52,895
L
Lancelot
OutletB9
Lancelot
15,428
1,128
0
3,324
18,548
8,878
0
9,144
9,404
0
38,832
L
11,535
1,274
403
4,154
21,911
26,443
0
12,481
9,430
32,632
1,189
W
Baron Samedi
heartless1820
Baron Samedi
14,935
514
4,133
8,853
20,873
7,813
455
10,962
9,911
41,943
0
W
Chang'e
zerakhal
Chang'e
16,761
1,174
4,537
6,554
16,489
5,401
453
7,543
8,946
57,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,123
Gold Earned
35,793
110
Minions Killed
178
0
Camps Cleared
0
787,211
Distance Traveled
707,949
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,499
700
40
3
0
214,869
1
W
Artemis
12,037
802
67
4
0
222,325
0
L
Lancelot
10,525
702
35
2
0
301,116
0
L
Terra
11,099
740
35
2
0
271,226
0
W
Baron Samedi
11,618
775
34
2
0
248,505
2
W
Chang'e
12,138
809
77
5
0
237,119
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role