Player Matchup

Cerberus
Cerberus
BarlosCuh
Cerberus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,501 Elo+
Solo
Anubis
Anubis
Colormop
Anubis
Level 128
God Stats
26W - 15L
1,672 SR
Queue Stats
270W - 282L
1,449 Elo+
Solo
Merlin
Merlin
DaPooLaidMan
Merlin
Level 85
God Stats
4W - 3L
1,574 SR
Queue Stats
12W - 11L
1,576 Elo+
Party 1
Pele
Pele
DareTheHar3
Pele
Level 141
God Stats
24W - 14L
1,692 SR
Queue Stats
266W - 269L
1,513 Elo+
Solo
Ullr
Ullr
PandaBoiCuh
Ullr
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 38L
1,423 Elo+
Party 1
Team Averages
Level 104
1,588 SR
1,492 Elo+

VS

Team Averages
Level 115
1,579 SR
1,474 Elo+
Fenrir
Fenrir
LimberGull32631
Fenrir
Level 82
God Stats
21W - 11L
1,697 SR
Queue Stats
135W - 135L
1,475 Elo+
Solo
Jormungandr
Jormungandr
XM_chepejpol_MX
Jormungandr
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 83L
1,407 Elo+
Solo
Medusa
Medusa
XTAceOfSpadesTX
Medusa
Level 126
God Stats
19W - 13L
1,688 SR
Queue Stats
829W - 803L
1,432 Elo+
Solo
Janus
Janus
XoTiC HaZe
Janus
Level 148
God Stats
13W - 23L
1,470 SR
Queue Stats
358W - 336L
1,618 Elo+
Solo
Cu Chulainn
Cu Chulainn
alltimewasted777
Cu Chulainn
Level 121
God Stats
28W - 21L
1,542 SR
Queue Stats
65W - 66L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BarlosCuh
Cerberus
8
0 / 5 / 3
6,530
384
4,421
14,059
11,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
Colormop
Anubis
12
0 / 5 / 3
8,186
482
8,142
10,978
4,762
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
16
5 / 2 / 3
9,657
568
9,949
7,099
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
8 / 3 / 3
9,579
563
13,084
16,269
6,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

12
0 / 6 / 2
7,136
420
3,285
13,557
5,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 4 / 2
10,287
605
10,580
17,037
7,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
XM_chepejpol_MX
Jormungandr
12
2 / 1 / 4
7,879
463
4,899
11,088
7,472
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
6 / 2 / 5
10,221
601
15,695
14,328
6,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
15
1 / 3 / 2
9,009
530
4,683
10,048
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
alltimewasted777
Cu Chulainn
15
2 / 3 / 5
9,107
536
5,015
12,750
8,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
13
Kills
21
21
Deaths
13
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BarlosCuh
Cerberus
0
5
3
0.3
L
Anubis
Colormop
Anubis
0
5
3
0.3
L
Merlin
5
2
3
3.25
L
8
3
3
3.17
W
10
4
2
2.75
L
0
6
2
0.17
W
Jormungandr
XM_chepejpol_MX
Jormungandr
2
1
4
4
W
6
2
5
4.25
W
Janus
1
3
2
0.67
W
Cu Chulainn
alltimewasted777
Cu Chulainn
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,881
Damage
40,872
61,962
Taken
65,251
31,688
Mitigated
33,400
11,399
Healing
13,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BarlosCuh
Cerberus
4,421
702
0
1,922
14,059
11,981
0
3,202
10,817
26,192
0
L
Anubis
Colormop
Anubis
8,142
607
0
4,810
10,978
4,762
0
745
10,229
61,881
0
L
Merlin
9,949
328
0
1,623
7,099
2,704
0
1,837
5,050
69,691
0
L
13,084
3,778
0
1,914
16,269
6,824
0
1,778
14,421
0
75,050
W
10,580
2,971
0
3,147
17,037
7,302
0
6,075
10,962
0
68,196
L
3,285
1,202
0
1,130
13,557
5,417
0
1,514
12,003
0
39,464
W
Jormungandr
XM_chepejpol_MX
Jormungandr
4,899
1,516
275
1,865
11,088
7,472
0
4,943
6,145
47,644
258
W
15,695
7,864
0
5,144
14,328
6,257
305
3,802
10,526
0
93,050
W
Janus
4,683
0
0
2,393
10,048
3,391
0
3,529
6,519
67,070
0
W
Cu Chulainn
alltimewasted777
Cu Chulainn
5,015
635
71
1,045
12,750
8,978
0
4,959
7,791
118
61,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,088
Gold Earned
46,503
425
Minions Killed
490
0
Camps Cleared
0
1,476,335
Distance Traveled
1,602,354
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,530
384
55
3
0
236,405
0
L
Anubis
8,186
482
97
6
0
232,528
4
L
Merlin
9,657
568
113
7
0
311,372
2
L
Pele
9,579
563
89
5
0
379,790
4
W
Fenrir
10,287
605
85
5
0
371,399
0
L
Ullr
7,136
420
71
4
0
316,240
2
W
Jormungandr
7,879
463
58
3
0
296,258
0
W
Medusa
10,221
601
131
8
0
324,713
2
W
Janus
9,009
530
130
8
0
324,078
0
W
Cu Chulainn
9,107
536
86
5
0
285,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role