Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Dan22
Set
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 62L
1,532 Elo+
Solo
Chaac
Chaac
SebaMistrz
Chaac
Level 88
God Stats
1W - 1L
1,728 SR
Queue Stats
131W - 128L
1,549 Elo+
Solo
Heimdallr
Heimdallr
Tektrick
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,432 Elo+
Solo
Chronos
Chronos
dobbrel92
Chronos
Level 149
God Stats
9W - 20L
1,327 SR
Queue Stats
1,490W - 1,511L
1,476 Elo+
Solo
Team Averages
Level 87
1,511 SR
1,498 Elo+

VS

Team Averages
Level 150
1,553 SR
1,520 Elo+
Tiamat
Tiamat
Amitra
Tiamat
Level 145
God Stats
1W - 1L
1,749 SR
Queue Stats
64W - 69L
1,579 Elo+
Party 1
Chaac
Chaac
LlamaSamurai
Chaac
Level 157
God Stats
2W - 1L
1,832 SR
Queue Stats
165W - 175L
1,552 Elo+
Solo
Medusa
Medusa
Louis-D
Medusa
Level 148
God Stats
6W - 4L
1,323 SR
Queue Stats
705W - 735L
1,495 Elo+
Solo
Chang'e
Chang'e
TimeFrogg
Chang'e
Level 134
God Stats
3W - 3L
1,592 SR
Queue Stats
408W - 417L
1,466 Elo+
Solo
Atlas
Atlas
rhomboid
Atlas
Level 168
God Stats
3W - 7L
1,267 SR
Queue Stats
350W - 374L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
3 / 3 / 6
8,985
817
10,369
17,061
22,443
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Set
Dan22
Set
12
1 / 7 / 7
7,563
688
9,446
13,739
10,248
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
16
4 / 6 / 4
9,047
822
17,329
17,067
23,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Tektrick
Heimdallr
15
3 / 4 / 4
8,754
796
17,919
13,011
8,096
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
dobbrel92
Chronos
13
0 / 3 / 9
7,484
680
16,156
11,482
6,636
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Amitra
Tiamat
17
6 / 1 / 16
9,929
903
10,047
15,799
16,054
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 4 / 11
9,937
903
15,503
20,899
24,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Louis-D
Medusa
16
5 / 2 / 15
9,717
883
18,410
12,309
6,436
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
TimeFrogg
Chang'e
15
2 / 1 / 18
9,178
834
12,617
17,114
7,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Atlas
rhomboid
Atlas
15
4 / 3 / 17
9,958
905
11,123
19,236
20,809
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
100
11
Kills
23
23
Deaths
11
30
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
3
6
2
W
Tiamat
Amitra
Tiamat
6
1
16
14
L
Set
Dan22
Set
1
7
7
0.64
W
6
4
11
2.88
W
Medusa
Louis-D
Medusa
5
2
15
6.25
L
Chaac
4
6
4
1
L
Heimdallr
Tektrick
Heimdallr
3
4
4
1.25
W
Chang'e
TimeFrogg
Chang'e
2
1
18
11
L
Chronos
dobbrel92
Chronos
0
3
9
1.5
W
Atlas
rhomboid
Atlas
4
3
17
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,219
Damage
67,700
72,360
Taken
85,357
70,481
Mitigated
75,898
21,058
Healing
54,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
10,369
1,874
6,539
4,700
17,061
22,443
0
9,194
7,867
15,315
0
W
Tiamat
Amitra
Tiamat
10,047
1,022
1,634
4,382
15,799
16,054
1,292
5,300
10,499
17,410
0
L
Set
Dan22
Set
9,446
3,803
523
1,445
13,739
10,248
0
7,176
6,563
0
14,928
W
15,503
2,765
93
8,308
20,899
24,816
1,432
7,256
13,643
3,817
19,786
W
Medusa
Louis-D
Medusa
18,410
6,788
2,298
1,014
12,309
6,436
2,355
3,391
8,918
0
34,983
L
Chaac
17,329
1,770
944
2,976
17,067
23,058
0
8,169
8,898
0
29,598
L
Heimdallr
Tektrick
Heimdallr
17,919
8,108
327
1,612
13,011
8,096
0
6,761
6,250
0
31,149
W
Chang'e
TimeFrogg
Chang'e
12,617
1,051
20,412
12,766
17,114
7,783
1,266
4,890
12,224
22,826
0
L
Chronos
dobbrel92
Chronos
16,156
4,053
261
1,731
11,482
6,636
0
5,313
6,169
30,072
0
W
Atlas
rhomboid
Atlas
11,123
3,712
1,037
2,953
19,236
20,809
710
5,688
13,548
23,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,833
Gold Earned
48,719
112
Minions Killed
129
0
Camps Cleared
0
887,164
Distance Traveled
1,133,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,985
817
14
1
0
170,049
0
W
Tiamat
9,929
903
18
2
0
286,551
0
L
Set
7,563
688
5
0
0
172,776
0
W
Chaac
9,937
903
17
2
0
193,766
0
W
Medusa
9,717
883
44
4
0
192,668
0
L
Chaac
9,047
822
28
3
0
205,596
0
L
Heimdallr
8,754
796
39
4
0
161,463
0
W
Chang'e
9,178
834
31
3
0
218,608
0
L
Chronos
7,484
680
26
2
0
177,280
0
W
Atlas
9,958
905
19
2
0
241,676
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role