Player Matchup

Arachne
Arachne
Diamond I
 
Arachne
Diamond I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Masters
Jeabicakleno
Gilgamesh
Masters
Level 44
God Stats
19W - 7L
1,902 SR
Queue Stats
97W - 49L
2,798 MMR
Party 1
Raijin
Raijin
Masters
JustAnOleFriend
Raijin
Masters
Level 117
God Stats
62W - 38L
1,595 SR
Queue Stats
498W - 398L
2,388 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 76
1,666 SR
2,229 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,760 SR
2,101 MMR
Charon
Charon
Diamond II
BornVoltz
Charon
Diamond II
Level 104
God Stats
4W - 3L
1,930 SR
Queue Stats
158W - 126L
2,194 MMR
Party 2
Anhur
Anhur
Diamond IV
Toraus
Anhur
Diamond IV
Level 173
God Stats
3W - 1L
1,717 SR
Queue Stats
56W - 27L
2,108 MMR
Party 2
Geb
Geb
Diamond IV
jramos823
Geb
Diamond IV
Level 144
God Stats
3W - 4L
1,634 SR
Queue Stats
218W - 209L
2,000 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 0 / 7
8,256
826
6,198
9,627
4,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Jeabicakleno
Gilgamesh
11
2 / 0 / 6
8,466
847
8,004
6,780
5,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
5 / 1 / 2
9,456
946
12,363
4,132
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
ThothAtlasKuzenboAchilles

VS

Bans
PersephoneNe ZhaAresMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BornVoltz
Charon
9
1 / 1 / 0
7,232
723
5,773
8,120
5,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Toraus
Anhur
9
0 / 2 / 1
6,991
699
3,780
9,837
3,369
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 5 / 0
6,767
677
4,938
12,056
8,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
8
Kills
1
1
Deaths
8
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
0
7
4.5
L
Charon
BornVoltz
Charon
1
1
0
1
W
Gilgamesh
Jeabicakleno
Gilgamesh
2
0
6
5
W
5
1
2
6
L
Anhur
Toraus
Anhur
0
2
1
0.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,565
Damage
14,491
20,539
Taken
30,013
12,338
Mitigated
17,455
6,031
Healing
4,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,198
4,966
0
3,713
9,627
4,869
1,472
4,493
4,333
0
25,431
L
Charon
BornVoltz
Charon
5,773
786
0
1,837
8,120
5,789
0
3,993
3,996
20,756
136
W
Gilgamesh
Jeabicakleno
Gilgamesh
8,004
1,484
0
1,320
6,780
5,832
425
1,971
4,366
108
25,279
W
12,363
569
0
998
4,132
1,637
1,092
2,797
1,072
61,857
0
L
Anhur
Toraus
Anhur
3,780
1,758
0
2,051
9,837
3,369
0
4,458
5,253
0
33,640
L
4,938
371
0
744
12,056
8,297
0
4,291
7,122
15,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,178
Gold Earned
20,990
144
Minions Killed
116
0
Camps Cleared
0
642,362
Distance Traveled
564,729
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,256
826
32
3
0
212,274
3
L
Charon
7,232
723
40
4
0
197,809
0
W
Gilgamesh
8,466
847
28
3
0
227,257
2
W
Raijin
9,456
946
84
8
0
202,831
1
L
Anhur
6,991
699
55
6
0
178,052
2
L
Geb
6,767
677
21
2
0
188,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role