Player Matchup

Bacchus
Bacchus
Bronze IV
ChaudRizoQuiPiqu
Bacchus
Bronze IV
Level 85
God Stats
0W - 1L
1,396 SR
Queue Stats
1W - 6L
1,332 MMR
Party 1
Rama
Rama
Silver II
Creepershy
Rama
Silver II
Level 132
God Stats
2W - 4L
1,539 SR
Queue Stats
3W - 8L
1,449 MMR
Solo
Thoth
Thoth
Gold IV
DonCrock9999
Thoth
Gold IV
Level 89
God Stats
16W - 15L
1,622 SR
Queue Stats
159W - 162L
1,477 MMR
Solo
Thanatos
Thanatos
Bronze III
MaDou_La_SquaLe
Thanatos
Bronze III
Level 138
God Stats
0W - 1L
1,603 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Gold III
Mekamean
Guan Yu
Gold III
Level 146
God Stats
5W - 9L
1,314 SR
Queue Stats
102W - 108L
1,479 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,495 SR
1,448 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 155
1,425 SR
1,481 MMR
Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Platinum III
Elisabeth9
Ix Chel
Platinum III
Level 160
God Stats
22W - 28L
1,513 SR
Queue Stats
201W - 187L
1,558 MMR
Party 3
Ganesha
Ganesha
Gold III
Gaizka3012
Ganesha
Gold III
Level 156
God Stats
1W - 2L
1,271 SR
Queue Stats
139W - 142L
1,444 MMR
Party 2
Mercury
Mercury
Gold IV
archaon1911
Mercury
Gold IV
Level 190
God Stats
3W - 0L
1,295 SR
Queue Stats
259W - 253L
1,427 MMR
Party 3
Hachiman
Hachiman
Gold II
jontajonar
Hachiman
Gold II
Level 149
God Stats
3W - 4L
1,549 SR
Queue Stats
140W - 142L
1,479 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
6,242
446
2,503
10,330
9,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 2 / 0
6,801
486
5,574
9,996
4,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 0
6,510
465
5,096
7,237
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
13
0 / 2 / 0
6,903
493
1,968
11,096
4,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
Mekamean
Guan Yu
13
1 / 3 / 0
7,957
568
9,204
17,677
14,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
OsirisKaliAo KuangNeithHe Bo

VS

Bans
AthenaCharonSusanoArachneAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
2 / 1 / 1
8,247
589
6,395
13,267
9,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
Elisabeth9
Ix Chel
15
6 / 0 / 2
8,773
627
8,076
6,886
2,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
Gaizka3012
Ganesha
13
0 / 0 / 10
7,965
569
5,050
10,992
8,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
archaon1911
Mercury
15
5 / 0 / 5
8,318
594
9,009
10,829
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
jontajonar
Hachiman
13
0 / 0 / 3
7,749
554
6,677
5,724
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
34
1
Kills
13
13
Deaths
1
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
1
1
2.5
L
0
2
0
0
L
0
2
0
0
L
0
4
0
0
W
Ix Chel
Elisabeth9
Ix Chel
6
0
2
7
W
Ganesha
Gaizka3012
Ganesha
0
0
10
5
L
Thanatos
0
2
0
0
L
Guan Yu
Mekamean
Guan Yu
1
3
0
0.33
W
Mercury
archaon1911
Mercury
5
0
5
7.5
W
Hachiman
jontajonar
Hachiman
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,345
Damage
35,207
56,336
Taken
47,698
35,038
Mitigated
28,145
19,633
Healing
12,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,395
1,374
0
1,155
13,267
9,568
0
0
13,267
221
58,502
L
2,503
170
0
2,609
10,330
9,659
0
4,222
6,108
15,810
0
L
5,574
3,779
0
3,438
9,996
4,056
0
1,301
8,695
0
55,027
L
5,096
399
0
926
7,237
2,719
0
4,335
2,902
61,663
0
W
Ix Chel
Elisabeth9
Ix Chel
8,076
1,220
2,134
2,612
6,886
2,830
260
3,034
3,852
88,215
0
W
Ganesha
Gaizka3012
Ganesha
5,050
333
0
2,771
10,992
8,845
0
2,440
8,552
24,141
0
L
Thanatos
1,968
278
0
6,422
11,096
4,471
0
2,940
8,156
0
61,632
L
Guan Yu
Mekamean
Guan Yu
9,204
1,603
0
6,238
17,677
14,133
0
395
17,282
0
69,054
W
Mercury
archaon1911
Mercury
9,009
5,356
0
1,016
10,829
4,719
194
1,876
8,953
0
73,921
W
Hachiman
jontajonar
Hachiman
6,677
4,070
0
2,619
5,724
2,183
69
613
5,111
0
69,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,413
Gold Earned
41,052
444
Minions Killed
500
0
Camps Cleared
0
1,322,859
Distance Traveled
1,469,486
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,247
589
103
7
0
243,622
0
L
Bacchus
6,242
446
13
1
0
244,012
4
L
Rama
6,801
486
116
8
0
251,279
2
L
Thoth
6,510
465
109
8
0
257,801
4
W
Ix Chel
8,773
627
168
12
0
298,084
4
W
Ganesha
7,965
569
0
0
0
298,940
5
L
Thanatos
6,903
493
102
7
0
307,252
1
L
Guan Yu
7,957
568
104
7
0
262,515
0
W
Mercury
8,318
594
105
8
0
368,407
2
W
Hachiman
7,749
554
124
9
0
260,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role