Player Matchup

Janus
Janus
AchIyss
Janus
Level 103
God Stats
7W - 8L
1,558 SR
Queue Stats
52W - 41L
1,521 Elo+
Solo
Fenrir
Fenrir
Black-Worior
Fenrir
Level 129
God Stats
3W - 4L
1,508 SR
Queue Stats
138W - 158L
1,443 Elo+
Solo
Cerberus
Cerberus
Figs0017
Cerberus
Level 153
God Stats
0W - 2L
1,340 SR
Queue Stats
194W - 175L
1,528 Elo+
Solo
Olorun
Olorun
HairyCanada
Olorun
Level 104
God Stats
8W - 5L
1,997 SR
Queue Stats
330W - 322L
1,516 Elo+
Solo
Cliodhna
Cliodhna
kosluki1521
Cliodhna
Level 146
God Stats
22W - 18L
1,597 SR
Queue Stats
195W - 193L
1,487 Elo+
Solo
Team Averages
Level 127
1,600 SR
1,499 Elo+

VS

Team Averages
Level 120
1,624 SR
1,458 Elo+
Chernobog
Chernobog
AleNova
Chernobog
Level 142
God Stats
2W - 1L
1,579 SR
Queue Stats
118W - 112L
1,571 Elo+
Solo
Charon
Charon
EvilestSnow3
Charon
Level 124
God Stats
10W - 15L
1,342 SR
Queue Stats
1,107W - 1,030L
1,524 Elo+
Solo
Osiris
Osiris
LLUSST
Osiris
Level 76
God Stats
4W - 2L
1,742 SR
Queue Stats
5W - 9L
1,222 Elo+
Solo
Bastet
Bastet
akatim21
Bastet
Level 113
God Stats
19W - 8L
1,757 SR
Queue Stats
137W - 118L
1,513 Elo+
Solo
Discordia
Discordia
l mfuert l
Discordia
Level 146
God Stats
11W - 5L
1,700 SR
Queue Stats
545W - 509L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AchIyss
Janus
8
0 / 2 / 0
5,503
459
1,967
4,119
1,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fenrir
9
0 / 4 / 1
5,923
494
5,118
11,121
10,388
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Cerberus
Figs0017
Cerberus
8
0 / 3 / 0
5,648
471
4,133
14,019
9,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Olorun
10
0 / 5 / 1
5,929
494
4,579
11,064
3,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
kosluki1521
Cliodhna
12
3 / 3 / 0
7,084
590
3,951
9,138
3,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AleNova
Chernobog
13
4 / 1 / 4
7,485
624
6,857
9,297
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
11
1 / 0 / 6
7,023
585
5,570
8,132
5,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
LLUSST
Osiris
13
3 / 1 / 1
7,588
632
6,112
9,145
7,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
akatim21
Bastet
13
5 / 1 / 4
7,126
594
8,407
10,184
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
l mfuert l
Discordia
13
4 / 0 / 4
7,772
648
8,637
4,753
1,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
3
Kills
17
17
Deaths
3
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
AchIyss
Janus
0
2
0
0
W
Chernobog
AleNova
Chernobog
4
1
4
6
L
Fenrir
0
4
1
0.13
W
Charon
1
0
6
4
L
Cerberus
Figs0017
Cerberus
0
3
0
0
L
Olorun
0
5
1
0.1
W
Osiris
LLUSST
Osiris
3
1
1
3.5
W
Bastet
akatim21
Bastet
5
1
4
7
L
Cliodhna
kosluki1521
Cliodhna
3
3
0
1
W
Discordia
l mfuert l
Discordia
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,748
Damage
35,583
49,461
Taken
41,511
28,111
Mitigated
22,091
14,060
Healing
15,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
AchIyss
Janus
1,967
232
0
1,085
4,119
1,179
0
1,336
2,667
32,167
0
W
Chernobog
AleNova
Chernobog
6,857
4,774
0
3,925
9,297
3,650
1,367
3,803
5,452
0
69,698
L
Fenrir
5,118
2,479
105
2,396
11,121
10,388
0
1,350
9,749
472
27,630
W
Charon
5,570
1,184
0
2,724
8,132
5,564
331
3,489
4,579
18,125
0
L
Cerberus
Figs0017
Cerberus
4,133
228
0
4,726
14,019
9,567
0
4,183
9,644
24,305
0
L
Olorun
4,579
1,065
0
2,262
11,064
3,790
0
3,767
7,293
45,191
797
W
Osiris
LLUSST
Osiris
6,112
2,822
0
4,754
9,145
7,309
84
0
9,145
0
52,599
W
Bastet
akatim21
Bastet
8,407
2,858
0
3,196
10,184
3,965
0
1,803
8,293
0
59,688
L
Cliodhna
kosluki1521
Cliodhna
3,951
455
0
3,486
9,138
3,187
0
3,053
5,901
0
34,648
W
Discordia
l mfuert l
Discordia
8,637
403
0
1,174
4,753
1,603
66
1,660
3,071
59,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,087
Gold Earned
36,994
307
Minions Killed
422
0
Camps Cleared
0
1,089,509
Distance Traveled
1,236,176
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,503
459
56
5
0
124,423
1
W
Chernobog
7,485
624
124
10
0
248,015
0
L
Fenrir
5,923
494
56
5
0
236,144
0
W
Charon
7,023
585
13
1
0
244,655
2
L
Cerberus
5,648
471
49
4
0
230,860
1
L
Olorun
5,929
494
85
7
0
221,036
0
W
Osiris
7,588
632
87
7
0
227,615
2
W
Bastet
7,126
594
82
7
0
273,601
0
L
Cliodhna
7,084
590
61
5
0
277,046
0
W
Discordia
7,772
648
116
10
0
242,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role