Player Matchup

Fenrir
Fenrir
Gold V
KingCleanly
Fenrir
Gold V
Level 149
God Stats
5W - 7L
1,571 SR
Queue Stats
135W - 145L
1,227 MMR
Solo
Amaterasu
Amaterasu
Gold V
Notorious_Nom
Amaterasu
Gold V
Level 127
God Stats
3W - 1L
1,668 SR
Queue Stats
165W - 176L
1,332 MMR
Solo
Janus
Janus
Gold IV
eYeSo_motion
Janus
Gold IV
Level 106
God Stats
4W - 8L
1,344 SR
Queue Stats
63W - 62L
1,275 MMR
Solo
Jing Wei
Jing Wei
Gold III
jjk005
Jing Wei
Gold III
Level 124
God Stats
3W - 2L
1,545 SR
Queue Stats
18W - 14L
1,619 MMR
Party 3
Athena
Athena
Gold IV
klennety28
Athena
Gold IV
Level 152
God Stats
2W - 0L
1,578 SR
Queue Stats
19W - 14L
1,585 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,541 SR
1,408 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,600 SR
1,528 MMR
Geb
Geb
Gold V
 
Geb
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Gold IV
DShmoney97
Shiva
Gold IV
Level 143
God Stats
9W - 5L
1,681 SR
Queue Stats
49W - 52L
1,415 MMR
Party 2
Raijin
Raijin
Platinum II
Milk_N_Cookies15
Raijin
Platinum II
Level 156
God Stats
0W - 2L
1,521 SR
Queue Stats
150W - 135L
1,726 MMR
Party 2
Freya
Freya
Gold V
Shidou--
Freya
Gold V
Level 159
God Stats
5W - 6L
1,566 SR
Queue Stats
200W - 212L
1,236 MMR
Solo
Ravana
Ravana
Gold I
mrgambitsg
Ravana
Gold I
Level 146
God Stats
10W - 10L
1,731 SR
Queue Stats
103W - 96L
1,761 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
2 / 1 / 3
9,186
510
5,800
10,716
5,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Amaterasu
Notorious_Nom
Amaterasu
17
1 / 2 / 1
10,263
570
6,718
22,728
19,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 1 / 2
9,747
542
9,981
7,900
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jing Wei
jjk005
Jing Wei
16
6 / 1 / 0
10,792
600
10,527
9,534
4,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
klennety28
Athena
13
0 / 1 / 10
9,132
507
7,391
14,235
14,095
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ArachnePeleThanatosKaliAnhur

VS

Bans
OsirisAo KuangAgniBakasuraCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 5 / 2
7,048
392
3,201
12,520
9,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
16
2 / 1 / 0
10,061
559
17,251
16,939
12,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

16
1 / 1 / 2
9,648
536
7,371
6,686
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Freya
Shidou--
Freya
14
2 / 4 / 0
8,733
485
8,913
14,401
7,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
mrgambitsg
Ravana
13
1 / 0 / 3
8,101
450
4,307
7,038
3,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
11
Kills
6
6
Deaths
11
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
5
2
0.2
L
Shiva
2
1
0
2
W
Fenrir
2
1
3
3.5
L
1
1
2
2
W
Amaterasu
Notorious_Nom
Amaterasu
1
2
1
0.75
L
Freya
Shidou--
Freya
2
4
0
0.5
W
2
1
2
3
W
Jing Wei
jjk005
Jing Wei
6
1
0
6
W
Athena
klennety28
Athena
0
1
10
5
L
Ravana
mrgambitsg
Ravana
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,417
Damage
41,043
65,113
Taken
57,584
46,386
Mitigated
35,313
20,036
Healing
10,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,201
155
0
2,299
12,520
9,247
0
3,952
8,465
14,220
0
L
Shiva
17,251
3,201
0
1,120
16,939
12,789
0
4,567
12,221
0
95,376
W
Fenrir
5,800
1,394
0
2,228
10,716
5,252
0
1,999
8,717
0
76,622
L
7,371
356
0
1,253
6,686
2,493
0
2,503
4,029
95,929
0
W
Amaterasu
Notorious_Nom
Amaterasu
6,718
2,360
0
11,801
22,728
19,097
0
1,965
20,763
0
80,816
L
Freya
Shidou--
Freya
8,913
2,522
0
3,966
14,401
7,366
0
3,713
10,688
66,248
4,370
W
9,981
76
0
350
7,900
3,296
0
2,377
5,523
90,841
0
W
Jing Wei
jjk005
Jing Wei
10,527
9,591
0
3,512
9,534
4,646
3,220
6,926
2,608
0
91,990
W
Athena
klennety28
Athena
7,391
2,456
0
2,145
14,235
14,095
278
6,408
7,827
19,462
27
L
Ravana
mrgambitsg
Ravana
4,307
774
0
1,396
7,038
3,418
0
2,120
4,836
0
74,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,120
Gold Earned
43,591
599
Minions Killed
550
0
Camps Cleared
0
1,909,005
Distance Traveled
1,678,764
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,048
392
13
1
0
278,766
2
L
Shiva
10,061
559
152
8
0
375,600
8
W
Fenrir
9,186
510
109
6
0
408,221
2
L
Raijin
9,648
536
163
9
0
376,803
5
W
Amaterasu
10,263
570
154
9
0
338,602
5
L
Freya
8,733
485
116
6
0
330,601
4
W
Janus
9,747
542
163
9
0
386,685
0
W
Jing Wei
10,792
600
159
9
0
371,429
2
W
Athena
9,132
507
14
1
0
404,068
2
L
Ravana
8,101
450
106
6
0
316,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role