Player Matchup

Ix Chel
Ix Chel
H8ME0114
Ix Chel
Level 44
God Stats
3W - 8L
1,271 SR
Queue Stats
118W - 139L
1,331 Elo+
Solo
Ne Zha
Ne Zha
IllDYLS WRLD
Ne Zha
Level 94
God Stats
13W - 13L
1,540 SR
Queue Stats
258W - 268L
1,387 Elo+
Party 2
Surtr
Surtr
RevisedMarrow29
Surtr
Level 116
God Stats
7W - 11L
1,594 SR
Queue Stats
70W - 77L
1,481 Elo+
Solo
Rama
Rama
TheMadHatter009
Rama
Level 62
God Stats
5W - 3L
1,701 SR
Queue Stats
145W - 147L
1,419 Elo+
Solo
Baron Samedi
Baron Samedi
Zoro Is Lost00
Baron Samedi
Level 71
God Stats
39W - 30L
1,624 SR
Queue Stats
150W - 166L
1,398 Elo+
Party 2
Team Averages
Level 77
1,546 SR
1,403 Elo+

VS

Team Averages
Level 74
1,609 SR
1,431 Elo+
Fenrir
Fenrir
CalebMasterFtw
Fenrir
Level 41
God Stats
2W - 1L
1,724 SR
Queue Stats
22W - 19L
1,444 Elo+
Solo
Geb
Geb
Jamitaro
Geb
Level 64
God Stats
9W - 3L
1,863 SR
Queue Stats
107W - 73L
1,499 Elo+
Solo
Anubis
Anubis
Ohio_CIe
Anubis
Level 93
God Stats
19W - 19L
1,499 SR
Queue Stats
822W - 790L
1,367 Elo+
Party 1
Danzaburou
Danzaburou
X_HesiMan_X
Danzaburou
Level 104
God Stats
48W - 37L
1,492 SR
Queue Stats
363W - 335L
1,456 Elo+
Party 1
Hades
Hades
stereotomek
Hades
Level 68
God Stats
12W - 13L
1,468 SR
Queue Stats
124W - 132L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
H8ME0114
Ix Chel
6
2 / 0 / 1
3,807
761
2,125
4,092
1,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ne Zha
6
0 / 3 / 0
3,182
636
1,273
4,751
1,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

1
0 / 0 / 0
1,005
201
0
0
0
6
2 / 0 / 2
3,738
748
2,593
2,355
802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
Zoro Is Lost00
Baron Samedi
6
0 / 1 / 0
3,317
663
2,632
3,260
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 1
3,999
800
875
3,240
989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 1 / 0
3,234
647
1,038
4,005
2,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
Ohio_CIe
Anubis
7
1 / 0 / 1
4,202
840
1,682
1,204
407
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
X_HesiMan_X
Danzaburou
6
1 / 0 / 1
4,028
806
2,074
3,763
1,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
0 / 3 / 0
3,073
615
3,153
4,327
1,464
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
4
Kills
4
4
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Ix Chel
H8ME0114
Ix Chel
2
0
1
2.5
L
Ne Zha
0
3
0
0
W
0
1
0
0
W
Anubis
Ohio_CIe
Anubis
1
0
1
1.5
L
0
0
0
0
L
2
0
2
3
W
Danzaburou
X_HesiMan_X
Danzaburou
1
0
1
1.5
L
Baron Samedi
Zoro Is Lost00
Baron Samedi
0
1
0
0
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,623
Damage
8,822
14,458
Taken
16,539
4,478
Mitigated
6,306
5,070
Healing
5,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
875
388
0
742
3,240
989
0
657
2,513
0
16,297
L
Ix Chel
H8ME0114
Ix Chel
2,125
458
576
2,249
4,092
1,312
0
2,317
1,775
14,239
0
L
Ne Zha
1,273
467
0
693
4,751
1,133
0
1,682
3,069
0
14,110
W
1,038
125
0
1,610
4,005
2,289
0
1,212
2,793
5,471
0
W
Anubis
Ohio_CIe
Anubis
1,682
88
0
766
1,204
407
0
0
1,204
22,154
0
L
0
0
0
0
0
0
0
0
0
0
0
L
2,593
2,162
0
383
2,355
802
0
1,874
481
0
14,575
W
Danzaburou
X_HesiMan_X
Danzaburou
2,074
530
0
912
3,763
1,157
0
1,727
1,858
0
14,958
L
Baron Samedi
Zoro Is Lost00
Baron Samedi
2,632
227
55
1,114
3,260
1,231
0
0
3,260
15,237
0
W
3,153
1,208
225
1,161
4,327
1,464
0
913
3,414
14,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,049
Gold Earned
18,536
109
Minions Killed
123
0
Camps Cleared
0
451,765
Distance Traveled
513,734
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,999
800
41
8
0
115,818
0
L
Ix Chel
3,807
761
24
5
0
110,406
0
L
Ne Zha
3,182
636
21
4
0
122,641
0
W
Geb
3,234
647
4
1
0
103,581
1
W
Anubis
4,202
840
39
8
0
90,059
0
L
Surtr
1,005
201
0
0
0
0
0
L
Rama
3,738
748
35
7
0
108,889
3
W
Danzaburou
4,028
806
18
4
0
105,171
0
L
Baron Samedi
3,317
663
29
6
0
109,829
1
W
Hades
3,073
615
21
4
0
99,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role