Player Matchup

Olorun
Olorun
Grinch718
Olorun
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
RIZM00
Fenrir
Level 45
God Stats
0W - 2L
1,543 SR
Queue Stats
25W - 20L
1,586 Elo+
Solo
Heimdallr
Heimdallr
RealBigDaddyKane
Heimdallr
Level 120
God Stats
26W - 23L
1,389 SR
Queue Stats
33W - 42L
1,272 Elo+
Solo
Cerberus
Cerberus
Savior22
Cerberus
Level 68
God Stats
4W - 9L
1,514 SR
Queue Stats
17W - 22L
1,445 Elo+
Solo
Bastet
Bastet
katoryn
Bastet
Level 106
God Stats
218W - 233L
1,470 SR
Queue Stats
368W - 418L
1,403 Elo+
Solo
Team Averages
Level 70
1,483 SR
1,441 Elo+

VS

Team Averages
Level 88
1,570 SR
1,360 Elo+
King Arthur
King Arthur
EduBb2288
King Arthur
Level 98
God Stats
19W - 24L
1,464 SR
Queue Stats
119W - 154L
1,405 Elo+
Solo
Gilgamesh
Gilgamesh
ONGFRFRlilPP
Gilgamesh
Level 68
God Stats
9W - 9L
1,516 SR
Queue Stats
90W - 117L
1,378 Elo+
Solo
Ares
Ares
SimplyAJ7
Ares
Level 29
God Stats
2W - 1L
1,814 SR
Queue Stats
8W - 12L
1,158 Elo+
Solo
Xbalanque
Xbalanque
YOKOUL
Xbalanque
Level 101
God Stats
7W - 8L
1,608 SR
Queue Stats
314W - 363L
1,436 Elo+
Solo
Ix Chel
Ix Chel
Zelgodis
Ix Chel
Level 146
God Stats
87W - 104L
1,447 SR
Queue Stats
791W - 840L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Grinch718
Olorun
11
0 / 6 / 1
6,983
635
141
7,573
2,834
Fenrir
RIZM00
Fenrir
15
2 / 4 / 6
8,370
761
9,333
15,338
7,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
15
0 / 2 / 3
8,348
759
3,337
6,774
3,134
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Savior22
Cerberus
16
5 / 3 / 1
9,488
863
4,484
13,858
11,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
katoryn
Bastet
15
2 / 1 / 4
8,241
749
10,030
10,665
5,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EduBb2288
King Arthur
14
1 / 0 / 6
7,936
721
5,520
3,962
4,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
ONGFRFRlilPP
Gilgamesh
15
4 / 3 / 6
8,935
812
11,773
13,827
8,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
16
4 / 2 / 6
9,510
865
7,953
11,311
15,198
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Xbalanque
YOKOUL
Xbalanque
14
3 / 4 / 4
8,514
774
7,667
11,565
4,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Zelgodis
Ix Chel
17
4 / 0 / 8
9,754
887
12,009
3,549
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
9
Kills
16
16
Deaths
9
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
King Arthur
EduBb2288
King Arthur
1
0
6
4
L
Olorun
Grinch718
Olorun
0
6
1
0.08
W
Gilgamesh
ONGFRFRlilPP
Gilgamesh
4
3
6
2.33
L
Fenrir
RIZM00
Fenrir
2
4
6
1.25
L
Heimdallr
0
2
3
0.75
L
Cerberus
Savior22
Cerberus
5
3
1
1.83
W
Ares
4
2
6
3.5
W
Xbalanque
YOKOUL
Xbalanque
3
4
4
1.25
W
Ix Chel
Zelgodis
Ix Chel
4
0
8
8
L
Bastet
katoryn
Bastet
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,325
Damage
44,922
54,208
Taken
44,214
29,933
Mitigated
34,578
9,721
Healing
6,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
EduBb2288
King Arthur
5,520
441
0
0
3,962
4,496
54
626
3,336
0
14,450
L
Olorun
Grinch718
Olorun
141
78
120
357
7,573
2,834
28
2,670
4,776
4,622
0
W
Gilgamesh
ONGFRFRlilPP
Gilgamesh
11,773
3,299
0
765
13,827
8,714
139
970
12,857
0
28,613
L
Fenrir
RIZM00
Fenrir
9,333
4,789
0
2,325
15,338
7,929
0
3,735
11,161
0
25,058
L
Heimdallr
3,337
1,901
0
641
6,774
3,134
754
2,708
3,986
0
28,044
L
Cerberus
Savior22
Cerberus
4,484
342
1,214
3,948
13,858
11,005
0
6,562
7,056
15,577
38
W
Ares
7,953
1,540
0
1,388
11,311
15,198
572
1,718
9,593
21,092
0
W
Xbalanque
YOKOUL
Xbalanque
7,667
3,787
0
1,261
11,565
4,718
2,055
610
10,955
0
27,083
W
Ix Chel
Zelgodis
Ix Chel
12,009
1,382
1,647
1,493
3,549
1,452
1,398
663
2,886
39,998
0
L
Bastet
katoryn
Bastet
10,030
2,044
0
1,116
10,665
5,031
0
4,287
6,293
0
32,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,430
Gold Earned
44,649
184
Minions Killed
198
0
Camps Cleared
0
1,057,658
Distance Traveled
1,231,844
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,936
721
19
2
0
259,155
0
L
Olorun
6,983
635
7
1
0
174,465
0
W
Gilgamesh
8,935
812
37
3
0
283,939
0
L
Fenrir
8,370
761
46
4
0
245,441
0
L
Heimdallr
8,348
759
58
5
0
193,406
4
L
Cerberus
9,488
863
26
2
0
219,677
0
W
Ares
9,510
865
30
3
0
234,424
0
W
Xbalanque
8,514
774
43
4
0
209,602
0
W
Ix Chel
9,754
887
69
6
0
244,724
0
L
Bastet
8,241
749
47
4
0
224,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role