Player Matchup

Sun Wukong
Sun Wukong
PrinceDeku
Sun Wukong
Level 126
God Stats
6W - 9L
1,554 SR
Queue Stats
173W - 154L
1,522 Elo+
Solo
Ne Zha
Ne Zha
Wdiff
Ne Zha
Level 24
God Stats
2W - 2L
1,713 SR
Queue Stats
90W - 67L
1,575 Elo+
Party 1
Chang'e
Chang'e
Yukariiiii
Chang'e
Level 126
God Stats
67W - 54L
1,531 SR
Queue Stats
103W - 85L
1,548 Elo+
Party 1
Cthulhu
Cthulhu
natepuppy2005
Cthulhu
Level 110
God Stats
16W - 13L
1,504 SR
Queue Stats
252W - 276L
1,509 Elo+
Solo
Artemis
Artemis
xYOUDONTNOMIEx
Artemis
Level 136
God Stats
5W - 5L
1,286 SR
Queue Stats
68W - 51L
1,548 Elo+
Solo
Team Averages
Level 104
1,518 SR
1,541 Elo+

VS

Team Averages
Level 140
1,520 SR
1,589 Elo+
Da Ji
Da Ji
Afrii
Da Ji
Level 159
God Stats
0W - 1L
1,894 SR
Queue Stats
65W - 53L
1,624 Elo+
Party 2
Amaterasu
Amaterasu
HTADAKATSU
Amaterasu
Level 165
God Stats
0W - 2L
1,581 SR
Queue Stats
92W - 89L
1,610 Elo+
Party 2
Rama
Rama
MisterKing99
Rama
Level 107
God Stats
1W - 5L
1,409 SR
Queue Stats
108W - 93L
1,579 Elo+
Party 2
Khepri
Khepri
NanaGin
Khepri
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 27L
1,631 Elo+
Party 2
Chang'e
Chang'e
kakashidlv
Chang'e
Level 143
God Stats
3W - 4L
1,216 SR
Queue Stats
332W - 316L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PrinceDeku
Sun Wukong
13
3 / 1 / 0
7,605
634
12,735
14,034
11,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
Wdiff
Ne Zha
13
7 / 0 / 4
7,733
644
8,990
11,342
4,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Yukariiiii
Chang'e
13
3 / 2 / 4
7,472
623
4,640
5,841
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
10
0 / 0 / 4
6,235
520
8,003
10,127
6,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 1 / 1
6,852
571
6,401
7,066
2,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Afrii
Da Ji
11
3 / 5 / 1
6,615
551
6,348
12,615
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
HTADAKATSU
Amaterasu
12
1 / 2 / 0
6,765
564
9,341
15,870
14,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
0 / 4 / 0
5,554
463
6,777
12,248
4,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
NanaGin
Khepri
8
0 / 4 / 1
5,473
456
4,052
10,709
7,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
kakashidlv
Chang'e
11
0 / 2 / 2
6,472
539
4,712
7,495
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
17
Kills
4
4
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Afrii
Da Ji
3
5
1
0.7
L
Amaterasu
HTADAKATSU
Amaterasu
1
2
0
0.5
L
0
4
0
0
L
Khepri
NanaGin
Khepri
0
4
1
0.13
W
Sun Wukong
PrinceDeku
Sun Wukong
3
1
0
3
W
Ne Zha
Wdiff
Ne Zha
7
0
4
9
W
Chang'e
Yukariiiii
Chang'e
3
2
4
2.5
L
Chang'e
kakashidlv
Chang'e
0
2
2
0.5
W
Cthulhu
0
0
4
2
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,769
Damage
31,230
48,410
Taken
58,937
27,714
Mitigated
33,794
17,603
Healing
21,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Afrii
Da Ji
6,348
2,460
0
3,767
12,615
4,627
0
1,613
11,002
0
49,154
L
Amaterasu
HTADAKATSU
Amaterasu
9,341
5,486
0
7,389
15,870
14,443
0
30
15,840
0
53,674
L
6,777
5,752
0
4,204
12,248
4,156
60
3,347
8,901
0
42,974
L
Khepri
NanaGin
Khepri
4,052
979
389
1,346
10,709
7,904
0
4,285
6,424
17,896
0
W
Sun Wukong
PrinceDeku
Sun Wukong
12,735
3,989
0
4,560
14,034
11,718
0
0
14,034
0
62,913
W
Ne Zha
Wdiff
Ne Zha
8,990
3,564
0
5,561
11,342
4,603
0
1,844
9,342
0
60,485
W
Chang'e
Yukariiiii
Chang'e
4,640
354
870
2,288
5,841
1,953
846
2,037
3,598
46,099
0
L
Chang'e
kakashidlv
Chang'e
4,712
78
700
3,476
7,495
2,664
0
3,368
4,127
44,610
0
W
Cthulhu
8,003
1,089
1,795
1,949
10,127
6,620
0
2,945
7,097
28,648
0
W
6,401
2,575
0
580
7,066
2,820
0
1,491
5,575
0
42,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,897
Gold Earned
30,879
397
Minions Killed
342
0
Camps Cleared
0
1,261,579
Distance Traveled
1,196,628
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,615
551
79
7
0
254,741
0
L
Amaterasu
6,765
564
75
6
0
271,147
2
L
Rama
5,554
463
71
6
0
206,516
2
L
Khepri
5,473
456
14
1
0
226,853
0
W
Sun Wukong
7,605
634
99
8
0
248,099
0
W
Ne Zha
7,733
644
97
8
0
305,808
0
W
Chang'e
7,472
623
88
7
0
261,058
0
L
Chang'e
6,472
539
103
9
0
237,371
2
W
Cthulhu
6,235
520
37
3
0
246,494
0
W
Artemis
6,852
571
76
6
0
200,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role