Player Matchup

Medusa
Medusa
Blood_of_Uchiha_
Medusa
Level 142
God Stats
2W - 2L
1,497 SR
Queue Stats
33W - 35L
1,494 Elo+
Party 1
Raijin
Raijin
Kto_to_iz_Grota-
Raijin
Level 120
God Stats
19W - 20L
1,519 SR
Queue Stats
381W - 446L
1,442 Elo+
Party 1
Sun Wukong
Sun Wukong
Saint_Sergius
Sun Wukong
Level 158
God Stats
2W - 2L
1,464 SR
Queue Stats
95W - 101L
1,433 Elo+
Party 1
Team Averages
Level 140
1,493 SR
1,456 Elo+

VS

Team Averages
Level 112
1,705 SR
1,624 Elo+
Lancelot
Lancelot
Wild_Rage_97
Lancelot
Level 69
God Stats
9W - 5L
1,515 SR
Queue Stats
335W - 349L
1,398 Elo+
Solo
Ymir
Ymir
Zottelzorro
Ymir
Level 148
God Stats
1W - 0L
1,670 SR
Queue Stats
199W - 63L
1,777 Elo+
Party 2
Chang'e
Chang'e
raketengaz
Chang'e
Level 118
God Stats
1W - 0L
1,929 SR
Queue Stats
141W - 46L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,875
688
8,529
9,843
3,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 6 / 1
6,816
682
7,500
8,960
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Saint_Sergius
Sun Wukong
9
0 / 4 / 1
6,979
698
6,391
12,596
8,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Wild_Rage_97
Lancelot
13
9 / 1 / 6
9,692
969
11,279
11,470
5,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
5 / 0 / 10
9,305
931
8,726
12,364
12,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
raketengaz
Chang'e
12
1 / 0 / 13
8,614
861
8,407
8,911
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
1
Kills
15
15
Deaths
1
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
0
6
1
0.08
L
Sun Wukong
Saint_Sergius
Sun Wukong
0
4
1
0.13
W
Lancelot
Wild_Rage_97
Lancelot
9
1
6
12
W
5
0
10
10
W
Chang'e
raketengaz
Chang'e
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,420
Damage
28,412
31,399
Taken
32,745
15,271
Mitigated
21,354
3,693
Healing
14,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,529
3,688
0
1,776
9,843
3,659
0
5,772
3,817
0
29,287
L
7,500
872
0
423
8,960
2,983
0
3,752
5,000
18,715
0
L
Sun Wukong
Saint_Sergius
Sun Wukong
6,391
1,239
0
1,494
12,596
8,629
0
6,519
5,564
0
19,433
W
Lancelot
Wild_Rage_97
Lancelot
11,279
2,220
0
1,104
11,470
5,065
1,244
2,893
8,270
0
34,200
W
8,726
1,772
320
1,563
12,364
12,557
481
2,455
9,581
27,594
266
W
Chang'e
raketengaz
Chang'e
8,407
670
6,575
5,435
8,911
3,732
1,136
1,821
6,841
38,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,670
Gold Earned
27,611
93
Minions Killed
128
0
Camps Cleared
0
519,989
Distance Traveled
620,329
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,875
688
23
2
0
169,073
2
L
Raijin
6,816
682
32
3
0
159,359
2
L
Sun Wukong
6,979
698
38
4
0
191,557
0
W
Lancelot
9,692
969
39
4
0
218,832
0
W
Ymir
9,305
931
28
3
0
193,844
0
W
Chang'e
8,614
861
61
6
0
207,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role