Player Matchup

Osiris
Osiris
DeuceDinero23
Osiris
Level 163
God Stats
14W - 22L
1,466 SR
Queue Stats
709W - 702L
1,526 Elo+
Party 1
Rama
Rama
PURE DOO DOO937
Rama
Level 129
God Stats
4W - 2L
1,793 SR
Queue Stats
61W - 67L
1,467 Elo+
Solo
Thor
Thor
TallGuy_Theman
Thor
Level 81
God Stats
1W - 3L
1,433 SR
Queue Stats
470W - 448L
1,438 Elo+
Solo
Sol
Sol
Tyson Ow
Sol
Level 157
God Stats
1W - 3L
1,749 SR
Queue Stats
245W - 237L
1,517 Elo+
Party 1
Ymir
Ymir
cordobesista1995
Ymir
Level 38
God Stats
27W - 41L
1,397 SR
Queue Stats
41W - 56L
1,366 Elo+
Solo
Team Averages
Level 114
1,568 SR
1,463 Elo+

VS

Team Averages
Level 114
1,579 SR
1,435 Elo+
Bastet
Bastet
HolyToeSocks
Bastet
Level 106
God Stats
9W - 2L
1,749 SR
Queue Stats
250W - 247L
1,458 Elo+
Party 3
Zhong Kui
Zhong Kui
JDOG0710
Zhong Kui
Level 149
God Stats
2W - 4L
1,278 SR
Queue Stats
218W - 255L
1,362 Elo+
Party 2
Mulan
Mulan
OMGitsSheggs
Mulan
Level 138
God Stats
2W - 0L
1,898 SR
Queue Stats
192W - 183L
1,516 Elo+
Party 3
Nu Wa
Nu Wa
TheDemiGodOW
Nu Wa
Level 139
God Stats
16W - 5L
1,675 SR
Queue Stats
431W - 465L
1,500 Elo+
Party 2
Neith
Neith
crow1703
Neith
Level 39
God Stats
69W - 77L
1,293 SR
Queue Stats
240W - 245L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,126
594
8,934
10,337
10,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 4 / 2
5,578
465
4,938
9,783
3,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 2
6,391
533
2,649
10,517
3,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 1 / 0
6,639
553
7,221
9,161
3,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

6
0 / 4 / 1
4,563
380
766
6,415
4,948
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
1 / 2 / 3
5,742
479
4,015
8,120
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
JDOG0710
Zhong Kui
12
7 / 3 / 5
7,317
610
8,601
13,419
14,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 1 / 1
6,175
515
3,668
10,907
5,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 4
7,095
591
5,245
4,485
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
crow1703
Neith
12
4 / 0 / 6
7,104
592
8,614
6,515
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
13
13
Deaths
7
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
0
0
3
W
Bastet
1
2
3
1.25
W
Zhong Kui
JDOG0710
Zhong Kui
7
3
5
3.17
W
0
1
1
0.5
L
1
4
2
0.5
L
2
4
2
0.75
W
1
1
4
3
L
1
1
0
1
L
0
4
1
0.13
W
Neith
crow1703
Neith
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,508
Damage
30,143
46,213
Taken
43,446
26,431
Mitigated
26,759
11,362
Healing
12,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,934
2,797
0
750
10,337
10,794
0
1,399
8,858
0
51,934
W
Bastet
4,015
1,091
0
1,234
8,120
2,802
43
451
7,669
0
22,500
W
Zhong Kui
JDOG0710
Zhong Kui
8,601
2,013
0
4,471
13,419
14,669
379
3,081
10,338
35,985
8,719
W
3,668
904
0
4,488
10,907
5,451
0
136
10,771
0
41,862
L
4,938
4,232
0
3,814
9,783
3,349
0
3,509
6,206
0
27,864
L
2,649
555
171
731
10,517
3,812
0
2,941
7,436
0
34,634
W
5,245
819
0
978
4,485
1,553
741
2,524
1,961
51,138
0
L
7,221
2,092
0
5,196
9,161
3,528
800
2,701
6,294
57,180
7,399
L
766
102
0
700
6,415
4,948
0
2,397
3,982
8,935
0
W
Neith
crow1703
Neith
8,614
4,309
0
1,018
6,515
2,284
718
1,476
5,039
0
44,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,297
Gold Earned
33,433
265
Minions Killed
314
0
Camps Cleared
0
1,051,371
Distance Traveled
1,111,488
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,126
594
64
5
0
245,712
0
W
Bastet
5,742
479
33
3
0
280,759
0
W
Zhong Kui
7,317
610
55
5
0
212,449
5
W
Mulan
6,175
515
67
6
0
181,631
2
L
Rama
5,578
465
39
3
0
195,667
0
L
Thor
6,391
533
44
4
0
240,568
0
W
Nu Wa
7,095
591
99
8
0
221,719
1
L
Sol
6,639
553
105
9
0
236,122
3
L
Ymir
4,563
380
13
1
0
133,302
0
W
Neith
7,104
592
60
5
0
214,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role