Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
IaM_SoCoOl
Hercules
Level 142
God Stats
10W - 13L
1,443 SR
Queue Stats
96W - 99L
1,463 Elo+
Party 2
Skadi
Skadi
JamieoftheNorth
Skadi
Level 69
God Stats
5W - 2L
1,618 SR
Queue Stats
396W - 365L
1,461 Elo+
Party 3
Surtr
Surtr
PPRRIIZZMM
Surtr
Level 129
God Stats
15W - 13L
1,577 SR
Queue Stats
120W - 122L
1,485 Elo+
Party 2
Ra
Ra
xRevelicious
Ra
Level 18
God Stats
3W - 3L
1,465 SR
Queue Stats
33W - 29L
1,496 Elo+
Party 2
Team Averages
Level 102
1,521 SR
1,481 Elo+

VS

Team Averages
Level 109
1,620 SR
1,489 Elo+
Vamana
Vamana
A Deej J
Vamana
Level 93
God Stats
6W - 4L
1,673 SR
Queue Stats
202W - 204L
1,511 Elo+
Party 1
Ra
Ra
IgualikoJr
Ra
Level 148
God Stats
48W - 52L
1,485 SR
Queue Stats
344W - 315L
1,516 Elo+
Solo
Da Ji
Da Ji
Nagiko8314
Da Ji
Level 125
God Stats
6W - 5L
1,647 SR
Queue Stats
407W - 411L
1,458 Elo+
Party 1
Maui
Maui
Sensym
Maui
Level 121
God Stats
4W - 3L
1,766 SR
Queue Stats
375W - 381L
1,495 Elo+
Party 1
Izanami
Izanami
iOwNxL
Izanami
Level 60
God Stats
17W - 17L
1,530 SR
Queue Stats
114W - 114L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
5 / 0 / 1
6,396
640
5,618
8,759
2,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
IaM_SoCoOl
Hercules
9
0 / 0 / 5
5,099
510
5,057
10,800
4,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
2 / 1 / 4
5,961
596
5,794
6,583
2,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
11
3 / 0 / 1
6,927
693
9,077
10,348
5,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 0
5,852
585
3,442
6,382
2,298
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
A Deej J
Vamana
10
0 / 2 / 0
5,836
584
4,803
9,610
5,889
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 2
6,459
646
4,845
5,902
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
10
2 / 3 / 0
5,816
582
5,887
9,791
3,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
Sensym
Maui
8
0 / 3 / 1
5,112
511
3,235
8,349
6,195
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
iOwNxL
Izanami
8
0 / 2 / 1
4,908
491
3,844
7,264
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
11
Kills
3
3
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
0
1
5.5
L
Vamana
A Deej J
Vamana
0
2
0
0
W
Hercules
IaM_SoCoOl
Hercules
0
0
5
2.5
L
1
1
2
2
W
2
1
4
4
L
Da Ji
2
3
0
0.67
W
Surtr
3
0
1
3.5
L
Maui
Sensym
Maui
0
3
1
0.17
L
Izanami
iOwNxL
Izanami
0
2
1
0.25
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,988
Damage
22,614
42,872
Taken
40,916
18,018
Mitigated
21,136
11,788
Healing
8,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,618
1,084
0
2,328
8,759
2,879
0
1,028
7,731
44,904
0
L
Vamana
A Deej J
Vamana
4,803
2,908
0
1,343
9,610
5,889
0
184
9,426
0
47,883
W
Hercules
IaM_SoCoOl
Hercules
5,057
808
99
2,079
10,800
4,763
0
2,772
8,028
0
19,701
L
4,845
627
492
2,978
5,902
2,623
0
3,271
2,596
52,685
0
W
5,794
2,467
0
1,267
6,583
2,183
317
1,343
5,240
0
42,369
L
Da Ji
5,887
1,189
0
837
9,791
3,912
0
2,587
7,204
0
39,126
W
Surtr
9,077
3,154
0
3,807
10,348
5,895
0
52
10,296
454
52,862
L
Maui
Sensym
Maui
3,235
689
0
1,509
8,349
6,195
0
1,918
6,431
11,332
0
L
Izanami
iOwNxL
Izanami
3,844
2,984
0
1,683
7,264
2,517
0
1,307
5,957
0
32,931
W
3,442
302
312
1,896
6,382
2,298
0
2,885
3,497
45,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,235
Gold Earned
28,131
332
Minions Killed
324
0
Camps Cleared
0
1,065,877
Distance Traveled
1,081,774
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,396
640
65
7
0
232,468
0
L
Vamana
5,836
584
93
9
0
210,048
0
W
Hercules
5,099
510
33
3
0
237,154
0
L
Ra
6,459
646
99
10
0
219,260
1
W
Skadi
5,961
596
61
6
0
181,844
2
L
Da Ji
5,816
582
63
6
0
236,110
0
W
Surtr
6,927
693
88
9
0
203,394
3
L
Maui
5,112
511
14
1
0
201,696
0
L
Izanami
4,908
491
55
6
0
214,660
0
W
Ra
5,852
585
85
9
0
211,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role