Player Matchup

Maui
Maui
LolistaPerdido
Maui
Level 88
God Stats
0W - 1L
1,252 SR
Queue Stats
75W - 64L
1,489 Elo+
Solo
Erlang Shen
Erlang Shen
iHoodDarknight
Erlang Shen
Level 150
God Stats
0W - 1L
1,293 SR
Queue Stats
44W - 47L
1,471 Elo+
Solo
Horus
Horus
jstpxl
Horus
Level 31
God Stats
7W - 6L
1,488 SR
Queue Stats
121W - 150L
1,256 Elo+
Party 1
Hera
Hera
moonlit_royale
Hera
Level 63
God Stats
7W - 11L
1,516 SR
Queue Stats
66W - 88L
1,346 Elo+
Solo
Izanami
Izanami
yungwaterbott113
Izanami
Level 41
God Stats
9W - 17L
1,411 SR
Queue Stats
114W - 148L
1,247 Elo+
Party 1
Team Averages
Level 75
1,392 SR
1,362 Elo+

VS

Team Averages
Level 61
1,587 SR
1,411 Elo+
Cu Chulainn
Cu Chulainn
Crona16101
Cu Chulainn
Level 67
God Stats
13W - 6L
1,545 SR
Queue Stats
33W - 12L
1,566 Elo+
Solo
Sol
Sol
Nyto-games-YTB
Sol
Level 66
God Stats
15W - 18L
1,476 SR
Queue Stats
15W - 22L
1,319 Elo+
Party 2
Charon
Charon
chucky--del--34
Charon
Level 52
God Stats
3W - 0L
1,674 SR
Queue Stats
58W - 81L
1,340 Elo+
Party 2
Janus
Janus
pavito2002
Janus
Level 55
God Stats
26W - 27L
1,755 SR
Queue Stats
141W - 162L
1,431 Elo+
Solo
Neith
Neith
slattshawdy
Neith
Level 66
God Stats
80W - 81L
1,482 SR
Queue Stats
93W - 93L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
6,899
406
4,279
16,759
10,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Erlang Shen
iHoodDarknight
Erlang Shen
6
0 / 0 / 0
6,014
354
1,072
3,319
1,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
jstpxl
Horus
14
1 / 3 / 0
8,068
475
9,187
13,904
11,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
1 / 3 / 1
8,670
510
7,873
10,210
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 5 / 0
8,349
491
7,870
13,240
5,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Crona16101
Cu Chulainn
16
2 / 0 / 1
10,213
601
7,390
15,525
15,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 1 / 2
9,198
541
4,709
9,326
3,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
0 / 2 / 8
8,389
493
7,060
10,203
4,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
15
2 / 1 / 1
9,133
537
5,004
8,423
3,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
11 / 0 / 2
10,149
597
13,979
14,129
5,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
4
Kills
18
18
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Crona16101
Cu Chulainn
2
0
1
2.5
L
0
7
1
0.07
W
3
1
2
4
W
0
2
8
2
L
Erlang Shen
iHoodDarknight
Erlang Shen
0
0
0
0
L
Horus
jstpxl
Horus
1
3
0
0.33
L
1
3
1
0.5
W
Janus
2
1
1
2.5
W
11
0
2
12
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,281
Damage
38,142
57,432
Taken
57,606
32,253
Mitigated
31,485
12,771
Healing
22,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Crona16101
Cu Chulainn
7,390
1,225
0
4,912
15,525
15,420
1,607
2,448
12,288
77
71,010
L
4,279
1,522
0
1,687
16,759
10,273
0
2,891
13,818
25,096
0
W
4,709
1,125
0
5,631
9,326
3,296
2,551
1,346
7,980
68,864
0
W
7,060
1,471
293
2,138
10,203
4,395
1,294
1,695
8,508
42,722
0
L
Erlang Shen
iHoodDarknight
Erlang Shen
1,072
477
0
759
3,319
1,164
0
911
2,322
0
10,934
L
Horus
jstpxl
Horus
9,187
3,660
40
4,326
13,904
11,482
28
1,626
11,352
258
50,413
L
7,873
2,766
0
3,325
10,210
4,096
1,093
4,497
5,386
75,548
0
W
Janus
5,004
218
0
2,021
8,423
3,315
231
4,086
4,290
60,449
0
W
13,979
9,277
61
7,595
14,129
5,059
1,717
3,654
10,391
0
72,153
L
7,870
5,289
0
2,634
13,240
5,238
529
6,507
6,693
0
67,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,000
Gold Earned
47,082
353
Minions Killed
478
0
Camps Cleared
0
1,339,517
Distance Traveled
1,575,207
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,213
601
116
7
0
315,009
0
L
Maui
6,899
406
36
2
0
291,600
0
W
Sol
9,198
541
90
5
0
298,061
0
W
Charon
8,389
493
66
4
0
327,475
2
L
Erlang Shen
6,014
354
24
1
0
97,718
2
L
Horus
8,068
475
73
4
0
352,480
0
L
Hera
8,670
510
116
7
0
319,299
0
W
Janus
9,133
537
107
6
0
337,800
0
W
Neith
10,149
597
99
6
0
296,862
0
L
Izanami
8,349
491
104
6
0
278,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role