Player Matchup

Kuzenbo
Kuzenbo
AnxietyTorment-
Kuzenbo
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 99L
1,435 Elo+
Solo
Zhong Kui
Zhong Kui
BreadYeesus
Zhong Kui
Level 143
God Stats
2W - 3L
1,608 SR
Queue Stats
153W - 119L
1,560 Elo+
Party 3
Set
Set
DeceivingHarp8
Set
Level 78
God Stats
3W - 3L
1,839 SR
Queue Stats
165W - 140L
1,541 Elo+
Party 2
Janus
Janus
SPPG WG
Janus
Level 88
God Stats
2W - 1L
1,209 SR
Queue Stats
116W - 99L
1,462 Elo+
Party 2
Hachiman
Hachiman
facp12345
Hachiman
Level 80
God Stats
27W - 17L
1,592 SR
Queue Stats
66W - 44L
1,670 Elo+
Party 3
Team Averages
Level 89
1,549 SR
1,534 Elo+

VS

Team Averages
Level 84
1,596 SR
1,509 Elo+
Ravana
Ravana
ArxticLynx
Ravana
Level 99
God Stats
4W - 3L
1,705 SR
Queue Stats
298W - 265L
1,528 Elo+
Party 1
Izanami
Izanami
SPEEDO WEDGIE
Izanami
Level 27
God Stats
2W - 5L
1,471 SR
Queue Stats
159W - 166L
1,468 Elo+
Party 1
Jormungandr
Jormungandr
SuperMegaUltraD
Jormungandr
Level 152
God Stats
22W - 18L
1,599 SR
Queue Stats
384W - 381L
1,515 Elo+
Solo
Yu Huang
Yu Huang
Traxcomgarza
Yu Huang
Level 78
God Stats
3W - 3L
1,500 SR
Queue Stats
165W - 132L
1,537 Elo+
Solo
Osiris
Osiris
lPineapplez
Osiris
Level 62
God Stats
1W - 1L
1,705 SR
Queue Stats
2W - 3L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 7
9,428
555
6,296
15,881
23,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zhong Kui
BreadYeesus
Zhong Kui
15
2 / 2 / 2
10,149
597
12,764
12,323
10,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
8 / 1 / 5
10,042
591
7,811
14,978
8,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
SPPG WG
Janus
14
2 / 1 / 6
9,259
545
5,134
8,251
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
facp12345
Hachiman
13
2 / 2 / 9
8,916
524
8,182
7,748
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ArxticLynx
Ravana
14
3 / 5 / 2
8,544
503
11,858
14,073
6,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
12
0 / 3 / 0
7,378
434
3,631
8,134
2,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
SuperMegaUltraD
Jormungandr
15
3 / 1 / 2
9,330
549
5,745
14,514
11,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Yu Huang
Traxcomgarza
Yu Huang
12
0 / 4 / 0
7,535
443
8,688
9,181
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
11
0 / 5 / 0
6,405
377
3,625
13,961
10,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
10
18
Kills
6
6
Deaths
18
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
L
Ravana
ArxticLynx
Ravana
3
5
2
0.8
W
Zhong Kui
BreadYeesus
Zhong Kui
2
2
2
1.5
W
8
1
5
10.5
L
Izanami
0
3
0
0
W
Janus
SPPG WG
Janus
2
1
6
5
L
Jormungandr
SuperMegaUltraD
Jormungandr
3
1
2
4
L
Yu Huang
Traxcomgarza
Yu Huang
0
4
0
0
W
Hachiman
facp12345
Hachiman
2
2
9
3.25
L
Osiris
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,187
Damage
33,547
59,181
Taken
59,863
47,731
Mitigated
35,050
14,251
Healing
8,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,296
2,195
0
2,096
15,881
23,470
335
3,945
11,464
38,859
0
L
Ravana
ArxticLynx
Ravana
11,858
3,344
0
1,044
14,073
6,622
0
5,525
8,454
0
69,826
W
Zhong Kui
BreadYeesus
Zhong Kui
12,764
3,242
0
5,966
12,323
10,442
1,080
4,983
7,295
66,390
12,152
W
7,811
3,930
0
2,342
14,978
8,400
158
2,366
12,538
0
64,629
L
Izanami
3,631
2,288
0
1,095
8,134
2,960
131
742
7,386
0
51,644
W
Janus
SPPG WG
Janus
5,134
249
111
1,351
8,251
2,805
762
3,281
4,970
68,572
532
L
Jormungandr
SuperMegaUltraD
Jormungandr
5,745
1,299
0
3,822
14,514
11,693
0
8,474
5,936
77,973
0
L
Yu Huang
Traxcomgarza
Yu Huang
8,688
367
0
1,000
9,181
3,628
0
4,401
4,700
56,640
0
W
Hachiman
facp12345
Hachiman
8,182
4,793
0
2,385
7,748
2,614
2,174
1,100
6,530
0
53,863
L
Osiris
3,625
783
466
773
13,961
10,147
0
3,794
10,125
0
33,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,794
Gold Earned
39,192
464
Minions Killed
437
0
Camps Cleared
0
1,663,580
Distance Traveled
1,619,705
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,428
555
45
3
0
330,465
0
L
Ravana
8,544
503
83
5
0
343,811
0
W
Zhong Kui
10,149
597
127
7
0
314,990
0
W
Set
10,042
591
77
5
0
372,578
0
L
Izanami
7,378
434
84
5
0
303,974
0
W
Janus
9,259
545
131
8
0
340,558
0
L
Jormungandr
9,330
549
125
7
0
311,701
2
L
Yu Huang
7,535
443
100
6
0
323,507
0
W
Hachiman
8,916
524
84
5
0
304,989
3
L
Osiris
6,405
377
45
3
0
336,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role