Player Matchup

Bacchus
Bacchus
Gingerella83
Bacchus
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 52L
1,581 Elo+
Solo
Da Ji
Da Ji
KillaB523
Da Ji
Level 140
God Stats
0W - 3L
1,157 SR
Queue Stats
905W - 946L
1,431 Elo+
Solo
Cupid
Cupid
Remzzi23
Cupid
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,226 Elo+
Party 2
Ishtar
Ishtar
TheeNexus
Ishtar
Level 99
God Stats
2W - 3L
1,489 SR
Queue Stats
127W - 150L
1,478 Elo+
Party 2
Hun Batz
Hun Batz
ViruzZ1932
Hun Batz
Level 116
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 78L
1,423 Elo+
Solo
Team Averages
Level 114
1,429 SR
1,428 Elo+

VS

Team Averages
Level 93
1,510 SR
1,404 Elo+
Maui
Maui
BSINISTA916
Maui
Level 120
God Stats
2W - 1L
1,751 SR
Queue Stats
176W - 193L
1,463 Elo+
Party 1
Nox
Nox
BeejNdiP306
Nox
Level 129
God Stats
3W - 6L
1,364 SR
Queue Stats
243W - 252L
1,451 Elo+
Solo
Baron Samedi
Baron Samedi
GAME OVER4746
Baron Samedi
Level 26
God Stats
1W - 1L
1,349 SR
Queue Stats
55W - 73L
1,395 Elo+
Party 1
King Arthur
King Arthur
HRM1197
King Arthur
Level 34
God Stats
2W - 2L
1,500 SR
Queue Stats
189W - 230L
1,308 Elo+
Solo
Heimdallr
Heimdallr
MAJASA808
Heimdallr
Level 158
God Stats
3W - 1L
1,584 SR
Queue Stats
81W - 97L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gingerella83
Bacchus
19
2 / 3 / 12
11,668
686
9,731
16,415
18,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
KillaB523
Da Ji
1
0 / 0 / 0
4,388
258
0
0
0
Cupid
Remzzi23
Cupid
20
4 / 4 / 8
11,052
650
12,114
13,549
7,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
TheeNexus
Ishtar
18
3 / 6 / 8
10,767
633
17,858
17,426
9,981
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
ViruzZ1932
Hun Batz
20
13 / 7 / 6
12,791
752
26,264
20,504
14,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 13
12,969
763
11,402
19,990
26,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
5 / 3 / 7
12,360
727
9,862
10,840
5,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
GAME OVER4746
Baron Samedi
14
1 / 9 / 5
9,643
567
9,369
15,883
8,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
HRM1197
King Arthur
18
1 / 4 / 13
11,255
662
9,283
19,876
25,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heimdallr
MAJASA808
Heimdallr
20
9 / 3 / 8
13,690
805
17,886
13,262
7,332
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
66
22
Kills
20
20
Deaths
22
34
Assists
46
Player
Kills
Deaths
Assists
KDA
W
4
3
13
3.5
W
5
3
7
2.83
W
Baron Samedi
GAME OVER4746
Baron Samedi
1
9
5
0.39
L
Bacchus
Gingerella83
Bacchus
2
3
12
2.67
W
King Arthur
HRM1197
King Arthur
1
4
13
1.88
L
Da Ji
KillaB523
Da Ji
0
0
0
0
W
Heimdallr
MAJASA808
Heimdallr
9
3
8
4.33
L
Cupid
Remzzi23
Cupid
4
4
8
2
L
Ishtar
TheeNexus
Ishtar
3
6
8
1.17
L
Hun Batz
ViruzZ1932
Hun Batz
13
7
6
2.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,967
Damage
57,802
67,894
Taken
79,851
50,174
Mitigated
73,173
22,117
Healing
19,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,402
2,199
2,166
4,868
19,990
26,063
690
2,917
17,073
19,934
683
W
9,862
272
321
1,536
10,840
5,659
1,571
1,985
8,855
27,099
0
W
Baron Samedi
GAME OVER4746
Baron Samedi
9,369
1,131
3,357
1,663
15,883
8,348
1,510
1,701
14,182
23,119
0
L
Bacchus
Gingerella83
Bacchus
9,731
172
1,945
4,972
16,415
18,366
0
7,871
8,524
23,683
0
W
King Arthur
HRM1197
King Arthur
9,283
1,350
902
809
19,876
25,771
254
1,592
18,284
0
16,935
L
Da Ji
KillaB523
Da Ji
0
0
0
0
0
0
0
0
0
0
0
W
Heimdallr
MAJASA808
Heimdallr
17,886
7,432
1,264
2,188
13,262
7,332
3,563
1,536
11,726
0
50,343
L
Cupid
Remzzi23
Cupid
12,114
5,829
3,432
3,036
13,549
7,596
59
7,344
6,134
0
23,352
L
Ishtar
TheeNexus
Ishtar
17,858
9,759
1,571
2,297
17,426
9,981
154
5,997
11,422
0
33,128
L
Hun Batz
ViruzZ1932
Hun Batz
26,264
1,988
1,986
2,878
20,504
14,231
1,167
8,610
11,857
0
47,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,666
Gold Earned
59,917
141
Minions Killed
145
0
Camps Cleared
0
1,169,966
Distance Traveled
1,368,797
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
12,969
763
19
1
0
291,073
0
W
Nox
12,360
727
42
2
0
282,372
0
W
Baron Samedi
9,643
567
26
2
0
233,483
0
L
Bacchus
11,668
686
31
2
0
254,678
0
W
King Arthur
11,255
662
13
1
0
294,738
0
L
Da Ji
4,388
258
0
0
0
0
0
W
Heimdallr
13,690
805
45
3
0
267,131
0
L
Cupid
11,052
650
25
1
0
290,717
0
L
Ishtar
10,767
633
36
2
0
282,875
0
L
Hun Batz
12,791
752
49
3
0
341,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role