Player Matchup

Raijin
Raijin
aniace
Raijin
Level 96
God Stats
1W - 1L
1,716 SR
Queue Stats
112W - 132L
1,369 Elo+
Solo
Danzaburou
Danzaburou
busting
Danzaburou
Level 44
God Stats
6W - 7L
1,479 SR
Queue Stats
36W - 39L
1,491 Elo+
Party 2
Sobek
Sobek
terfrider
Sobek
Level 114
God Stats
0W - 1L
1,260 SR
Queue Stats
45W - 51L
1,487 Elo+
Party 2
Team Averages
Level 85
1,485 SR
1,449 Elo+

VS

Team Averages
Level 108
1,613 SR
1,436 Elo+
Loki
Loki
CousinPierre
Loki
Level 88
God Stats
10W - 5L
1,682 SR
Queue Stats
52W - 54L
1,457 Elo+
Party 1
Baron Samedi
Baron Samedi
VERSE_TheCultist
Baron Samedi
Level 149
God Stats
29W - 24L
1,600 SR
Queue Stats
261W - 265L
1,463 Elo+
Solo
Merlin
Merlin
sir340x
Merlin
Level 87
God Stats
4W - 3L
1,557 SR
Queue Stats
72W - 76L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
aniace
Raijin
11
1 / 4 / 3
9,326
666
5,466
10,359
3,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
busting
Danzaburou
12
3 / 2 / 3
10,395
743
4,371
10,325
3,781
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
terfrider
Sobek
14
4 / 1 / 3
10,601
757
7,279
14,186
16,782
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 2
11,014
787
10,738
10,979
4,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
VERSE_TheCultist
Baron Samedi
13
1 / 2 / 3
10,031
717
8,807
9,106
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
sir340x
Merlin
12
1 / 2 / 3
9,744
696
12,041
5,924
2,393
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
8
Kills
7
7
Deaths
8
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
4
2
1.5
W
Baron Samedi
VERSE_TheCultist
Baron Samedi
1
2
3
1.25
L
Raijin
aniace
Raijin
1
4
3
0.63
L
Danzaburou
busting
Danzaburou
3
2
3
2.25
W
Merlin
sir340x
Merlin
1
2
3
1.25
L
Sobek
terfrider
Sobek
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,116
Damage
31,586
34,870
Taken
26,009
23,748
Mitigated
10,652
6,407
Healing
7,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,738
2,896
0
1,358
10,979
4,124
0
4,002
6,700
0
38,509
W
Baron Samedi
VERSE_TheCultist
Baron Samedi
8,807
183
228
3,663
9,106
4,135
0
4,005
4,862
43,690
0
L
Raijin
aniace
Raijin
5,466
477
0
0
10,359
3,185
0
4,050
6,309
28,560
0
L
Danzaburou
busting
Danzaburou
4,371
1,361
0
1,474
10,325
3,781
0
7,027
3,298
0
30,751
W
Merlin
sir340x
Merlin
12,041
660
0
2,313
5,924
2,393
0
3,889
1,807
41,356
0
L
Sobek
terfrider
Sobek
7,279
994
466
4,467
14,186
16,782
0
9,894
4,292
25,470
680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,322
Gold Earned
30,789
139
Minions Killed
160
0
Camps Cleared
0
760,014
Distance Traveled
736,700
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,014
787
38
3
0
260,296
0
W
Baron Samedi
10,031
717
69
5
0
220,415
0
L
Raijin
9,326
666
49
4
0
235,195
2
L
Danzaburou
10,395
743
58
4
0
243,028
0
W
Merlin
9,744
696
53
4
0
255,989
3
L
Sobek
10,601
757
32
2
0
281,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role