Player Matchup

Kuzenbo
Kuzenbo
Silver II
ArT of FaCtz
Kuzenbo
Silver II
Level 125
God Stats
22W - 34L
1,436 SR
Queue Stats
387W - 460L
1,193 MMR
Solo
Nox
Nox
Silver I
Big dadbe
Nox
Silver I
Level 65
God Stats
28W - 33L
1,527 SR
Queue Stats
397W - 414L
1,095 MMR
Solo
Artemis
Artemis
Silver II
Trillavelli
Artemis
Silver II
Level 125
God Stats
14W - 9L
1,639 SR
Queue Stats
867W - 959L
1,114 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,534 SR
1,134 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 142
1,495 SR
1,134 MMR
Zhong Kui
Zhong Kui
Silver II
Adamfro1008964
Zhong Kui
Silver II
Level 138
God Stats
118W - 131L
1,463 SR
Queue Stats
278W - 344L
1,091 MMR
Solo
Danzaburou
Danzaburou
Silver I
Baklava 105779
Danzaburou
Silver I
Level 159
God Stats
7W - 3L
1,761 SR
Queue Stats
338W - 398L
1,121 MMR
Solo
Gilgamesh
Gilgamesh
Silver V
Sygarde
Gilgamesh
Silver V
Level 128
God Stats
1W - 2L
1,262 SR
Queue Stats
13W - 20L
1,191 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ArT of FaCtz
Kuzenbo
15
3 / 2 / 4
11,521
768
10,790
20,125
25,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 4 / 3
11,102
740
13,462
11,108
4,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
Trillavelli
Artemis
13
3 / 9 / 1
11,204
747
13,260
14,525
5,337
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
HeraJormungandrJanusBacchusHachiman

VS

Bans
CthulhuVulcanAh PuchRaijinThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Adamfro1008964
Zhong Kui
14
5 / 4 / 7
12,021
801
16,118
18,399
11,897
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Baklava 105779
Danzaburou
15
7 / 2 / 4
13,095
873
15,418
14,117
5,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Sygarde
Gilgamesh
14
3 / 3 / 11
11,885
792
8,000
20,764
19,113
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
9
Kills
15
15
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Adamfro1008964
Zhong Kui
5
4
7
2.13
L
Kuzenbo
ArT of FaCtz
Kuzenbo
3
2
4
2.5
W
Danzaburou
Baklava 105779
Danzaburou
7
2
4
4.5
L
3
4
3
1.13
W
Gilgamesh
Sygarde
Gilgamesh
3
3
11
2.83
L
Artemis
Trillavelli
Artemis
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,512
Damage
39,536
45,758
Taken
53,280
35,514
Mitigated
36,884
2,911
Healing
15,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Adamfro1008964
Zhong Kui
16,118
1,159
0
6,410
18,399
11,897
241
6,632
11,141
54,934
0
L
Kuzenbo
ArT of FaCtz
Kuzenbo
10,790
2,613
0
2,151
20,125
25,692
574
7,129
12,996
27,914
0
W
Danzaburou
Baklava 105779
Danzaburou
15,418
5,496
471
4,083
14,117
5,874
2,344
7,199
6,179
0
61,044
L
13,462
606
0
760
11,108
4,485
0
4,739
6,369
46,599
0
W
Gilgamesh
Sygarde
Gilgamesh
8,000
1,697
0
4,827
20,764
19,113
165
8,575
11,357
0
39,161
L
Artemis
Trillavelli
Artemis
13,260
4,772
0
0
14,525
5,337
0
4,569
9,956
0
36,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,827
Gold Earned
37,001
139
Minions Killed
182
0
Camps Cleared
0
746,254
Distance Traveled
842,558
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,021
801
57
4
0
279,187
0
L
Kuzenbo
11,521
768
29
2
0
269,396
2
W
Danzaburou
13,095
873
82
5
0
267,682
0
L
Nox
11,102
740
73
5
0
262,846
0
W
Gilgamesh
11,885
792
43
3
0
295,689
0
L
Artemis
11,204
747
37
2
0
214,012
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role