Player Matchup

Ra
Ra
Moronga27
Ra
Level 126
God Stats
1W - 0L
1,740 SR
Queue Stats
52W - 41L
1,527 Elo+
Party 1
Hachiman
Hachiman
PottaKatsuyori
Hachiman
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
152W - 183L
1,475 Elo+
Solo
Athena
Athena
Soiko
Athena
Level 102
God Stats
10W - 7L
1,552 SR
Queue Stats
25W - 23L
1,451 Elo+
Party 1
Chaac
Chaac
pipilacha2000
Chaac
Level 28
God Stats
1W - 1L
1,645 SR
Queue Stats
23W - 23L
1,436 Elo+
Party 1
Fenrir
Fenrir
xXTomePalPintoX
Fenrir
Level 126
God Stats
6W - 2L
1,479 SR
Queue Stats
35W - 30L
1,470 Elo+
Party 1
Team Averages
Level 89
1,583 SR
1,472 Elo+

VS

Team Averages
Level 109
1,493 SR
1,407 Elo+
Neith
Neith
Babygravy2021
Neith
Level 26
God Stats
48W - 52L
1,215 SR
Queue Stats
108W - 125L
1,160 Elo+
Party 2
Ganesha
Ganesha
Mikeyintheface
Ganesha
Level 89
God Stats
128W - 132L
1,522 SR
Queue Stats
156W - 158L
1,467 Elo+
Party 2
Arachne
Arachne
SmokSumShake
Arachne
Level 169
God Stats
2W - 1L
1,750 SR
Queue Stats
535W - 552L
1,466 Elo+
Solo
Kukulkan
Kukulkan
Unmatchedforce
Kukulkan
Level 157
God Stats
0W - 4L
1,316 SR
Queue Stats
38W - 51L
1,456 Elo+
Solo
King Arthur
King Arthur
iz_Rock
King Arthur
Level 102
God Stats
7W - 6L
1,661 SR
Queue Stats
650W - 620L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 2
10,001
588
8,125
9,533
4,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
14
3 / 5 / 0
8,750
515
12,655
14,342
5,404
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
Soiko
Athena
13
0 / 1 / 5
8,792
517
5,727
12,190
12,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 0 / 0
10,650
626
12,031
13,124
16,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

13
2 / 3 / 2
8,527
502
5,884
18,933
9,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 2
7,803
459
8,758
11,752
4,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 6
8,594
506
4,836
11,082
10,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
SmokSumShake
Arachne
17
4 / 1 / 1
9,683
570
10,304
21,902
10,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
14
1 / 1 / 1
8,560
504
6,865
5,801
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
iz_Rock
King Arthur
15
0 / 5 / 0
8,799
518
6,954
18,056
17,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
11
Kills
8
9
Deaths
11
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
0
1
6
3
W
1
0
2
2
W
Hachiman
3
5
0
0.6
L
Arachne
SmokSumShake
Arachne
4
1
1
4.5
W
Athena
Soiko
Athena
0
1
5
2.5
L
Kukulkan
1
1
1
1.5
L
King Arthur
iz_Rock
King Arthur
0
5
0
0
W
5
0
0
5
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,422
Damage
37,717
68,122
Taken
68,593
48,060
Mitigated
44,675
24,369
Healing
26,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,758
4,466
0
5,146
11,752
4,926
560
1,891
9,861
0
47,421
L
4,836
582
0
3,673
11,082
10,108
161
1,929
9,153
37,934
0
W
8,125
825
2,668
5,156
9,533
4,746
638
3,321
6,212
107,420
0
W
Hachiman
12,655
8,479
0
5,689
14,342
5,404
660
2,856
11,486
0
61,110
L
Arachne
SmokSumShake
Arachne
10,304
6,552
0
13,560
21,902
10,340
0
5,759
15,979
0
100,743
W
Athena
Soiko
Athena
5,727
1,847
0
1,536
12,190
12,111
116
3,532
8,658
24,158
0
L
Kukulkan
6,865
319
0
1,080
5,801
2,164
807
3,498
2,261
65,560
0
L
King Arthur
iz_Rock
King Arthur
6,954
600
0
2,643
18,056
17,137
0
569
17,487
58
71,723
W
12,031
2,278
0
3,164
13,124
16,549
555
444
12,680
0
75,446
W
5,884
859
0
6,156
18,933
9,250
12
2,638
16,295
0
52,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,720
Gold Earned
43,439
481
Minions Killed
479
0
Camps Cleared
0
1,737,132
Distance Traveled
1,724,958
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,803
459
93
5
0
314,969
0
L
Ganesha
8,594
506
8
0
0
326,488
5
W
Ra
10,001
588
175
10
0
362,315
5
W
Hachiman
8,750
515
91
5
0
280,905
2
L
Arachne
9,683
570
142
8
0
397,635
0
W
Athena
8,792
517
31
2
0
402,410
1
L
Kukulkan
8,560
504
122
7
0
354,932
6
L
King Arthur
8,799
518
114
7
0
330,934
4
W
Chaac
10,650
626
120
7
0
311,687
0
W
Fenrir
8,527
502
64
4
0
379,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role