Player Matchup

Zhong Kui
Zhong Kui
Gold IV
Applixxx
Zhong Kui
Gold IV
Level 85
God Stats
4W - 5L
1,394 SR
Queue Stats
250W - 260L
1,334 MMR
Solo
Ymir
Ymir
Gold V
ITSRONALDIOSYT
Ymir
Gold V
Level 159
God Stats
1W - 4L
1,240 SR
Queue Stats
399W - 418L
1,306 MMR
Solo
Ra
Ra
Gold V
ScaryTerry602
Ra
Gold V
Level 128
God Stats
9W - 9L
1,524 SR
Queue Stats
159W - 183L
1,321 MMR
Solo
Ravana
Ravana
Gold V
ShadowLord400
Ravana
Gold V
Level 89
God Stats
4W - 1L
1,298 SR
Queue Stats
76W - 84L
1,310 MMR
Solo
Hachiman
Hachiman
Bronze V
UsefulStatistic
Hachiman
Bronze V
Level 148
God Stats
1W - 0L
1,538 SR
Queue Stats
2W - 6L
1,320 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,399 SR
1,318 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 98
1,494 SR
1,357 MMR
Kuzenbo
Kuzenbo
Gold V
 
Kuzenbo
Gold V
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Bronze III
Cyclxs
Thoth
Bronze III
Level 108
God Stats
0W - 1L
1,487 SR
Queue Stats
2W - 10L
1,323 MMR
Solo
Mercury
Mercury
Silver II
Dabestma
Mercury
Silver II
Level 69
God Stats
8W - 10L
1,455 SR
Queue Stats
56W - 64L
1,156 MMR
Party 1
Achilles
Achilles
Gold V
YXNG_BUL
Achilles
Gold V
Level 85
God Stats
10W - 5L
1,535 SR
Queue Stats
261W - 279L
1,339 MMR
Solo
Anhur
Anhur
Silver III
warfareB0SS62
Anhur
Silver III
Level 104
God Stats
43W - 37L
1,491 SR
Queue Stats
48W - 50L
1,466 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Applixxx
Zhong Kui
13
2 / 0 / 5
8,061
620
7,560
7,967
6,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 2 / 4
6,350
488
4,110
10,363
7,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 0 / 2
9,330
718
7,534
5,844
4,886
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
5 / 1 / 3
7,992
615
6,336
4,273
1,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
12
1 / 2 / 3
7,688
591
4,541
6,668
2,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KaliAthenaAnubis

VS

Bans
ThanatosAo KuangNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
1 / 1 / 2
6,359
489
3,019
10,218
9,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Cyclxs
Thoth
10
0 / 2 / 0
6,090
468
2,765
4,283
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Dabestma
Mercury
11
1 / 2 / 1
6,289
484
3,785
10,343
3,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
YXNG_BUL
Achilles
12
0 / 2 / 0
6,670
513
3,067
14,560
11,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 5 / 2
7,037
541
5,927
10,156
3,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
12
Kills
5
5
Deaths
12
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
1
2
2
W
Zhong Kui
Applixxx
Zhong Kui
2
0
5
4.5
L
Thoth
Cyclxs
Thoth
0
2
0
0
L
Mercury
Dabestma
Mercury
1
2
1
0.75
W
1
2
4
1.5
W
3
0
2
4
W
5
1
3
6.5
W
Hachiman
1
2
3
1.25
L
Achilles
YXNG_BUL
Achilles
0
2
0
0
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,081
Damage
18,563
35,115
Taken
49,560
23,013
Mitigated
29,357
13,237
Healing
12,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,019
1,508
0
2,202
10,218
9,802
0
4,123
5,806
21,021
0
W
Zhong Kui
Applixxx
Zhong Kui
7,560
2,166
0
4,551
7,967
6,808
535
2,838
5,129
55,158
7,620
L
Thoth
Cyclxs
Thoth
2,765
290
0
500
4,283
1,321
0
1,994
2,289
49,721
0
L
Mercury
Dabestma
Mercury
3,785
2,239
0
2,335
10,343
3,685
0
3,030
7,142
0
45,308
W
4,110
971
0
1,068
10,363
7,645
140
2,052
8,311
26,616
207
W
7,534
946
745
4,994
5,844
4,886
323
0
5,844
80,062
0
W
6,336
1,457
0
505
4,273
1,520
636
802
3,471
0
56,590
W
Hachiman
4,541
2,735
0
1,374
6,668
2,154
648
389
6,279
0
49,611
L
Achilles
YXNG_BUL
Achilles
3,067
350
0
5,225
14,560
11,009
0
6,148
8,329
0
52,056
L
5,927
2,507
0
2,307
10,156
3,540
750
2,595
7,375
0
45,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,421
Gold Earned
32,445
447
Minions Killed
332
0
Camps Cleared
0
1,269,295
Distance Traveled
1,287,312
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,359
489
29
2
0
259,805
0
W
Zhong Kui
8,061
620
113
9
0
245,322
4
L
Thoth
6,090
468
81
6
0
224,872
0
L
Mercury
6,289
484
80
6
0
325,600
0
W
Ymir
6,350
488
34
3
0
231,644
0
W
Ra
9,330
718
132
10
0
253,661
0
W
Ravana
7,992
615
75
6
0
296,906
0
W
Hachiman
7,688
591
93
7
0
241,762
2
L
Achilles
6,670
513
71
5
0
243,198
0
L
Anhur
7,037
541
71
5
0
233,837
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role