Player Matchup

Horus
Horus
Gold V
DeadxDerek 666
Horus
Gold V
Level 147
God Stats
45W - 31L
1,615 SR
Queue Stats
362W - 299L
1,416 MMR
Party 1
Sol
Sol
Gold III
DoriDoe
Sol
Gold III
Level 175
God Stats
3W - 1L
1,415 SR
Queue Stats
694W - 680L
1,562 MMR
Party 1
Ne Zha
Ne Zha
Gold V
ZergiNate
Ne Zha
Gold V
Level 167
God Stats
1W - 0L
1,482 SR
Queue Stats
20W - 14L
1,617 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 163
1,504 SR
1,532 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 94
1,520 SR
1,464 MMR
Hou Yi
Hou Yi
Gold IV
 
Hou Yi
Gold IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Silver II
AimAssistDoWork
Sylvanus
Silver II
Level 107
God Stats
9W - 14L
1,443 SR
Queue Stats
286W - 319L
1,409 MMR
Solo
Nox
Nox
Gold V
xPlayeRxEma
Nox
Gold V
Level 71
God Stats
1W - 2L
1,616 SR
Queue Stats
170W - 188L
1,483 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 10
9,960
766
8,980
11,392
12,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sol
13
3 / 0 / 8
10,508
808
13,599
7,536
3,206
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
ZergiNate
Ne Zha
14
9 / 1 / 1
11,210
862
15,861
10,431
10,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ThothKumbhakarnaAtlasAchillesAthena

VS

Bans
KuzenboCharonBacchusGebShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
1 / 3 / 1
9,205
708
8,883
13,465
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
10
0 / 5 / 0
8,132
626
3,514
15,764
7,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 5 / 1
9,169
705
3,993
13,140
5,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
13
Kills
2
2
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
3
1
0.5
L
Sylvanus
0
5
0
0
W
1
1
10
6
W
Sol
3
0
8
7
W
Ne Zha
ZergiNate
Ne Zha
9
1
1
9.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,440
Damage
16,390
29,359
Taken
42,369
26,413
Mitigated
16,870
10,480
Healing
10,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
8,883
3,983
0
2,000
13,465
4,554
0
4,467
8,998
0
38,125
L
Sylvanus
3,514
607
2,734
4,204
15,764
7,013
0
3,539
12,225
11,971
0
W
8,980
2,834
822
2,236
11,392
12,590
271
3,193
8,199
0
20,970
W
Sol
13,599
4,684
0
5,105
7,536
3,206
2,246
2,718
4,818
59,434
0
W
Ne Zha
ZergiNate
Ne Zha
15,861
2,066
0
2,317
10,431
10,617
690
2,389
8,042
0
51,123
L
3,993
149
0
1,750
13,140
5,303
0
6,055
7,085
24,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,678
Gold Earned
26,506
151
Minions Killed
112
0
Camps Cleared
0
784,806
Distance Traveled
600,645
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,205
708
57
4
0
224,520
1
L
Sylvanus
8,132
626
20
2
0
176,559
4
W
Horus
9,960
766
19
1
0
268,095
2
W
Sol
10,508
808
82
6
0
242,140
1
W
Ne Zha
11,210
862
50
4
0
274,571
4
L
Nox
9,169
705
35
3
0
199,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role