Player Matchup

Anubis
Anubis
Itz DarkGold
Anubis
Level 61
God Stats
0W - 2L
1,179 SR
Queue Stats
115W - 158L
1,362 Elo+
Party 1
Izanami
Izanami
SanMath8679
Izanami
Level 108
God Stats
22W - 20L
1,452 SR
Queue Stats
528W - 608L
1,407 Elo+
Party 1
Athena
Athena
Theus I PRC
Athena
Level 34
God Stats
10W - 12L
1,469 SR
Queue Stats
52W - 81L
1,397 Elo+
Party 1
Nemesis
Nemesis
fred lovs ye
Nemesis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 76L
1,346 Elo+
Party 1
Agni
Agni
x FJ Goat x
Agni
Level 116
God Stats
2W - 6L
1,293 SR
Queue Stats
296W - 358L
1,393 Elo+
Party 1
Team Averages
Level 81
1,379 SR
1,381 Elo+

VS

Team Averages
Level 119
1,502 SR
1,481 Elo+
Kukulkan
Kukulkan
ALFATOR36
Kukulkan
Level 125
God Stats
23W - 25L
1,487 SR
Queue Stats
464W - 487L
1,391 Elo+
Solo
Danzaburou
Danzaburou
FlapperBoy
Danzaburou
Level 127
God Stats
2W - 1L
1,625 SR
Queue Stats
85W - 79L
1,493 Elo+
Solo
Bellona
Bellona
Satto_kazuma
Bellona
Level 145
God Stats
17W - 19L
1,455 SR
Queue Stats
141W - 140L
1,510 Elo+
Solo
Fenrir
Fenrir
Zinorax
Fenrir
Level 127
God Stats
4W - 6L
1,315 SR
Queue Stats
625W - 637L
1,498 Elo+
Solo
Cthulhu
Cthulhu
raphbellic
Cthulhu
Level 69
God Stats
41W - 31L
1,626 SR
Queue Stats
277W - 274L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 6 / 1
8,019
472
4,322
12,897
6,064
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
SanMath8679
Izanami
15
2 / 1 / 0
8,960
527
3,676
8,717
3,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
12
0 / 1 / 2
7,731
455
2,804
12,542
12,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
fred lovs ye
Nemesis
13
0 / 2 / 4
7,470
439
5,614
14,667
6,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 3 / 2
8,562
504
7,900
9,988
4,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ALFATOR36
Kukulkan
16
1 / 1 / 5
9,370
551
10,613
6,151
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
FlapperBoy
Danzaburou
15
0 / 0 / 1
8,641
508
7,463
6,451
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Satto_kazuma
Bellona
14
3 / 1 / 6
9,252
544
8,879
12,712
9,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Zinorax
Fenrir
15
9 / 2 / 0
9,532
561
7,375
11,825
5,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
raphbellic
Cthulhu
12
0 / 1 / 7
7,216
424
5,993
10,939
8,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
32
5
Kills
13
13
Deaths
5
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ALFATOR36
Kukulkan
1
1
5
3.5
W
Danzaburou
FlapperBoy
Danzaburou
0
0
1
0.5
L
Anubis
2
6
1
0.42
L
Izanami
SanMath8679
Izanami
2
1
0
2
W
Bellona
Satto_kazuma
Bellona
3
1
6
6
L
Athena
0
1
2
1
W
Fenrir
Zinorax
Fenrir
9
2
0
4.5
L
Nemesis
fred lovs ye
Nemesis
0
2
4
1
W
Cthulhu
raphbellic
Cthulhu
0
1
7
3.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,316
Damage
40,323
58,811
Taken
48,078
31,976
Mitigated
28,699
9,530
Healing
14,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ALFATOR36
Kukulkan
10,613
630
0
587
6,151
2,828
0
3,718
2,363
87,911
0
W
Danzaburou
FlapperBoy
Danzaburou
7,463
4,020
0
3,664
6,451
2,617
3,076
633
5,818
0
84,195
L
Anubis
4,322
0
0
3,858
12,897
6,064
0
2,777
10,032
49,783
0
L
Izanami
SanMath8679
Izanami
3,676
2,071
0
1,625
8,717
3,596
224
1,612
6,956
0
88,350
W
Bellona
Satto_kazuma
Bellona
8,879
3,470
0
5,722
12,712
9,780
20
4,003
8,640
0
55,142
L
Athena
2,804
821
0
1,639
12,542
12,089
0
4,703
7,253
16,697
0
W
Fenrir
Zinorax
Fenrir
7,375
2,432
0
1,952
11,825
5,060
294
2,876
8,867
0
56,231
L
Nemesis
fred lovs ye
Nemesis
5,614
2,399
0
707
14,667
6,125
0
2,644
11,828
0
64,359
W
Cthulhu
raphbellic
Cthulhu
5,993
753
0
2,981
10,939
8,414
99
3,556
7,364
18,988
0
L
7,900
225
0
1,701
9,988
4,102
0
3,728
6,136
71,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,742
Gold Earned
44,011
494
Minions Killed
460
0
Camps Cleared
0
1,630,695
Distance Traveled
1,701,373
4
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,370
551
146
9
0
355,258
5
W
Danzaburou
8,641
508
129
8
0
343,375
2
L
Anubis
8,019
472
98
6
0
213,270
0
L
Izanami
8,960
527
152
9
0
318,051
3
W
Bellona
9,252
544
83
5
0
345,705
2
L
Athena
7,731
455
33
2
0
374,728
0
W
Fenrir
9,532
561
73
4
0
305,254
2
L
Nemesis
7,470
439
74
4
0
399,718
0
W
Cthulhu
7,216
424
29
2
0
351,781
7
L
Agni
8,562
504
137
8
0
324,928
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role